Great to hear from you! This thread has been amazing.I'll update the OP as soon as I got time to do it, sorry for my inactivity.
It's amazing that many new codes for a lot of games have been found so far, great job! Also, there are some games that could get a better deep+pop effect by modifying both the camera and the FOV values if you manage to find them, by increasing the FOV to a greater value and zooming in the camera view to compensate the farther distance, that's how I got Luigi's Mansion to partially have a better 3D effect.
Also, in the meantime, I'll share the address that makes Majora's Mask 3D (Vanilla 1.1) to feel like how the 3D effect is in Ocarina of Time 3D, I thought I already posted it before but I actually forgot lol
The Legend of Zelda: Majora's Mask 3D 1.1 - USA 0004000000125500
[Parallax Barrier No Depth (No 3D)]
D3000000 00000000
00106BF4 00000000
D2000000 00000000
[3D Depth Default (Normal 3D)]
D3000000 00000000
00106BF4 41200000
D2000000 00000000
[OoT3D-like enhanced 3D]
D3000000 00000000
00106BF4 41A00000
D2000000 00000000
[3D Depth ++ (Deeper 3D)]
D3000000 00000000
00106BF4 42000000
D2000000 00000000
This sounds a bit like what @NanashiFinal13 has been trying to do with stopping objects from despawning - it's the biggest hurdle we've encountered in making and testing working codes.
Luigi's Mansion is a prime example of this. So is Animal Crossing. Another game is Dragon Quest VII - looks phenomenal with the added depth, but the wider view despawns too many of the models. Here's what we have so far in case anyone has time to look into this some more!
[Parallax Barrier with Depth +++ (Deeper 3D)]
D3000000 00000000
005CB848 42100000
D2000000 00000000
[Parallax Barrier with Depth +++ v2 (Deeper 3D)]
D3000000 00000000
005CB844 41300000
D2000000 00000000
If we can figure out how to zoom the camera into images with wider depth/focal length ... maaaaaan this is going to be so AWESOME.




lol





