New EZFlash Omega -- Games Crashing?

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peroleu

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Just grabbed an EZFlash Omega to load GBA and GBC ROMs, and I'm having issues with a GBC ROM (specifically Link's Awakening from a very reliable ROM source) crashing consistently in the same zone (stairs in the first dungeon). I do not have this issue with the same ROM and save file on other emulators. Is this possibly an issue with the GBC emulator (Goomba?) within EZFlash, or do I have a defective product? I also occasionally boot to a plain white screen, but restarting the device fixes that. That happens in both my SP and GBA. Both kernel and firmware are up to date.
 
Can you try a converted ROM? It's the GBA file that has the Jagoomba and gbc rom already integrated.


below answer was generated by grok3

Steps to Create a Combined GBA File​

Overview
To combine Jagoomba (a Game Boy Color emulator for Game Boy Advance) with a GBC ROM into a single GBA file, you'll need to use specialized build scripts. This process is technical but manageable with the right tools.
What You'll Need
  • The Jagoomba emulator binary, downloadable from GitHub Releases.
  • A valid GBC ROM file (ensure it's in .gbc format and not corrupted).
  • Python 3 installed on your computer.
  • The gba-emu-compilation-builders repository, cloned from GitHub Repository.
Step-by-Step Instructions
  1. Download Jagoomba Binary:
    • Visit GitHub Releases and download the latest version, currently jagoombacolor_v0.5.gba.
  2. Prepare Your GBC ROM:
    • Ensure your GBC ROM (e.g., my_gbc_rom.gbc) is ready and valid.
  3. Clone the Build Scripts:
  4. Run the Compilation Script:
    • Place the Jagoomba binary and GBC ROM in the same directory as the scripts.
    • Open a terminal in that directory and run:


      Code:
      python jagoomba_compile.py -e jagoombacolor_v0.5.gba -o combined.gba your_gbc_rom.gbc

    • Replace your_gbc_rom.gbc with your actual ROM filename.
  5. Use the Result:
    • The script will create combined.gba, which you can run on a Game Boy Advance to play the GBC ROM using Jagoomba.
 
The game isn't crashing at the same spot so far; however, I've had a few issues where it randomly crashes out and kicks me to the main menu with really strange colors. Restarting using L+R and reloading a previous save state seems to fix it until it crashes again. Is that a known issue with the Link's Awakening DX ROM?

Also, should I have downloaded and used "jagoombacolor_v0.5.gba" or "jagoombacolor_v0.5_ezo.gba"? According to their GitHub: "jagoombacolor_v0.5.gba is the base emulator file. v0.5_ezo.gba is a build for the EZ-Flash Omega that supports that cart's RTC (it might also be compatible with the GBA Everdrive, I'm not sure)". Would that be more stable?
 
Last edited by peroleu,
Are you using a modified console?

On some modified backlight consoles, freezing can occur due to power supply issues, which is known to us.
 
Are you using a modified console?

On some modified backlight consoles, freezing can occur due to power supply issues, which is known to us.
No, I'm using a stock SP and GBA. I was planning on upgrading the screen, though. Do you recommend certain backlit mods over others due to the power consumption issue?

I've tried testing more GBC ROMs and they are all crashing on the Omega. Should I perform this conversation of GBC ROM to GBA with every GBC ROM or do I have a bad flash cart? Should jagoombacolor_v0.5_ezo.gba be used instead of jagoombacolor_v0.5.gba for that script?
 
Last edited by peroleu,

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