I've made some changes to the timings. You're correct, some calculations where just plain wrong.I'm curious to know, are the physics in this port tied to clock speed at all? I've noticed slowdowns at certain parts, really depends on the map, but certain areas cause Caleb to move slower while the rest of the game moves at normal speed. This includes enemies. I think I've mentioned it before and typically it isn't much of a bother, but it is noticeable enough that I'd realize if it was gone. There is one level I made, however, that runs just fine on other platforms, but when I run it on this port it's basically unplayable. This is due to the fact that the slowdowns happen severely in some spots where the player needs to be able to leap a gap, and the slowdown causes Caleb to lack the needed momentum. It also makes fighting enemies significantly more difficult since they still move and attack as usual. I could send you the map file if you're interested in playing around with it, but the issue isn't specific to my map. My map just happens to be the only one I've found so far that has the issue to this extent. Overall I think it's worth looking into since it does affect most levels across the base game, expansions, and Deathwish from my thorough testing. Let me know if you end up looking into this, all the best.
Hopefully this will fix some of the issues you've encountered.










