Hackers release playable PC builds of Pokémon Legends Arceus and more following Game Freak gigaleak

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We recently reported that Game Freak suffered a security breach which led to a huge amount of confidential data being leaked such as game source codes and internal design documents.

During the cyber attack, the hackers also obtained native PC builds of Pokémon Legends Arceus as well as builds of Pokémon Brilliant Diamond and Pokémon Shining Pearl.

Now these official PC versions of the games have been cracked and are available to find online meaning they can be played on PC without the need for emulation though it seems compatibility may be an isuse with specific Nvidia cards and drivers being required.

The builds of Pokémon BDSP appear to be close to final debug builds, and Pokémon Legends Arceus is an early prototype build. These PC editions, made during internal testing and development of the games were most likely never intended to be publically released on PC and their releases are sure to further infuriate Nintendo and Game Freak who have already seen so much data leak.

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So why did Concord fail so spectacularly on PC that Sony was forced to pull the game after two weeks and refund everyone? Why didn't it do better on PC than it did on PS5? It shouldn't have been hard for Sony to accomplish at least that, assuming your argument is sound and it's as simple as "providing an alternative" for PC players, even if the alternative is "inferior" to piracy.

Edit: Or are you suggesting that one of the major reasons that it failed was because piracy wasn't an option with Concord from the start, even with a PC release?
The straw man is real here. Holy shit.. Concord bombed because it was a terrible game, priced way above its weight class, based on a concept that hasn’t been popular for a long while now. It being on PC had no bearing on success. It was doomed from the start. It’s not the same as Nintendo releasing Mario Party on PC.
It’s also weird how you neglect to mention God of War and Spiderman, but that doesn’t fit your narrative, huh? Nevermind Helldivers, let’s just cherry pick the one game this year that was doomed to fail.


I sincerely hope some of you in here aren’t opting for a career in journalism…
 
Last edited by Kioku,
A build of Yoshi for DS called "Super Yoshi's Egg" (Suupaa Yosshi no Tamago) was found in the BW repo. And Jill's voice (from Drill Dozer) is used as a placeholder voice for Mario. Speculated to be used as a test for transferring programs to a DS via Download Play.
I found it (everyone else: "omg biggest pokemon leak ever", me: doesn't play pokemon games, spends an hour searching for yoshi ds) - it works well on MelonDS on my Switch (set to show bottom screen only), and it's got additonal controls compared to the 8-bit versions, pressing a shoulder button makes Mario's left or right hand flip everything in that stack upside down (or pressing up flips two stacks with both hands) - meaning you can change an egg top to an egg bottom or vice versa, which makes the game easier and I think more fun
 
It’s also weird how you neglect to mention God of War and Spiderman, but that doesn’t fit your narrative, huh? Nevermind Helldivers, let’s just cherry pick the one game this year that was doomed to fail.
Again, we know from the Insomniac leaks that Spiderman 2 costed $300M-$315M, and the latest data that was found by VG Charts was that SM 2 sold 11 Million copies, you multiply that by 70 assuming everyone bought digitally and you get $770 mill right? Well that's not accounting for the fact that retailers like Walmart still sold SM2 since we don't live in a world where everything is digital and they ended up lowering the price down a while after launch and get to take a cut of the profit from Sony (right now you can get it from a Walmart for as low as $50!, and TotK currently sells for almost $58 btw) so you take the cut from every physical store SM2 was sold in relative to how much they managed to push and their cuts IN ADDITION to the cut Disney gets to take since they also own the Spiderman IP which has been claimed to to be up to 25% and in terms of the movies, Disney was pushing to make it a 50/50 cut, so when you factor all those and the money Sony actually gets might seem to just break even at best. And that's not even factoring the advertising budget so that would've dug into the profits even more!
 
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Okay I'm awake, let's catch up.
Difference of course being that you can emulate all the games free, and at $60 a pop, that savings adds up quick. The impact of readily-available pirated games may be minimal at times like these when Nintendo's latest console is selling in record numbers, but it's much better to address it with a lasting solution now, rather than wait until they have another Wii U-style flop on their hands. Or don't, but if your strategy is to do nothing, then piss off altogether and don't be attacking the people who will inevitably step up to fill the void you've purposefully left there.
If games were ported to PC natively, they'd still be $60 each, not free. Just because you're pirating them doesn't change that. Also, you bring up the Wii U, but piracy wasn't really a problem during the Wii U era? I fail to see your point here. You also seemed to have completely missed my point that Nintendo is also hardware sellers and that they lose more money from lack of hardware sales than lack of software sales.

Funnily enough, legally, emulation has so many hoops you need to jump through to get it to work that the only people emulating legally are the ones who've spent the most money on Nintendo stuff ($300 console, $60 game, a modchip of some sort, a $1k rig to emulate, an functioning emulator...) that there are very few people emulating Switch legally. While I'm not happy about the Ryujinx shutdown, Nintendo is just disabling thousands of pirates who are just playing the game for free. Most people emulating the game are doing so because it's free, not because it's not available natively on PC for them to buy. It'd be like if any other company shut down a repacker. Am I happy about this? No, of course not. Does it make sense, though? Yes.
PC roughly doubled what Concord's sales would've been on PS5 alone, let's say from 100 to 200. How is that not benefit enough? The platform is great, but expecting it to magically transform the shittiest games into GOTY contenders is a bit unrealistic.
You make a good point here. I will add that Concord cost hundreds of millions of dollars to develop and needed multiplat to break even, whereas Nintendo can develop games on a cheaper budget and make money from both the hardware and software sales. Concord simply cost too much money to not be multiplatform, whereas keeping games exclusive works out for Nintendo.
A build of Yoshi for DS called "Super Yoshi's Egg" (Suupaa Yosshi no Tamago) was found in the BW repo. And Jill's voice (from Drill Dozer) is used as a placeholder voice for Mario. Speculated to be used as a test for transferring programs to a DS via Download Play.
This is unrelated to what I was talking about before, but I find this intriguing because, afaik, Pokemon never used Download Play in any of their games. I wonder what kind of games they were considering making that would utilize it?
 
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This is unrelated to what I was talking about before, but I find this intriguing because, afaik, Pokemon never used Download Play in any of their games. I wonder what kind of games they were considering making that would utilize it?
Didn't the Gen 5 Pokemon games use Download Play for their transfer mechanic? That's the only one that springs to mind.
 
According to this list, Pokemon Trozei and Mystery Dungeon: Explorers of Sky both used DS Download Play, so I stand corrected.
I guess Gen 5 doesn't count there because the Download Play wasn't used to send a game to somebody else? Either way, neat list.
 
If GBAtemp hosted ROMs on their site, then Nintendo will go ballistic and shut them down. It's not about censorship, as this has an entirely different meaning. The definition of 'censorship' is to hide and block what other people say; copyright does not apply to that. Considering the recent lawsuits on emulation and the Palworld situation, Nintendo is a company you don't want to mess with.
Yeah, if it wasn't for GBATemp, hacking community would be decentralized and shattered that where people are new to hacking won't get help that they are looking for, so GBATemp is huge part that I learned about hack the Nintendo consoles.

Nintendo would become more ruthless and go after hacking communities.

GBATemp owners care about y'all and it is great forum to talk about hacking stuffs.

if thats what you believe (I hope) the next round is MUCH WORSE (an entire infrastructure crash is my hope)
That would be akin to PSN attack in 2011 that lasted 24 days.

It means eShop and Nintendo account would be offline for weeks as Nintendo rush to repair, also Nintendo would have to deal with massive lawsuits from customers.

Attack on eShop is going to be most painful to customers because most of them bought games digitally nowadays, but back in 2011, digital sales may be accounted about between 10%-20%, also updates were infrequent at that time. If physical copies require a download, so customers are screwed up. Also, no way to buy DLC when it is down.

Not sure about how strong is security in eShop, so hackers would have to be more forceful. PSN security was weak and full of holes back in 2011.

As for myself, I'm already affected by 2011 PSN attack, so I had to change my password, put my credit report on fraud alert for one year and had to get new credit card. I was unable to buy DLC nor download the updates for PS3.
 
And yet it perfectly describes how effectively he defeated his own argument, showing that, based on his argument, Nintendo has absolutely no reason to sell their games on PC, since it wouldn't solve the piracy issue anyway, and would actually make things worse for Nintendo. Unless that's what you want to have happen.

Touche. 95% of gbatemp is thinly veiled celebrating pirating Nintendo games.
 
Touche. 95% of gbatemp is thinly veiled celebrating pirating Nintendo games.

They say 87% of statistics are made up on the spot.

Regardless, it’s no secret that there are pirates on the temp. Can’t imagine anyone here actively hiding their burning desires to acquire softwarez.
 
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don't bother trying to get the PLA hayabusa build to work. I read that If you're not a developer it will allegedly throw a fuckton of DLL errors related to visual studio. From what I can see, It's not worth the headache getting it to boot I reckon
 
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If games were ported to PC natively, they'd still be $60 each, not free.
I know. Any profit is better than no profit, but the end goal is always providing a service valuable and enticing enough to convert the vast majority of pirates to legitimate customers.

Most people emulating the game are doing so because it's free, not because it's not available natively on PC for them to buy.
We have no idea whether that's true or not, because we have nothing to compare to. If Nintendo does finally decide to provide an alternative to piracy for PC-only gamers, then we can begin gathering statistics on the matter in earnest.
 
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This is unrelated to what I was talking about before, but I find this intriguing because, afaik, Pokemon never used Download Play in any of their games. I wonder what kind of games they were considering making that would utilize it?
Like Scarlet already said, Gen 5 games (Black, White, Black 2 and White 2) use DS Download Play to transfer over a program that reads a Gen 4 game's save and allows you to transfer Pokémon from Gen 4 to 5. So whatever list you looked up is incomplete :D
Pokémon Battle Revolution also makes use of DS Download Play to either read or manipulate the save file of a Gen 4 game.
 
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Oh boy, these hackers are gonna spend the rest of their life in guantanamo bay prison
At first i thought the leak was pretty neat and then i had to step back and think "yeah this might be pretty bad" considering we're in that era where GF actually listened to fans for once, and people constantly state that leaking games early or leaking in general doesn't dictate whether the company starts being more strict with their IPs, and then it hit me, it's been confirmed that SxSG did not get a playable digital deluxe edition 3 days early on switch because of said game being leaked but as well as Sonic frontiers before that came out, and then it doesn't help that leakers tend to have a massive ego, even the ones who don't even leak but rather acts very vague for 2 minutes of fame on Twitter, it just feels like a warzone of people wanting to be well known for the wrong reasons, the point of being a leaker (to my knowledge) is to stay anon as much as possible but i could be wrong.
 

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