European Citizens Initiative launched against the destruction of videogames, requires one million signatures

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2025 UPDATE: Threshold passed, KEEP SIGNING AND SPREADING THE WORD . One month remains, more signatures means more protection against invalid signatures. Original post below:

A European Citizens Initiative has been launched by the Stop Killing Games campaign, as one of multiple methods being pursued to challenge planned obsolescence in videogames. As summarized by the initiative itself:

This initiative calls to require publishers that sell or license videogames to consumers in the European Union (or related features and assets sold for videogames they operate) to leave said videogames in a functional (playable) state.

Specifically, the initiative seeks to prevent the remote disabling of videogames by the publishers, before providing reasonable means to continue functioning of said videogames without the involvement from the side of the publisher.

If the Citizens Initiative reaches the signature requirement, the European Comission is required to issue a formal reply and explain its decision on if it will or will not propose new EU legislation based on the initiative. The initiative runs for one year, by which time it must have surpassed one million valid signatures.

In order to be eligible for the petition, participants must be:
  1. A citizen of a EU country
  2. Of voting age
Those wishing to sign can find the Initiative on the ECI website, as well as further information and guides on StopKillingGames's website. The form only requires basic information, but if a mistake is made the signature is invalidated and that individual cannot try again.

The Stop Killing Games campaign was launched by Ross Scott based on the shutdown of Ubisoft's The Crew, a primarily single-player game that nonetheless required an online connection to Ubisoft's servers. Support for the game was dropped in March 2024, rendering it entirely unplayable to those who had purchased it possibly three months prior - despite indications that an offline mode already existed to some degree within the game's code.

If the campaign is successful, publishers could be required to have end-of-life plans for their games: such as a patch to remove connection requirements in cases similar to The Crew, or allowing players to host their own servers for multiplayer games that significantly rely on them. The campaign explicitly does not require anything while support continues.


Scott has published numerous videos detailing the different stages and justifications for the campaign, one of which is shown above. Although there is a full year to reach the target, he emphasizes the need for others, especially multilingual and non-English EU citizens, to reach out to those with audiences within the EU.

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Last edited by Sir Tortoise,
While I fundamentally agree with what this is setting out to achieve, I can't help but think that it is somewhat short-sighted.
If it is put into action it may steer developers future projects into avoiding online functionality entirely. And while I'm not against this, it could mean that the types of games that we are used to just don't get made anymore.
 
While I fundamentally agree with what this is setting out to achieve, I can't help but think that it is somewhat short-sighted.
If it is put into action it may steer developers future projects into avoiding online functionality entirely. And while I'm not against this, it could mean that the types of games that we are used to just don't get made anymore.
good, i only play singleplayer games anyway :P
 
Where could it be shared?
Post automatically merged:

1. A citizen of a EU country

*Checks British passport and proceeds to cry*
There are actually options available to UK citizens too - but on UKparl website and directly contacting ubisoft then sharing
 
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good, i only play singleplayer games anyway :P
It will have a knock on effect to every type of game from a financial point of view... if all servers have to remain up for eternity, that overhead will need to be covered from more than just the sale of the title using those servers. Imagine if Sega still had to pay for the upkeep of Dreamcasts online functionality - by law they'd be required to, but haven't made any money from the Dreamcast in over twenty years.
 
While I fundamentally agree with what this is setting out to achieve, I can't help but think that it is somewhat short-sighted.
If it is put into action it may steer developers future projects into avoiding online functionality entirely. And while I'm not against this, it could mean that the types of games that we are used to just don't get made anymore.
good, I mean look at the crew 1, you really want more SP game that require mandatory internet connection?

there’s literally no possible way to play the crew 1 even if you got the physical disc
Post automatically merged:

It will have a knock on effect to every type of game from a financial point of view... if all servers have to remain up for eternity, that overhead will need to be covered from more than just the sale of the title using those servers. Imagine if Sega still had to pay for the upkeep of Dreamcasts online functionality - by law they'd be required to, but haven't made any money from the Dreamcast in over twenty years.

I think you misunderstood something, no one is demanding the developer to keep their server for eternity. people are just asking for a patch to make the game playable offline for SP games like the crew 1
 
if all servers have to remain up for eternity,
It's more likely for the companies, and far more useful for the players, to release the server side part or source code, or even patch it for offline play.
I don't get how you inferred "eternal company hosted servers" from this.

It would also save MMOs and other Live Service games, especially on mobile, from oblivion.
 
While I fundamentally agree with what this is setting out to achieve, I can't help but think that it is somewhat short-sighted.
If it is put into action it may steer developers future projects into avoiding online functionality entirely. And while I'm not against this, it could mean that the types of games that we are used to just don't get made anymore.

At least on PC, there are potential ways to avoid this issue such as allowing private servers, even if this is done as part of an update.

Or in the case of Ubisoft, going by the article, not design your game in such a way that a single player game because useless without online connectivity.
 
It will have a knock on effect to every type of game from a financial point of view... if all servers have to remain up for eternity, that overhead will need to be covered from more than just the sale of the title using those servers. Imagine if Sega still had to pay for the upkeep of Dreamcasts online functionality - by law they'd be required to, but haven't made any money from the Dreamcast in over twenty years.
hey relax. another option would be the developers just releasing the source for their servers when they don't want to pay to run them themselves anymore.
 
hey relax. another option would be the developers just releasing the source for their servers when they don't want to pay to run them themselves anymore.
Depends wether the devs own the source code or not, the rights may have been gobbled up by the studio/publishers.

Very murky world is contracts...
 
Depends wether the devs own the source code or not, the rights may have been gobbled up by the studio/publishers.

Very murky world is contracts...
It would also rely on the devs/studio not being shuttered/bankrupted before their titles are sunsetted. Who patches the game then, or faces the legal action this statute mandates?
 
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Europe is also very lucky with video games since the 1983 game crash didn't affect them. Only the United States were.
 

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