Feedback Homebrew Possible Link's Awakening HD Port?

play this old game boy title over emulator and its scale to HD resolution. no need for any port of this one.
Except that this port has many improvements that make it a much better experience, (widescreen, no transitions screens, 4 buttons to add objects, auto-save, etc.),
 
Too bad I wasn't fast enough to download it, and archive.org has excluded the url...
There is a backup on archive.org. Search for "Links Awakening DX HD V 1.0.0" and you'll find it, there is only one file with that name
 
So far I remember the source comes from the nintendo leak ? there was also some localisation prototypes in hex files or so, but it was unfortunality not the real beta prototype. on the german back cover of the first release there was pictures of the real beta copy where on doungen 1 was a alternate way to a unknown place. also the manual was having pictures that was never seen in any other build. was playing it so often can play it blind...
 
Except that this port has many improvements that make it a much better experience, (widescreen, no transitions screens, 4 buttons to add objects, auto-save, etc.),
This port also has a lot of issues like blocks you should be able to push but can't, bosses that can only be hurt one way even though it wasn't like that in the original, the pegasus boots are bugged and won't dash if you charge the dash while walking and won't go the full distance if you hold a direction after you start dashing, you can't drop bombs or magic powder while pushing, picking up bombs is super slow, your own bombs can hurt you, boss hitboxes linger while they're in their dying animation, the lava in turtle rock doesn't dry up after you beat the boss, you can't walk over slimes before they jump out of the ground or under them as they're jumping, dialogue is missing, half of the camera quest isn't properly implemented, shy guys don't walk properly when you're charging a spin attack, the ballad of the wind fish doesn't freeze the Gohmas and force their eyes open in dungeon 5, and the good ending isn't implemented. It's really impressive for not being a decompilation project and being made from the ground up but no it's not a better experience than the original. The best way to play this game is either on a modded Switch or in Yuzu with the stable 60 FPS and blur removal mods.
 

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