PS1/2 Emulator WiiStation - Another Fork of WiiSXRX released

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I didn't understand well, but if you have a question here
1 - bin and cu files
2 - if it's PAL, you have to add the patch to bypass the protection
if you are in doubt about how the game is going, it is going well, but with a problem in the reproduction of the FMV and in the audios (the songs have an error in the audio channel and seem out of tune)
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could add rumble to NGC control? the WiiSRX has this option, but the Wiistation does not.
it does have rumble afaik, the thing is the rumble only works with analogue mode of the games not with digital mode afaik.
 
could add rumble to NGC control? the WiiSRX has this option, but the Wiistation does not.
it does have rumble afaik, the thing is the rumble only works with analogue mode of the games not with digital mode afaik.
Yeah rumble works for me on my Gamecube controller, I tried Ape Escape and Chrono Cross.
 
Hello everybody
I'm reading the comments about the compatibility of the emulator, I've been following this emulator since the time of mystro (wiisxr 2.3) in mid-2016/2017, I can say that I'm incredibly happy with the current compatibility, so I thanked the developers in the previous post.
I remember well how much fun I had with the mystro version even though it was beta and running a few games, mostly with low fps, today looking at the precision that this emulator is, on an old and dead system, it is very rewarding, thanks again to the developers (@xjsxjs197 @Jokippo and also to @emukidid who brought lightrec through the original wiisx).
today i know we have another great emulator working on our old wii.

(I used Google translator to write the message right away, I hope it was understandable when reading)
 
so i have to activate the analog for the rumble to work?

just for the fact of expanding the catalog even more is another thing, the GB, GBC and GBA are great with the mGBA, if they did the same with the DS and N64 then it would be even better
Hold on, mGBA doesn't work all that well with GB and GBC, specially trying to scale to proper SNES SGB style boarders, mostly because GB/C 144p doesn't scale well to 160p of the GBA, and what i mean is that the scaling options were designed mainly for the latter, also last time i tried to run Shantae, it run like crap, while gambatte core on old RA-HEXACO runs GB and GBC just fine, tough figuring out the proper NTSC scale is a fucking bitch.
 
PK, what is that?

Also i am currently playing mgba ona new 32gb kingston USB on the wii mini and so far, no longer i have the weird pauses during gameplay, tough on my other wii i have eveything on the SD.
 
PK = Pokémon
Ah, well, mgba on Wii allegedly has SGB option with boarders but for some reason never works with SGB compatible games.

also what i wanted to complain, is that you cant have 2 separate mGBA folders on apps, for GBA and GB/C respectively because they both use the same root mgba folder with its settings, is there any way to change that?
 
In this new version, when it comes to performance, I can say that Disney games (Hercules and Lion King) and Capcom games (RE Survivor and Dino Crisis 1 and 2) need improvement in performance, RE Survivor has small crashes just like Dino Crisis 1 and 2, as for FFVIII needs improvement in audio and video execution, Koudelka still needs improvements and also improves in video reproduction, Jade Cocoon the video scale is wrong, The king of Fighters keeps popping into the Wii main menu when loading the iso and starting the game
Bro, what? did you updated to v2.4v8 of wiistation? I tested ALL KOF games and other snk ports the last 2 days, and only a handful of them didn't worked right, but ALL THE KOF games WORK!
 
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Bro, what? did you updated to v2.4v8 of wiistation? I tested ALL KOF games and other snk ports the last 2 days, and only a handful of them didn't worked right, but ALL THE KOF games WORK!
he probably has bad cue files like many people do.
 
I think he getting confused with performance and fps speed.
PAL games always run at 50fps while USA 60fps which is smoother. I said in a comment that there are patches for PAL games tha allow you to switch to NTSC region but for some reason the emulator doesn't detect the change.
 
While, at the wii U scene, pcsx_rearmed has just found its way into the nightlies of retroarch, the very latest wii (not U) retroarch does incorporate a new pcsx_rearmed_libretro_wii core too.
http://buildbot.libretro.com/nightly/nintendo/wii/
IDK if this incorporates the new dynarec. Support for chd might be in there, too. Somebody could please test it and compare to standalone wiisx and forks.
 
While, at the wii U scene, pcsx_rearmed has just found its way into the nightlies of retroarch, the very latest wii (not U) retroarch does incorporate a new pcsx_rearmed_libretro_wii core too.
http://buildbot.libretro.com/nightly/nintendo/wii/
IDK if this incorporates the new dynarec. Support for chd might be in there, too. Somebody could please test it and compare to standalone wiisx and forks.
@ber71 just WOW.

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There's actually a PCSX-ReARMed core for RetroArch Wii?!?!?! Gonna test it NOW.
 
It doesnt have Lightrec incorporated yet so expect 20fps max ;)
Yeah @ploggy i was able to test today that new PCSX-ReARMed core on RA Wii and looks like it's stuck at Interpreter only, there's not even any option for change Interpreter or Lightrec.

Could we request to the RA Wii maintainers that compile a version of PCSX-ReARMed core for RA Wii but with Lightrec?
 
Yeah @ploggy i was able to test today that new PCSX-ReARMed core on RA Wii and looks like it's stuck at Interpreter only, there's not even any option for change Interpreter or Lightrec.

Could we request to the RA Wii maintainers that compile a version of PCSX-ReARMed core for RA Wii but with Lightrec?
Lightrec was disabled intentionally, otherwise it wouldn't compile, I believe its being looked into tho, not sure.
 
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