it does have rumble afaik, the thing is the rumble only works with analogue mode of the games not with digital mode afaik.I didn't understand well, but if you have a question here
1 - bin and cu files
2 - if it's PAL, you have to add the patch to bypass the protection
if you are in doubt about how the game is going, it is going well, but with a problem in the reproduction of the FMV and in the audios (the songs have an error in the audio channel and seem out of tune)
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could add rumble to NGC control? the WiiSRX has this option, but the Wiistation does not.
could add rumble to NGC control? the WiiSRX has this option, but the Wiistation does not.
Yeah rumble works for me on my Gamecube controller, I tried Ape Escape and Chrono Cross.it does have rumble afaik, the thing is the rumble only works with analogue mode of the games not with digital mode afaik.


Hold on, mGBA doesn't work all that well with GB and GBC, specially trying to scale to proper SNES SGB style boarders, mostly because GB/C 144p doesn't scale well to 160p of the GBA, and what i mean is that the scaling options were designed mainly for the latter, also last time i tried to run Shantae, it run like crap, while gambatte core on old RA-HEXACO runs GB and GBC just fine, tough figuring out the proper NTSC scale is a fucking bitch.so i have to activate the analog for the rumble to work?
just for the fact of expanding the catalog even more is another thing, the GB, GBC and GBA are great with the mGBA, if they did the same with the DS and N64 then it would be even better


Ah, well, mgba on Wii allegedly has SGB option with boarders but for some reason never works with SGB compatible games.PK = Pokémon

I think i heard of that one, but how does it behave?I don't think so, it's very good, but I think it still needs improvement, I would even love the 560p feature like the SNES 9x has
I think i heard of that one, but how does it behave?
SNES games look like HD, which would also be interesting in Wiistation

Bro, what? did you updated to v2.4v8 of wiistation? I tested ALL KOF games and other snk ports the last 2 days, and only a handful of them didn't worked right, but ALL THE KOF games WORK!In this new version, when it comes to performance, I can say that Disney games (Hercules and Lion King) and Capcom games (RE Survivor and Dino Crisis 1 and 2) need improvement in performance, RE Survivor has small crashes just like Dino Crisis 1 and 2, as for FFVIII needs improvement in audio and video execution, Koudelka still needs improvements and also improves in video reproduction, Jade Cocoon the video scale is wrong, The king of Fighters keeps popping into the Wii main menu when loading the iso and starting the game
he probably has bad cue files like many people do.Bro, what? did you updated to v2.4v8 of wiistation? I tested ALL KOF games and other snk ports the last 2 days, and only a handful of them didn't worked right, but ALL THE KOF games WORK!

Ah, oddly enough i got mine from............................that one place that has those and many other things.he probably has bad cue files like many people do.

@ber71 just WOW.While, at the wii U scene, pcsx_rearmed has just found its way into the nightlies of retroarch, the very latest wii (not U) retroarch does incorporate a new pcsx_rearmed_libretro_wii core too.
http://buildbot.libretro.com/nightly/nintendo/wii/
IDK if this incorporates the new dynarec. Support for chd might be in there, too. Somebody could please test it and compare to standalone wiisx and forks.
It doesnt have Lightrec incorporated yet so expect 20fps max@ber71 just WOW.
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There's actually a PCSX-ReARMed core for RetroArch Wii?!?!?! Gonna test it NOW.

Yeah @ploggy i was able to test today that new PCSX-ReARMed core on RA Wii and looks like it's stuck at Interpreter only, there's not even any option for change Interpreter or Lightrec.It doesnt have Lightrec incorporated yet so expect 20fps max![]()
Lightrec was disabled intentionally, otherwise it wouldn't compile, I believe its being looked into tho, not sure.Yeah @ploggy i was able to test today that new PCSX-ReARMed core on RA Wii and looks like it's stuck at Interpreter only, there's not even any option for change Interpreter or Lightrec.
Could we request to the RA Wii maintainers that compile a version of PCSX-ReARMed core for RA Wii but with Lightrec?

I know and enabling it will cause the Core to fail compiling, believe me I KNOW.@ploggy the GC/Wii version of the PCSX-ReARMed has an option on the makefile for compile it with Lightrec
https://github.com/libretro/pcsx_rearmed/commit/e98140f91d4f86480343900a572e4a3fe2a10719
Anyone can try to compile it with Lightrec for Wii?






