ROM Hack Cheat Codes AMS and Sx Os, Add and Request

TomSwitch

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Could somebody please give me some pointer codes for Jitsu Squad v1.0.1 TID: 0100A0701949E000 BID: B540ADFBE268C4C7. I know how to find cheat values, but when I load the game again, the cheat addresses are no longer valid. That means that EVERY time I want to play this or any other game, I have to find the cheat addresses all over again. VERY frustrating. The codes I'd like for this game are 1. Inf hp all characters. 2. Inf weapon bar. 3. inf super attack bar (red bar). Thanks for all y'all hard work!
It last the whole session until you win the game. Do one time and play until finish what's more double is super easy to find.
 

NeoGranzon

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ACA NEOGEO ALPHA MISSION II
TID: 0100A76002B46000
BID: F77FD38250332F58

[P1 Inf.Lives]
[P1 Invincibility]
[P1 Inf.Energy Weapon]
[P1 Max Gold]
[P2 Inf.Lives]
[P2 Invincibility]
[P2 Inf.Energy Weapon]
[P2 Max Gold]

Original Code by ネオ•グランゾン
 

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  • F77FD38250332F58.txt
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bloodfalco

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try these,
based from pointer by @Gamerjin
https://gbatemp.net/threads/Cheat-Codes-ams-and-sx-os-add-and-request.520293/post-10014843

and original cheats by optantic


Front Mission 1st Remake 1.0.2
TID: 0100F200178F4000
BID: 194E08AE28646EFA

Code:
[All Weapons x50 Save then Load]
580f0000 05B2DA50
580f1000 000002C0
580f1000 00000078
580f1000 00000020
780f0000 00000208
300e0000 00000065
620f0000 00000000 00000032
780f0000 00000002
310e0000
580f0000 05B2DA50
580f1000 000002C0
580f1000 00000078
580f1000 00000020
780f0000 0000026c
620f0000 00000000 00000000
780f0000 00000108
620f0000 00000000 00000032
780f0000 00000015
680f1000 00320032 00320032
640f1000 00000000 00320032
620f0000 00000000 00000032
780f0000 00000014
680f1000 00320032 00320032
620f0000 00000000 00000032
780f0000 00000037
620f0000 00000000 00000032

[All Back Pack x50]
580f0000 05B2DA50
580f1000 000002C0
580f1000 00000078
580f1000 00000020
780f0000 000002d2
680f0000 32323232 32323232
780f0000 000000ac
610f0000 00000000 00000032

[All Item x50]
580f0000 05B2DA50
580f1000 000002C0
580f1000 00000078
580f1000 00000020
780f0000 00000366
680f0000 32323232 32323232
780f0000 00000017
610f0000 00000000 00000032

[All CPU x50]
580f0000 05B2DA50
580f1000 000002C0
580f1000 00000078
580f1000 00000020
780f0000 000002db
300e0000 00000031
610f0000 00000000 00000032
780f0000 00000001
310e0000

[All Parts x50 1 of 3]
580f0000 05B2DA50
580f1000 000002C0
580f1000 00000078
580f1000 00000020
780f0000 00000040
300e0000 00000020
640f0000 00000000 32323232
780f0000 00000005
310e0000
580f0000 05B2DA50
580f1000 000002C0
580f1000 00000078
580f1000 00000020
780f0000 000000e2
300e0000 0000001f
640f0000 00000000 32323232
780f0000 00000005
310e0000
580f0000 05B2DA50
580f1000 000002C0
580f1000 00000078
580f1000 00000020
780f0000 0000017f
300e0000 00000009
640f0000 00000000 32323232
780f0000 00000005
310e0000

[All Parts x50 2 of 3]
580f0000 05B2DA50
580f1000 000002C0
580f1000 00000078
580f1000 00000020
780f0000 000000df
620f0000 00000000 00003232
780f0000 000000d5
610f0000 00000000 00000032
780f0000 00000005
610f0000 00000000 00000032
780f0000 0000000a
610f0000 00000000 00000032
780f0000 00000014
610f0000 00000000 00000032
780f0000 00000003
610f0000 00000000 00000032
780f0000 00000003
610f0000 00000000 00000032
780f0000 00000003
610f0000 00000000 00000032
780f0000 0000000d
680f1000 32323232 32323232
680f1000 32323232 32323232
610f0000 00000000 00000032
780f0000 00000002
610f0000 00000000 00000032
780f0000 00000002
610f0000 00000000 00000032
780f0000 00000002
610f0000 00000000 00000032
780f0000 00000002
610f0000 00000000 00000032

[All Parts x50 3 of 3]
580f0000 05B2DA50
580f1000 000002C0
580f1000 00000078
580f1000 00000020
780f0000 0000030d
640f0000 00000000 32323232
780f0000 00000005
640f0000 00000000 32323232
780f0000 00000005
640f0000 00000000 32323232
780f0000 00000005
640f0000 00000000 32323232
780f0000 00000005
640f0000 00000000 32323232
780f0000 00000005
640f0000 00000000 32323232
780f0000 00000008
640f0000 00000000 32323232
780f0000 00000005
610f0000 00000000 00000032
780f0000 00000005
610f0000 00000000 00000032
780f0000 00000005
610f0000 00000000 00000032
780f0000 00000005
610f0000 00000000 00000032
780f0000 00000004
610f0000 00000000 00000032
780f0000 00000003
610f0000 00000000 00000032
780f0000 00000003
610f0000 00000000 00000032
780f0000 00000004
610f0000 00000000 00000032
780f0000 00000004
610f0000 00000000 00000032
780f0000 00000004
610f0000 00000000 00000032
780f0000 00000003
610f0000 00000000 00000032
780f0000 00000005
610f0000 00000000 00000032
780f0000 0000001f
610f1000 00000000 00000032
620f0000 00000000 00003232
780f0000 00000003
640f0000 00000000 32323232
780f0000 00000005
610f0000 00000000 00000032
780f0000 00000011
610f0000 00000000 00000032
780f0000 00000002
610f0000 00000000 00000032
780f0000 00000002
620f0000 00000000 00003232
780f0000 00000004
680f0000 32323232 32323232
780f0000 00000032
620f0000 00000000 00003232
780f0000 00000008
640f0000 00000000 32323232
780f0000 00000021
610f0000 00000000 00000032
780f0000 00000014
610f0000 00000000 00000032
780f0000 00000005
610f0000 00000000 00000032

@dsrules would you be so kind to port optantic codes to 1.0.3?

Front Mission 1st Remake 1.0.3
TID: 0100F200178F4000
BID is F704DED60006ECBA
 
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Nic87

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tested ok for player1
You could try these...

[Akai Katana Shin 1.0.1 TID: 0100BE6017C7A000 BID: D9C7864AB8C45C61]

{Master Code by Nic87}
580F0000 00D53BE0
580F1000 00000AA0
580F1000 00002D98
580F1000 00001708

[Inf Bombs]
400C0000 00000000 00001FB0
610F01C0 00000000 00000003

[Inf Lives (Yellow Bar)]
400C0000 00000000 00001F90
680F01C0 000012C0 000012C0

[Inf Energy (Green Bar)]
400C0000 00000000 00001F98
680F01C0 00000C80 00000640
 

dsrules

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You could try these...

[Akai Katana Shin 1.0.1 TID: 0100BE6017C7A000 BID: D9C7864AB8C45C61]

{Master Code by Nic87}
580F0000 00D53BE0
580F1000 00000AA0
580F1000 00002D98
580F1000 00001708

[Inf Bombs]
400C0000 00000000 00001FB0
610F01C0 00000000 00000003

[Inf Lives (Yellow Bar)]
400C0000 00000000 00001F90
680F01C0 000012C0 000012C0

[Inf Energy (Green Bar)]
400C0000 00000000 00001F98
680F01C0 00000C80 00000640
cool
what tool did you used to find the pointers? I got nothing with edizon se memory dump + pointer searcher se

update: cheats only work on P1 side
 
Last edited by dsrules,

TomSwitch

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cool
what tool did you used to find the pointers? I got nothing with edizon se memory dump + pointer searcher se

update: cheats only work on P1 side
It’s static, just calculate it as offset from module base. It’s two step process, search for pointer to module base, add offset from module base to memory. Read my first post again for illustration with example.
 
Last edited by TomSwitch,

dsrules

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It’s static, just calculate it as offset from module base. It’s two step process, search for pointer to module base, add offset from module base to memory. Read my first post again for illustration with example.

PS: The Wi-Fi dump to pointer searcher se have all the required data. Have since a while back ( since Mario golf ). It’s the processing of the data. First offset is always hard coded. If you were to look into ASM you will see a ADRP instruction.
I see, I don't use wifi or noexes, that's why I couldn't find the pointers
 

a7251835

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tiD tid:0100A0701949e000 bid:b540Adfbe268c4c7。 hp 所有角度色。Inf武器欄。3。inf超級攻擊欄(紅色欄)。感謝大家的辛勤付出!
Jitsu Squad V1.0.1

[[[[[[[[[[main+39A2908]]+2C8]+18]+08]+70]+10]+48]+10]+1920]+04
[[[[[[[[[[main+39A2908]]+2C8]+18]+08]+70]+10]+48]+10]+1CC0]+04
[[[[[[[[[main+39A2908]]+DF0]+18]+70]+10]+48]+10]+F90]+04
[[[[[[[[[main+39A2908]]+DF0]+18]+70]+10]+48]+10]+16C0]+04

See if someone can help fix it, otherwise I can't help Enemy Our General
There is a chance of no effect Please press + select Planet Select select to

[Enemy Our GeneralHP ZL]
80000100
580F0000 039A2908
580F1000 00000000
580F1000 000002C8
580F1000 00000018
580F1000 00000008
580F1000 00000070
580F1000 00000010
580F1000 00000048
580F1000 00000010
580F1000 00001920
780F0000 00000004
640F0000 00000000 41200000
20000000

[Enemy Our GeneralHP (-) (Enemies can't be beaten exclusively)]
80000800
580F0000 039A2908
580F1000 00000000
580F1000 000002C8
580F1000 00000018
580F1000 00000008
580F1000 00000070
580F1000 00000010
580F1000 00000048
580F1000 00000010
580F1000 00001920
780F0000 00000004
640F0000 00000000 00000000
20000000

[Enemy Our General Movement speed]
580F0000 039A2908
580F1000 00000000
580F1000 000002C8
580F1000 00000018
580F1000 00000008
580F1000 00000070
580F1000 00000010
580F1000 00000048
580F1000 00000010
580F1000 00001CC0
780F0000 00000004
640F0000 00000000 40380000

[Enemy Our General weapon bar]
580F0000 039A2908
580F1000 00000000
580F1000 00000DF0
580F1000 00000018
580F1000 00000070
580F1000 00000010
580F1000 00000048
580F1000 00000010
580F1000 000016C0
780F0000 00000004
640F0000 00000000 41400000

[Enemy Our General red bar]
580F0000 039A2908
580F1000 00000000
580F1000 00000DF0
580F1000 00000018
580F1000 00000070
580F1000 00000010
580F1000 00000048
580F1000 00000010
580F1000 00000F90
780F0000 00000004
640F0000 00000000 41400000
 

TomSwitch

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I see, I don't use wifi or noexes, that's why I couldn't find the pointers
I suppose you also don't use GDB, so no point telling you that you can get the offset form that too.

You can get a memory segment map with Breeze. Look for module code static and you have the base address. Now if you want you can do the pointer search for module base and manual calculation of that offset and make the code
2022122209231800-CCFA659F4857F96DDA29AFEDB2E166E6.jpg
 

raphzthename

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@TomSwitch do you happen to have a step-by-step guide to searching for cheats with Breeze with pictures similar to what you have for EdiZon?

I'm brand new to this and tried to follow along the steps from here, only using Breeze instead: https://github.com/tomvita/SE-tools

In Diablo 3, my current gold is 124.

I have:
  • set u16 == 124
  • set Heap Pointer (couldn't find Heap + Main)
  • Start Search
It looks like it has written several memory candidates to the file I specified. Unsure what to do next.
 

dsrules

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I suppose you also don't use GDB, so no point telling you that you can get the offset form that too.

You can get a memory segment map with Breeze. Look for module code static and you have the base address. Now if you want you can do the pointer search for module base and manual calculation of that offset and make the code
View attachment 343818
yeah, also I haven't used Breeze yet, been using edizon se this whole time
so basically, search the Module start address 5A118F8000 in MAIN to get the base pointer and calculate the cheat address offset difference from 5A118F8000
 

NeoGranzon

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I suppose you also don't use GDB, so no point telling you that you can get the offset form that too.

You can get a memory segment map with Breeze. Look for module code static and you have the base address. Now if you want you can do the pointer search for module base and manual calculation of that offset and make the code
View attachment 343818
Sorry @TomSwitch ,in the background of the screensho it reads Breeze beta64,but in the app there is no update and in github there is no new version.
 

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