LOZ: Tears of the Kingdom Dynamic fps, static fps, and visual fixes patch collection

LOZ: Tears of the Kingdom Dynamic fps, static fps, and visual fixes patch collection 0.5.0

excellent work!!!
Amazing collection. The latest FPS++ mod is crashing with Ryujinx again.
Thanks for the awesome mods! So what happened to the Cinematic Fix? Is that not needed any more? Just wondering since its not included in the download anymore.
game speed slowmo in open world but normal in shrines with static 60fps mod
Everything has worked perfectly for me other than the generally known issues, but that's more a Yuzu issue. Thanks for the hard work!

I'd like to recommend you put the mods for each update in different folders within the zip, like you go into the zip and are immediately introduced to folders saying 1.0.0, 1.1.0, and 1.1.1. It would just be nice with new updates starting to come out with more to probably come, knowing which mods work with each without digging through the files to find out.
Fantastic work! Amazing to have seen all the progress on this project too. Made an account especially to give this a rating.

I would suggest maybe not putting zip files within zip files. The mods being zipped in the first zip archive might confuse some users (who might put the zipped files in their mods folder and then report the mods not working). Aside from that, you're not really getting much more compression with it either.

Anyway, keep up the amazing work! A great thank you to everyone involved and the modding community at large for so many tremendous developments as of late.
Finally, a real 60fps solution! Runs great for me at least, but I'm already wondering if this means a theoretical 80fps, 90fps, 120fps could be made?

We'll have to wait and see.
everything is fine, only most of the mods don’t work for me for some reason, I’ve already tried everything, but the mods for version 1.1.0 and above don’t work, the same cutscenefix mod doesn’t work at all, tell me what can I do?
somerandompeople
somerandompeople
If you are using fps++, cutscene fix doesn't work. Use one of the stable fps mods. If the update versions of the mods are not working, ensure that you have the update dumped from your switch and installed on your emulator.
***This is for 3.7.2***
(Ryujinx, 60fps, FSR and everything else enabled except LoD is disabled due to crashing. Additionally been testing the 60fps blackscreen fix another user mentioned and it works well also)
All has been working well some small issues are noted. Never got a chance to find a skeleton horse to try and replicate the slow down I had mentioned in the depths but will update when I test that out. One thing I did wanna mention in my experience is that when diving from high altitudes. Water textures tend to act funky lots of noise, as well as some other textures in the far off distance not sure if that's correctable, also after playing for long periods eventually at a point the audio seems to lose sync but gets corrected upon shutting down and restarting ryujinx. Last thing I was gonna attempt the 4.0 testing but after reading that a user's save got corrupted I'll pass that up. Reason, I spent a couple hours going to every surface region to test performance which was great some little hiccups here and there but notthing drastic, unlocked all the towers and did all the tear memories to test the cutscene fix as well. I'm not trying to do that all over again for a 3rd time as I'm also playing the game on switch. Anyway thank you for the qol improvements and looking forward to testing a 120fps version if released.
The FPS++ mod already works better than the other dynamic fps mod which is very promising, the only thing that needs work is the physics which become more "wobbly" compared to the original 30 FPS of the game. This can be observed more easily when using Zonai wheels, they have some sort of spring/suspension mechanism that is more sensitive to the fps change compared to other physical items in the game.
Getting the physics fixed would be amazing, it would make it possible to experience the game at higher fps without sacrificing the gameplay.
0.4.0 Testing - Much smoother compared to my previous settings on the Steam Deck. There are some issues where it'll randomly slow down. I did this fight about 8 times and it happened once or twice and the cutscenes like to change to 60FPS sometimes making the audio go out of sync, but this is definitely a step in the right direction.

SERIOUSLY AMAZING WORK! Link to Gameplay/Settings Video on Steam Deck Lightning Temple (Spoiler Warning!): /watch?v=K8mwVTHf7X4
FPS++ is running very smooth for me, compared to the Dynamic FPS mod. If and when cutscenes can be fixed with it, it might even be perfect.

Only slight issue I've come across are menus being sped up, similarly to FE: Engage before its dynamic FPS mods were made.

Great work so far! Hardly any stuttering to speak of, and I checked the usual laggy places. Frames still drop, but it's not as devastatingly stuttery when it does so.
For some reason my save file got corrupted and the Fuse skill is completely gone, and Yes I did finish the shrine but next time I check, the skill fuse is gone LOL...

60 fps stable mod works great and it is a better experience than using dynamic fps to me. I run an Nvidia GPU on openGL
Don't know if it may be a placebo, however with the fps++ the fps seem to be way more stable than with previous 60fps + chucks dynamic fps so thank you and everyone else who works on this

Edit: Seems like for me it caps at 30 FPS with Vsync on/off (yuzu) and only goes to 60 fps or higher when setting the gamespeed higher, hope i didn't miss anything when i read and thats normal
I'm getting the same performance with or without the mod
specs: AMD Ryzen 9 3900X, GTX 1080ti, 32gb Ram @ 3200mhz
Looking forward to version 1.1.1, Love it
The game version has been updated to 1.1.1. I wonder if there will be a patch corresponding to this. Until then, I will use 1.1.0.
One thing that I've noticed is that the floating islands and some other objects show through clouds or have this very unpleasant outline to them when far enough in distance. I'd leave a screenshot link for reference, but rating system here doesn't let me. Any support would be appreciated.
Okay, so, mt previous report was wrong, mainly because I accidentally had fps++ and dynamic mods and the cutscene fix, all active. Now that I have the fps++ AND the prerendered cutscenes, I can confirm, my game has NEVER been this smooth. I don't know how you did it, but you did it you crazy son of a bitch (This is a compliment). I am having an extremely smooth experience with this, runnimg at over 50-60fps easily in the overworld, where I used to run at 30-40 with stutters. Amazing!
For some reason, my game wont load, it gets stuck after loading shaders, a complete black screen, it only happens with the 60fps mod installed
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