LOZ: Tears of the Kingdom Dynamic fps, static fps, and visual fixes patch collection

LOZ: Tears of the Kingdom Dynamic fps, static fps, and visual fixes patch collection 0.5.0

A general question what the drawbacks of “old pchtxt method”. I know the new method give moder more power, but for the user if we should prefer the new method?
Actually using this mods for a 16gb / RTX 3080

60fps_stable_static_totk
BlackscreenFIX
CutsceneFix_totk
DynamicFPSv1.41
Visual Improvements
VisualFixes_AnisotropicFix_totk
VisualFixes_DisableDynamicResolution_totk
VisualFixes_DisableQualityReduction_totk
VisualFixes_ShadowResolution_totk


doing really, really smooth on 2x, 3x running well but with some flicks
Fantastic work king, the fps++ mod works great for me so far, only thing I noticed is slightly more jittering (easiest to see on the weapon on your back) that seemed less noticeable before.

Thanks for the hard work!
FPS++ made the game much smoother, works very nicely, but the cutscene fix is kinda buggy. Would love a version of FPS++ without cutscene fix built in for those who need to cap the game at lower fps to reduce stutters.
FPS++ works great on Yuzu but It seems to disable PPTC on Ryujinx which greatly decreases performance for me. Is there any way to fix this?
There is a bug with the FPS++ mod having to do with the cutscene fix. The game does not return to 60 FPS after the blood moon cutscene for some reason. In order to fix this I had to watch another cutscene to make it return to 60 fps.
Thanks for keeping up with the work.
Thanks for the great work! It's very smooth
and where is the LOD mod?
somerandompeople
somerandompeople
I removed it because it's effects were negligible on Yuzu, and would crash Ryujinx.
First of all, thank you for all the help. I also wanted to clarify some points about Theboy181. He didn't quit because of the leaks, very early in the totk release days some people leaked a couple of the first mods too, but he continued.

The yuzupirates subreddit decided to raid his server and post death threats and harass him and other members of his community to the point he had to delete the channels.

And while you don't agree with paid mods (even if it was $1 to access them) and then released for free into his site, there is the fact that nobody else really cared to create mods for niche games, or even semi popular ones, like Bayonetta Origins, Bayo3 or the Xenoblade 2 mods, and while you clearly love Zelda, there is no way you will put this same amount of effort into every single Switch game that comes out, it's more likely that you will only do this for Zelda TotK and then stop, so that leaves a very big empty hole in the modding scene that focused on smaller game communities, taking requests of what people actually wanted in a mod for that game.

So while the yuzupirates got what they wanted, who will then take on the mantle? will we ever see an ultrawide mod for Metroid Dread?
Would it be possible to add the CutsceneFix mod in v1.1.1 separately for the 60fps_stable_static version?
Thanks
somerandompeople
somerandompeople
I haven't ported CutsceneFix yet. I'll get around to it soon and it will be included again.
There is a black screen fix

just Google "60fps black screen fix" should be the first Reddit post
Just testing the latest fps++ on 1.1.0 and haven't noticed any terrible problems or anything, though the bug with the vignette being black like 80% of the time during weapon/ability selection (assuming this is a result of the resolution increase modules), but a minor hiccup I ran into was that (I THINK this is due to the FSR remover) I had to clear my shader cache because the game would get stuck trying to load a shader from it that didn't exist.

Mods I'm using:
fps++
1026p
AnisotropixFix
DisableQualityReduction
FSRShaderSkip
ShadowResolution
I have an Issue with fps++, i'm trying to run it at 4k 144hz on Vulkan Ryujinx Linux, but the game says ``` Report: {
"IntervalTime": 60,
"UpdatedTime": 60,
"system_report_tag": 0
}``` I assume this means i'm running at 60fps, even though my hardware is very capable of running this at 4k 144hz (i do so on cemu Botw with no issues and no stutter). i don't know how to display how much FPS i have live on Ryujinx, if anyone knows how to, I'd like to know! (i leave an excellent rating because i know fps++ is basically still unfinished)
somerandompeople
somerandompeople
if you want higher framerates, disable vsync in ryujinx. That being said, I would recommend against that as it makes internal timers run too quickly.
Legendary work. fps++ with built-in cutscene fix gives smooth performance.
Good job!
Thanks
Genuine question? If pressing control U unlocks fps in yuzu, why bother with static fps mods at all? why not just have a mod that de-syncs Framerate with game time? If I remember correctly isnt that all the Cemu FPS patch for BOTW does?
fps++ still crashing on game launch for ryujinx
somerandompeople
somerandompeople
Looks like this is happening on update 1.0.0, update to 1.1.0 or 1.1.1. I should have a fix shortly, sorry about that
Good stuff, any way to have the fps++ patch support 60 FPS cutscenes too?
General chit-chat
Help Users
  • No one is chatting at the moment.
    SylverReZ @ SylverReZ: @HiradeGirl, Hi