Fire Emblem, Switch Blades

Each of my last two entries bitched about Fire Emblem. One more thing I don't like about this game and others like it, is you often collect things like with the Amiibo, like tea, fish, etc, yet there appears to be no way to view those things you have collected, at least none I have found. If there IS a way, it certainly has been buried under a mountain of menus.

Now onto the positives. I see what Nintendo was trying for, I like the graphics, although I must say I preferred the 3d much better personally. They seemed to be trying to flesh out the experience of building interpersonal relationships between battles so that they in battle support would carry meaning. I feel the idea carries merit but the actual way they did it leaves a lot to be desired. To quote Kotaku... their description of Fire Emblem Three Houses... A Heartbreak simulator. Had I seen that description on the box or anywhere in the advertisement before buying, I never would have made the sale.

The Castle is the best fleshed out castle I have been privileged to witness In gaming so far, many of you may have seen better or larger than I (forget about Skyrim or Oblivion style open-world games here).

I'm warning you now, stop reading if you only want to hear good things about F.E. Three Houses I apologize in advance for the long rant.

As far as instructions go, they deliver part of the instructions in the form of an NPC or PC talking to you and mid-sentence [almost] the other half (stating with and starting with number 2 or 3 or even 4 making it more confusing because you can't go backward in pages) in Paged numbered Bubble/Instruction boxes, most of which are NOT later available. WTF? yeah right? Now I'm sure the actual info delivered is available (in most cases, I Hope) elsewhere, but IMO it is a terrible way to deliver instructions all done on the fly, and quickly at that. I found myself trying to use the camera to capture the instructions for later reading, but even at that, I lost most, as the instructions pop up at the least expected moment, it would seem.

The fetch quests are the most puzzling I have ever done in a game; I'm given seeds to grow, sent to this gorgeous hothouse, offered the option to plant, harvest or cultivate but what they really want is for you to give them to someone else to grow. They want you to give them to the hothouse again I say WTF? What was the point in asking me then? Most of the quests go just like this... To me they seem highly pointless, I can only hope they get better as the game gets on.

They ask me to go fishing, but I never see a fish, never. I never even return one. Again WTF? The more I play it the more it reminds me of a mobile game on a 'hybrid' and I am even more confused with these high scores everyone is giving it. I can't help but think these scores are a Pavlovian reaction to a game company they expect to be good, either that or I want what they're smoking when they played this game.

The game isn't terrible, but the strategy/battles amount to about 1/4 or less of the time you will spend playing this game.

The addition of Battalions to be used by individual fighters was also poorly described and the description was broken up and placed into about four different places. If you didn't look at all those places you would never figure out how to assign and use them in battle. Far too much of the game goes on in this manner for me to give this a decent score at this stage of my play. I only pray it gets better. We shall see. So far Fates was better. I just wish I had not bought it with the voucher, now I can't resell it.

Enough bitching I hear GameStop is trying something with selling retro games.. deja vu. do you get the feeling we have been here before?

I mentioned an item that was on Kickstarter that was designed to be protectors for the tracks when you take your joy-cons off, they also double as a really great stand for the Switch, They are worth checking out, they're reasonably priced, look great IMO and actually add IMO are one of the better aftermarket items made for the switch. You can search Switch Blade on Kickstarter, they reached their funding successfully, but also have their own site, though I have forgotten Here's the Kickstarter link, I have no affiliation with them.

Here's their home site I think...https://gravilogic.com/

https://www.kickstarter.com/project...-nintendo?ref=discovery&term=nintendo switch

Njoy

Comments

Adjutants are applied in the unit menu before battle. Select your unit you want to bring into battle, press to assign that person an adjutant from your units not actively fighting. They have a chance of doing three things: helping attack, helping defend, or healing you randomly. They can level up along the way, if they perform any of those actions. It's like Pair Up from Awakening, but not as grossly broken.
 
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According to Nintendo life Mario Maker, 2 just knocked F.E. 3 Houses off the top hot spot, which doesn't surprise me considering the lackluster feeling it gives me, and I love the series as a whole. To be knocked off so fast must mean I'm not the only one. Believe me, it pains me to say those words at all. I had high hopes for this game.
 
Considering it’s still topping the UK charts and that it sold 15x Radiant Dawn, doubled Awakening’s launch sales, and double Conquest + Birthright, I’d say that’s downright impressive for a series that was dead in the water all of ~6 years ago.
 

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