Yuzu stable updated, now runs Tears of the Kingdom at full speed, 4k, 60fps and more

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Once again (and much to Nintendo's dismay), emulator users and players may rejoice. The emulator community is hard at work to make your favourite games playable in a much better way than what the original developers and hardware allow, and this time it shines all the way through with the latest Zelda title, Tears of the Kingdom (TotK), running on the Switch emulator with fantastic results, in just a couple days after its official release.

The wait up to the release of Tears of the Kingdom has surely been a ride for many, for better or for worse, since the game was leaked almost 2 weeks away from release, allowing the game to be played quite early; not only for Switch owners, but also for people wanting to emulate the game. As a response, Nintendo seemingly went in their usual DMCA-happy rampage one week ago towards some homebrew projects that allow for dumping your own personal keys and games directly from your Switch (Lockpick_RCM) to allow you to play your dumped games legally through emulators, and this action unadvertedly also caused the developers of the Switch emulator for Android devices, Skyline, to cease development of the project.

That won't stop the other main Switch emulators though, as the Yuzu team released an update through Twitter announcing that now both their Early Access build, as well as their stable build, now run TotK at full speed, 4k resolutions and 60 fps, while also allowing the game to run mods and cheats now as well.



The 60fps option is one that isn't currently available as-is through the emulator, as this has to be enabled through cheat codes to make the game run at 60fps. The cheats for this feature are currently being featured in GBATemp's own Downloads page, courtesy of user somerandompeople, for those interested in trying it out on their end.
 

ShadowOne333

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You only have to build the shaders once and you could use someone's cache to avoid it completely. 60fps and 4k though, the switch can only dream of that
100%. Besides, any fps improvement is better than to have the game drop to the 20's or below in original hardware, screw that
 

naddel81

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You only have to build the shaders once and you could use someone's cache to avoid it completely. 60fps and 4k though, the switch can only dream of that
you still have shader compilation stuttering as in Citra 3DS. no matter how much you compile there will always be some shaders not precompiled.
 

EduAAA

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100%. Besides, any fps improvement is better than to have the game drop to the 20's or below in original hardware, screw that
No, that's just in your switch if you happen to have one. You just have to make some OC and you have solid 30 fps as in breath of the Wild were there use to be some fps drops at a forest. Also, any fps improvements ain't better than visual fidelity. I prefer to use other emu that don't avoid to render some effects just to have better performance. But to each their own, you want fps, use all hacks that app offers, you want accuracy and no stuttering thanks to Emusak, use the other.
 

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