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What links? He just posted a pic to prove a point. No harm done.Please don't attach any of the xpatches to replies in this thread. That'll just end up confusing people when they come to download the patch. Always refer to the OP for the latest version and instructions. I'm not going to go through and update all of my replies when I release a new version.
I still dont have any clue how to use xdelta3
What did you use to edit the game?
when I patch the romfs, do I put it and the patcher in the xdelta3 folder?
also, is the code you referenced exact? or do you have to specify the location?
cd Desktop
cd 3ds
cd work
..\xdelta3\xdelta3.exe -d -s romfs.bin englishv4.xpatch romfs.english.bin
If all goes well you'll now have "romfs.english.bin" in your "work" folder along side the original "romfs.bin". If not, double check the MD5 hash of the original "romfs.bin" file and ensure it matches the one listed in the OP. There are graphical tools to calculate the MD5 of a file for Windows such as this one.
I already used that program and this is what ended up happening:\/\/\/(attachments cuz im lazy)
and this is a dumb using braindump JUST NOW so I dont know what is happening. and just in case you want to know, the md5 in the copied file is the same as the pure dump in my SD (even though the filename of the image is "SDmd5")
thank god I'm not the only one. but unlike you, I could never even think of giving up on my favorite game series everI thought my game was wrong exrtacting the romfs.bin because i got the same MD5 as you. I'm about to give up...
I thought my game was wrong exrtacting the romfs.bin because i got the same MD5 as you. I'm about to give up...
Keep in mind the translation work isn't finished. Once it's done I'll probably end up writing a simple one-click GUI that will take what ever ROMFS you provide, dump it's contents and patch/replace the individual files manually.
Changelog please?
How would one go about doing this on a Mac?