Discussion in 'Wii U - Hacking & Homebrew' started by sabykos, Jun 10, 2013.

Jun 10, 2013

Nintendont by sabykos at 5:43 PM (2,324,214 Views / 78 Likes) 27,478 Comments

    • Newcomer

    sabykos Advanced Member

    Jun 10, 2013

    Direct link to the latest open source version : here

    This post changelog is based on v2.265.
    Sorry if it's outdated, check official changelog or read latest posts of this thread to follow up to date development and features.

    What is Nintendont?

    Nintendont is obviously not a modification of the MIOS, like DIOS MIOS (lite), because the vWii does not have a MIOS.
    It is neither a emulator, because the vWii is not powerful enough to emulate GameCube games.
    Nintendont is more like an interpreter which runs Gamecube games natively.

    Features currently supported by Nintendont:
    • Works on Wii and vWii on Wii U
    • Full speed loading from an USB device, or a SD card
    • Loads 1:1 gamecube ISO -recommended format-
    • Loads compressed gamecube .ISO disc images (NOT .CISO format from PSP!)
    • Loads gamecube games as extracted files (FST)
    • Play Triforce arcade games ISO
    • Play games from Disc on GameCube compatible Wii! (Retail discs, single and multi-iso burned discs)
    • Memory card support (Wii only)
    • Memory card emulation
    • Card support for Triforce games
    • Multi-players support
    • Multiple controller supports : Gamecube, Wiimote, Classic, Konga, etc.
    • HID controller support via any USB port
    • Custom button layout when using HID controllers
    • Official WiiU GameCube Controller Adapter support (using HID).
    • Bluetooth controller support (added in v2.153)
    • Rumble support with Gamecube controller and HID-USB controllers.
    • Reset/Exit via button combo (R+Z+Start for reset, R+Z+B+ D-Pad Down for Exit to loader, or user-defined button for HID controllers. Buttons correspond to the Gamecube mapped buttons, not your controller's)
    • Changeable configuration of various settings
    • Video mode patching, force progressive and force 16:9 widescreen
    • Auto boot from loader or HBC
    • BIOS support (Gamecube and Triforce)
    • Cheat code support
    • WiiRd debugger (Wii only)
    • File caching for faster game loading
    • Automatic Disc Swapping
    • Play audio via disc audio streaming, since v2.0 (added in v2.145)
    • Internal version updater (accessed from the settings menu)
    • Title.txt database for listing games with correct name in nintendont interface. (not required when using an external loader)
    • GBA-link
    • UStealth support (added in v2.238)
    Features Nintendont doesn't support yet:
    • BBA/Modem support
    • Multiplayer support with USB-HID controllers using multiple ports (multi-tap is possible from a single USB Port)
    • Dual ports support DO NOT CONNECT TWO DRIVES AT THE SAME TIME! (even a WiiU Formated drive, or a non powered one as second HDD). It will either not boot, or corrupt your savegame file.
    Features Nintendont will never have:
    • Game Boy Player
    • Don't bother asking for a full GUI, coverflow, or anything else graphics related. The current GUI is as good as it's going to get. Use another loader if you want something nicer. The purpose of the GUI was to make the text easier to read on small screens, and to add flexibility for the devs by making font size customizable. Nintendont was and is not intended as a Front-end game launcher.
    What gamepads are working?

    [IMG] These official gamecube gamepads are working (on wii only):
    • Official Gamecube controller
    • Wavebird Gamecube controller. You need to launch Nintendont from HBC with this controller already ON.
    • Donkey Kong Bongo
    • Dance Mat/Dance Pad. (even unofficial. This one from Gamestop is reported working).
    [IMG] Only the following bluetooth gamepads are working correctly:
    • WiiU Pro Controller
    • Wii Classic Controller Pro
    • Wii Classic Controller, with analog L/R support
    • Mayflash GC Controller Adapter for Wii/Wii U [W007]
    • Wii U Fight Pad controller [link]
      Notes about calibration and button mapping for Bluetooth gamepads
    • Wii remote+Nunchuck
      Wiimote+Nunchuk button mapping

    [IMG] The following USB-HID gamepads and adapters are known working:
    • PS2 Dual shock
    • PS3 Dual shock/Sixaxis
    • PS4 Controller
    • Logitech Rumble Gamepad F510
    • Trio Linker v1 (GC, DC, PS)
    • Official WiiU GameCube Controller Adapter [WUP-028] - Supports 4 players and rumble on Wii and WiiU. Supports Gamecube controller, Wavebird, Dance mat, bongo, probably all official controllers too.
    • Mayflash Wii Classic Controller to USB adapter for PC [PC052] (Multiplayer support!)
    • Mayflash Wii Classic Controller to USB Adapter [PC045] (Multiplayer support!)
    • Mayflash Wireless Wii U Pro Controller Adapter [W009] (Multiplayer support! L/R analog are not working because WiiU Pro lacks analog shoulder buttons)
    • Mayflash 3 in 1 Magic Joy Box adapter [PC035](only GameCube and PS/PS2 ports. The Xbox controller doesn't work).
    • Microsoft Sidewinder Force Feedback 2 Joystick
    • Hori Real Arcade Pro 3 SA
    • CronusMax adapter (for Xbox 360 wired controller)
    • CronusMax adapter + Xbox360 PC adapter (for Xbox 360 wireless controller)
    • and more...
    The following gamepads are NOT WORKING:
    • Wii remote alone (use Nunchuk, CC or CCPro extensions instead)
    • Wii remote+Hori Fighting Stick Wii [picture] (D-pad down stuck always pressed)
    • Wii U gamepad
    • Xbox, Xbox 360, Xbox One controllers connected directly to the Wii. (Xbox360 can work with an adapter, see above).
    • Mayflash GC Controller Adapter for PC [PC051]
    You can find all the controller.ini files on this git repository, official nintendont repository or create your owncontroller.ini file.

    Note: You can use only one HID-USB Compatible controller or adapter at a time. No multiplayer with HID is possible unless you are using a multi-controllers adapter.

    Is my USB-HID gamepad compatible?

    If you have a specific USB controller you want to play with, you can test if it is compatible with this homebrew:
    The readme in this rar-file should explain everything.
    rename to boot.dol to launch the homebrew from HBC.

    new versions:
    HID_Test v6
    changelog since r4

    Use this guide to create your own controller.ini file.

    As of 2013-12-08, Crediar released the sources and provided a build newer than the Zelda preview alpha version.
    Since 2014-04-27, a new project page is used and version 1.0 has been released.
    Direct link to the latest revision:

    or, if you want to download a specific, older version:
    To download another and older version just edit ^ here, where it says "rxx", and replace the xx with the revision number you want. Example: r120.

    Install instructions

    1. Create a Nintendont folder in your /apps/ folder (ex. SD:/apps/Nintendont)
    2. Download the meta.xml file and place it in the same folder. (in your internet browser : File > save as)
    3. Download the loader.dol and rename it to boot.dol
    4. re/place the boot.dol into Nintendont folder.

    5. If you want to use a USB controller, select the correct controller file and rename it to "controller.ini". Place this file on the root of the device where your games are located.
    Attention: If you are hiding known file's extensions on Windows, name the file "controller" only, or it will end being named "controller.ini.ini".

    Since v2.191, Nintendont detects your controller and automatically selects the correct ini file. You can extract the content to the "controllers" folder located on the root of your device where your games are located.
    example : SD:/controllers/XXXX_YYYY.ini or USB:/controllers/XXXX_YYYY.ini (XXXX=VID, YYYY=PID)
    If your nintendont version has an update menu, you can even download and install the controllers files directly from nintendont.
    The device:/controller.ini method still work, if you use only one controller you can continue to use this file.

    6. If you want to use nintendont interface to launch games instead of using an external loader/front end, you can place Title.txt in nintendont folder to get proper game's titles instead of internal one.
    If your nintendont version has an update menu, you can even download and install the title.txt files directly from nintendont.

    Update instructions

    Manual update: Follow step 3 and step 4 again from the install instruction.
    Automatic update: Launch Nintendont and go to the settings menu. Select the Update option and it will download and replace your Nintendont version if a new release is available.

    Note: Some external loaders have a Nintendont update feature.

    Is there a forwarder for Nintendont?

    Wii : Link - made by Badablek.
    The forwarder looks for: apps/nintendont/boot.dol and apps/nintendont/Loader.dol

    WiiU vWii : Link - made by JoostinOnline

    Does it work with USBLoaders?
    Yes, Wiiflow, USBLoaderGX, CFG Loader and PostLoader support nintendont launching.

    - Put the nintendont's boot.dol in the default nintendont folder.
    - Set Gamecube mode to nintendont in your preferred loader's settings
    - Don't forget to put controller.ini on the root and the memory card file to /saves/ folder on the device where your games are located.

    Default nintendont folder used by USBLoaders:
    SD or USB:/apps/nintendont/boot.dol
    USBLoaderGX lets you specify a different path in the settings, or even a per game specific nintendont path.

    Game folder and format
    The games require to be the same format and path than the one used by DIOS MIOS and DIOS MIOS Lite.
    Compatible format : Clean 1:1 ISO, compressed ISO (NOT PSP ciso, only use Gamecube compression tools), Extracted File System (FST Format), GCReEx, DiscEx.
    The recommended format is "Full 1:1 clean ISO". Please, do NOT compress the game unless you know it's working. Do NOT report issues with compressed games.
    On USB, only the first FAT32 partition is mounted. It can be FAT32 with 32k/cluster or less. 512 or 4k drives are supported.
    If you have multiple HDD connected, be sure to plug the Gamecube HDD to the higher port (exemple : port0=WiiU, Port1=Gamecube)

    SD or USB:/games/whatever you want/game.iso
    SD or USB:/games/whatever you want/disc2.iso

    The non-bold part need to be written exactly like you see it above (the filename is not the game's title, but the 4 letters "g+a+m+e")
    If a game has two discs, the second ISO needs to be placed in the same folder than the first disc's ISO, and named to "disc2.iso".
    Only the bold part "whatever you want" need to change.

    For better compatibility with other loaders, you can put Game's Title and GameID in that part, like this :
    SD or USB:/games/Zelda Wind Waker [GZLP01]/game.iso
    SD or USB:/games/Tales of Symphonia [GQSEAF]/game.iso
    SD or USB:/games/Tales of Symphonia [GQSEAF]/disc2.iso

    For users who still don't understand that "game" doesn't refer to the game's title but to the single word "game":
    /games/Zelda Wind Waker [GZLP01]/Zelda.iso <--- WRONG :hateit:
    /games/Zelda Wind Waker [GZLP01]/game.iso <--- Correct
    /games/Tales of Symphonia [GQSEAF]/disc2.iso <--- Correct

    Attention: The folder's name only accepts ASCII characters. Do not use accentuated letters.
    Example: Manually rename Pokémon to Pokemon on your computer or using WiiXplorer.

    How do I exit nintendont?

    Restart: Resets the game and returns to game's title screen.
    Shutdown: Exits nintendont and returns to the loader.

    • If you are using the Gamecube controller (without adapter), there are two available button's combinations:
    Restart: R+Z+Start
    Shutdown: R+Z+B+Down (D-pad)

    • If you are using a HID-USB controller or adapter, you can define the "Power off" (exit to loader) button's combination yourself.
    The Power button is defined in the controller.ini or in the correct controllers/PID_VID.ini file used by your gamepad.
    Commonly used combo with HID:
    Shutdown: L+R+Z+Start

    • Some games may use an official button's combination too:
    Restart : B+A+Start

    How do I swap discs with multi-disc games?
    The swap request is detected and done automatically by Nintendont.
    You need to use the ISO format (FST/Extracted file format doesn't work).

    Place the two game iso files in the same folder and name the first ISO "game.iso" and the second one "disc2.iso".
    Be sure you are displaying the known file's extension on Windows, if you name it "disc2.iso.iso" it will not work.

    Can I use Cheat codes?
    Yes, cheat codes are working.
    To enable the cheat codes, you need to download kenobiwii.bin file and put it in your sneek folder from the device where your games are located, like this: SD:/sneek/kenobiwii.bin and USB:/sneek/kenobiwii.bin

    Generate your cheat code file using your preferred method (USBloader, online, etc.)

    If you launch Nintendont from the Homebrew Channel, put the .gct file in /games/GameID6/GameID6.gct
    Enable cheat option in Nintendont settings and launch the game.

    If you launch from a loader, it will be loaded wherever the loader's default gct location is.
    Then, enable Ocarina or Cheat option and launch the game.

    Note: Some cheatcodes won't work, especially the ones related to controller/Button press if you don't use "Native Control" settings.
    Converted codes from Action replay of gameshark are not always compatible.

    Where are stored the savegames?
    Nintendont has an option to use either an individual memory card image per game, a global memory card image for multiple games, or a real memory card inserted in Wii's slot A.

    Enabling Memory Card Emulation with a card of 16 MB size might cause crashes in some games.
    It is recommended to use 8 MB (1019 blocks) or lower for better compatibility.

    • On wii, if you set the memory card emulation to OFF, it will use the real memory card inserted in slot A.
    Attention: Do not save Japanese games on the same memory card than non-Japanese games.

    • To generate and enable memory card emulation, set "MC Emulation" to ON in Nintendont options and choose the size of the memory card. The memory card will be created in /saves/<GameID6>.raw located on the same partition than your game.

    • If you set "multi" as memory card settings in Nintendont options, it will create a single memory card called ninmem.raw which lets you save multiple games on the same memory card file. Japanese games will have their own card file named ninmemj.raw to prevent corruption and formating message with non Japanese games save.

    The memory card emulation is not 100% stable and your memory card can be corrupted.
    If you care about your game progress, always make regular backups of your savegame files or of your real memory card using GCMM!

    If you card is corrupted, you can try these links:

    How do I extract my Savegame from my memory card to use with Nintendont?
    You can use GCMM to extract the content of your real memory card.
    You can extract it as full Raw dump, or game by game in .gci format.

    • Method1
    Rename the full memory card dump create by GCMM as <GameID of the game you want to play>.raw and put it in your /saves/ folder.
    If using this raw dump doesn't work, follow method2.

    • Method2
    For this method, you need an existing memory card image created by Nintendont. Launch the game you want to play at least one time with "Memory Card Emulation" option enabled.
    Then use Dolphin emulator's Memory card manager to move the savegame you want from your GCMM raw dump or from a .gci file into the Nintendont memory card.

    Can I convert savegames between DIOS MIOS and Nintendont?
    nmm to gci : nmm2gci v0.3 by Suloku
    gci to nmm : gci2nmm v0.1 by Crediar.

    What is this cache.txt file used for?
    Note: Cache.txt is not used anymore since v2.226!

    Cache.txt file lists few files from the game that nintendont will pre-load in RAM and keep them always in RAM in order to fasten the game loading speed.
    It can cache up to 28MB of data, or up to 220 files.
    It lists one file per line and can contains either the full path or only the filename.

    cache.txt file needs to be located in the same folder than the game.
    If you don't provide a cache.txt, Nintendont attempt to build one in RAM automatically based on recurrent files access while playing.

    Best performance is achieved by caching regularly accessed small files. Small files require multiple disk seeking in short time and is what slow down the game.
    Caching big files is not useful and will waste the available 22MB.
    Here is Crediar's example for SSBM.

    You can request cache.txt files for your game here, and find already created files here.

    Where can I find BIOS Files?
    BIOS files are copyrighted and can't be provided or shared here.
    You will have to find the Gamecube BIOS by yourself.
    You can extract the triforce BIOS (segaboot.img1) from the Virtua Striker 4 iso by using GameCube Rebuilder version 1.0

    BIOS files are loaded if found on the root of the game's partition based on the launched game region and type.

    Rename BIOS files accordingly:

    There are few errors you could encounter.

    • IOS58 is not the correct version on Wii!:
    It means you are using an outdated IOS58 on your Wii. Update it.
    IOS58_installer from Tantric doesn't install the correct and latest version.
    To update your IOS58, you need to find the correct file version. You can extract IOS58-64-v6176.wad from a game's disc (wiixplorer), a game's ISO (Wiiscrubber), or download it with modmii or NUSD.
    Install IOS58-64-v6176.wad using a wad manager which is NOT patching the IOS. If your HBC is upside down, reinstall the Wad using a different wad manager.



    • You need to disable AHB_PROT:
    You didn't correctly install nintendont. read the install section above.
    You need to copy the meta.xml in the same folder than nintendont. You also need the Homebrew Channel v1.0.7 or newer. Old version (HBC v1.0.6 and older) will not work.
    If you have a meta.xml, make sure that the tag <ahb_access/> is present in your meta.xml.
    The file should be created and updated automatically when launching nintendont.

    If you are launching nintendont from an external loader (Wiiflow, USBLoaderGX, etc.) and encounter this error, you are not launching the loader correctly. Don't launch it from priiloader auto-boot menu, go to The Homebrew channel and be sure your loader has a correct meta.xml file with the <ahb_access/> tag.

    • Nintendont always freezes at "Loading Patched Kernel... -1":
    If The Homebrew Channel has a custom theme applied, reload the default bubble theme, or another custom theme, and try again.

    • Nintendont always freezes on checking fs:
    Make sure your Hard Drive is formatted as fat32. Connect only one drive if you have multiple HDD connected.

    • Error at launch when using caching features with cache.txt:
    Your drive is not fast enough. Try to format it with higher cluster size (64k/cluster), or use a faster hardware.
    Note: Cache.txt is not used anymore since v2.226, please update your nintendont.

    • Nintendont doesn't find my games:
    Rename the game filename to "game.iso".
    /games/Zelda Wind Waker [GZLP01]/Zelda.iso <--- WRONG
    /games/Zelda Wind Waker [GZLP01]/game.iso <--- Correct
    /games/Zelda Wind Waker [GZLP01]/game.iso.iso <--- WRONG
    be sure to enable "display known file's extension" in Windows settings, it's a common problem with users having bad file name.

    • Nintendont doesn't find my controller.ini file, but it's there!:
    You probably named the file "controller.ini.ini", because you are hiding known file's extension on Windows.
    Rename the file only "controller", or unhide the file extensions to see the real filename and keep only one extension, not two.

    • Nintendont doesn't swap disc when using memory card emulation:
    Memory card size of 16MB is preventing the swap disc feature.
    Use a 8MB or less memory card size for games requiring a swap without letting you save before the swap point.

    • My Bluetooth controller is not synch when launching Nintendont:
    First, be sure your controller is linked to your console (use the red button) before launching nintendont.
    If it doesn't work ingame, you need to disconnect and reconnect the Classic Controller to your wiimote.
    Keep the power button pressed to unsynch a WiiU pro controller or a wiimote.

    • Nintendont doesn't find my games when I have two drives connected:
    Nintendont mount only one drive at launch and doesn't test another one.
    Nintendont mount HDD in decreasing order (port3->port2->port1->port0) and stop on the first connected HDD, even if not a compatible devince.

    Note: since v2.230 Nintendont is using IOS58 to mount HDD.
    Some HDD are reported not compatible anymore, while other non compatible are now working.
    Just test your drive and report to Fix94 if v2.229 worked and 2.230 stopped working.

    • Nintendont crash when I have a WiiU Hard Drive connected at the same time:
    Change the port of your drives.
    Connect WiiU HDD to port 0 and the hard drive with your gamecube games to a higher USB Port.

    You may require to use cIOS d2x v10-alt (beta53) if you want to list Gamecube games from an external loaders. v10-alt is required to access port1 with cIOS.
    Alternatively, you can enable IOS58 in your external loader to list Port1 instead of installing cIOS.

    • Nintendont freeze at INIT DI when playing Pokémon or another game:
    Verify your game's path. Use only simple, non accentuated letters.
    Exemple: Rename Pokémon to Pokemon

    • How do I enable GBA-link?
    You need to enable the Native Control option located in the settings.
    Attention, this option will disable a lot of features, see below.

    • My settings are not working when using the "Native Control" setting:
    The Native Control setting lets Nintendont use Native Gamepad Controller access instead of emulating it, allowing the use of all existing official controllers, but disables emulated hardware and some features.
    See below the list of affected features if you enable Native Control:

    - GBA-link
    - Keyboard
    - Mouse
    - Steering Wheel
    - Wavebird

    - HID-USB Gamepads
    - Bluetooth Gamepads
    - Button combo to reset/return to Loader

    • My game doesn't work but it's marked as working on the compatibility list:
    only play with full 1:1 clean ISO, unless you are sure compressed ISO are working.

    Check your game's md5 against database.

    If you are using the biggest memory card size, try to create and use 8 MB (1019 blocks) or lower for better compatibility.

    If your memory card is fine, try to use the same Nintendont version listed in the compatibility list to see if it works or if it's an issue on your side.
    If it works, then try a different versions to find which one broke that game compatibility, then please report it here or edit the list with the "latest working version" and mark the game as not working or having issue and mark the game as not working.

    • My real memory card doesn't work:
    It seems your memory card doesn't use the same format than Nintendont.
    You can use this method to convert your card (credits to Sonictopfan) :

    -Install GCMM on your SD card
    -Download Dolphin emulator
    -Using GCMM make a "raw" back up of your Memory Card (THIS IS IMPORTANT)
    -Format your Memory Card with GCMM (it uses the correct format used by Nintendont apparently)
    -Now make another back up with your formatted Memory Card (better rename the first one to find it)
    -Open Dolphin then go to "Tools > Memory Card Manager" another box will appear
    -Open the old raw backup in one window and the new one in another, make sure to transfer every save you have from your old dump to the new one
    -Copy the new raw dump to your SD then install with GCMM

    • Is Bongo controller working with Nintendont?
    You need to connect the controller to the Gamecube ports on Wii, and use either Native Control ON or OFF.
    It should work with HID adapters too, disable Native Control and enable HID.

    • My compressed/extracted/aligned games are very slow, why?
    compressing ISO can result in bigger file size than original ISO, but GC ISO reads are getting limited to a maximum offset of 1.35GB for security reasons.
    Aligning the ISO makes the speed worse and converting to fst is MUCH slower.
    So please only use the original clean ISO files without touching them to get maximum speed and compatibility.

    Also, original clean ISO have better compatibility ! never compress, align, edit, extract your game.

    Nintendont wishlist and Suggestions
    current wishlist

    Where can I find the sources?

    Is there a compatibility list?

    Is there a cache file repository?

    Useful links:

    Informal nintendont website
    This is NOT the official website. This one is maintained by Kongsnutz and will provide installation step by step, and information on each options available in Nintendont. There's also a FAQ and links to download latest versions.
    It's a mirror of this first post, with a better layout and few more information.

    Crediar's website

    I want to make a donation to the developers:
    Note that it's donation to say thank you, not a payment to request features.

    You can [IMG] to these developers :

    greyrogue : I couldn't find any donation link.
    Cyan: I didn't work on it a lot and don't deserve anything. I'm only maintaining the first post with new features. Just a thank you is enough.

    Last edited by FIX94, Mar 30, 2015. Reason: removed old versions to stop confusion
    ArnoDorian, hms, DarioEMeloD and 75 others like this.

    • Member

    MarcusRaven HBC Theme Maker

    Feb 5, 2010
    N. Carolina
    United States
    I'm not entirely convinced, as that channel loaded awfully fast. Also, if Wii Remote and Classic Controller aren't supported, how exactly can you play? I don't understand how it can support a DualShock. (USB? Never personally seen that kind of thing, even with regular Wii developement.) Also, since the WiiU can support progressive scan for Wii software, why didn't Wind Waker ask for it?

    But, on the strong possibility that I'm wrong and that my suspicions are nothing more than internet bitterness, this will be an interesting project to keep an eye on.
    YOLOSWAG likes this.
    • Member

    metroid maniac An idiot with an opinion

    May 16, 2009
    United Kingdom

    The Bluetooth is handled over the USB bus anyway.
    Crediar probably used the dualshock over USB because he didn't want to program bluetooth at the time.
    • Member

    bowser Mwa ha ha ha!

    Sep 1, 2008
    GBAtemp. Duh! Konami Code:↑↑↓↓← → ← →BA
    What's the reason for not supporting classic controller? Not being rude, just curious.
    luke dixon likes this.
    • Member

    the_randomizer The Temp's official fox whisperer

    Apr 29, 2011
    United States

    The Classic Controller uses Bluetooth as well, so naturally, there should be no hardware limitation for this controller is a PS3 controller works. Nevertheless, I hope this comes to fruition and released publicly, just need a Y-cable for my HDD.

    WARNING! Spoilers inside!
    Last edited by the_randomizer, Jun 10, 2013
    Margen67 and Ray Lewis like this.
    • Member

    SifJar Not a pirate

    Apr 4, 2009
    United Kingdom
    There are a couple of homebrew apps that can use PS3 controllers ("libsickaxis" or something like that facilitates it). A few emulators, I think.
    My impression is that it will stay as USB, not bluetooth.
    Probably not enough space in RAM for a bluetooth stack or something (although it hasn't stopped tueidj, who has apparently got Wii Remotes working privately in Devolution). Or else there's something preventing the use of the regular bluetooth stack and a custom one would have to be written, which would be a lot of work.
    I have to wonder why it's taken him so long to abandon the custom MIOS of DM, if stuff like this is "much simpler" this way.
    • Member

    WiiUBricker Insert Custom Title

    Sep 19, 2009
    Life is a learning process. People get better at what they do each day if they are dedicated.
    Margen67 and SuzieJoeBob like this.
    • Member

    metroid maniac An idiot with an opinion

    May 16, 2009
    United Kingdom

    I'm happy with there being no Classic Controller support, though if Devolution managed it it must be possible... But like you said, if RAM space is an issue for the regular stack, it'd take too much work.
    _47iscool, filfat and SifJar like this.
    • Member

    WatchGintama Listen to my name

    Feb 22, 2009
    United States
    • Member

    Plstic Guru Meditation Error

    Apr 21, 2010
    Aurora IL
    United States
    I assume this is going to be like devolution right and not a MIOS replacement? I doubt there's going to be any AP because the Wii U can't read GC games.
    • Member

    tmv_josue GBAtemp Fan

    May 18, 2010
    Is "much simpler" reproduce the audio streaming in this way, not the program itself, afaik is "much simpler" DM(L), but the audio streaming with it is really dificult.
    • Member

    Slimmmmmm GBAtemp MoNkEeE

    Nov 1, 2007
    the land of lol
    United Kingdom
    Another Nintendo problem fixed by Crediar :bow:

    The "long analogue" L & R triggers of a GameCube controller are not found on any other, so lets hope we can get wavebirds working (through a USB adapter) working for the perfect solution.
    • Member

    SifJar Not a pirate

    Apr 4, 2009
    United Kingdom
    The product description says "no driver needed" which implies it has a standard HID interface (basically, it appears as a "generic" input device), so it's certainly possible it could work. I guess if anyone happens to have one of these they could test it with the HID test apps linked in the first post.

    Yes, it is (probably/almost certainly) like Devolution. (See "What is Nintendon't?" section in first post). crediar's previous work of this type [DM(L)] didn't have AP, I doubt he'd add it now (although I think he did originally plan to have it in DM, but decided against it).
    Ray Lewis likes this.
  1. Rydian
    This message by Rydian has been removed from public view by Rydian, Jun 11, 2013, Reason: Nevermind, works!.
    Jun 11, 2013
    • Newcomer

    tribloke Newbie

    May 3, 2013
    United Kingdom
    I've got a Gamecube to USB I used with dolphin (just like the one above). It has a the force back too working. I'm waiting for a copy of Wii Indy Jones to exploit my wii u. Hopefully I get to try it out this weekend and will report back.
    • Member

    matthi321 GBAtemp Regular

    Jan 14, 2013

    will audio streaming also be supported on the wii?
    • Member

    sion_zaphod Ex-Galactic President; confidence trickster; etc

    Sep 4, 2011
    United Kingdom
    I don't get what he means by "yes but would require an extra build for each Wii U and normal Wii.". Does that mean that every wii and wiiu/vwii on the planet will require a different build? The only reason I can see for that kind of behaviour is AP. Am I reading that wrong does it just mean one version for wii's and another for vwii's? Read the sentence again does it make sense?
    Last edited by sion_zaphod, Jun 12, 2013
    • Member

    metroid maniac An idiot with an opinion

    May 16, 2009
    United Kingdom

    I'm assuming a comma was omitted between "each" and "Wii U". This was a tweet, brevity is of the essence :3
    • Member

    sion_zaphod Ex-Galactic President; confidence trickster; etc

    Sep 4, 2011
    United Kingdom
    Seems like a lot of effort to go to (different build for every wii/vwii) otherwise :(
    • Member

    tmv_josue GBAtemp Fan

    May 18, 2010
    He is talking about one version for Wii and another for vWii (2 versions).
    Is very likely that now he merge the SD and USB functionality in one version.
    • Member

    smf GBAtemp Advanced Fan

    Feb 23, 2009
    United Kingdom
    He only has the PS3 controller working via USB not Bluetooth. If you can get a classic controller to USB HID interface then it should work.

    Crediar doesn't seem interested in adding Bluetooth, you could try motivating him with cash but don't be surprised if he still doesn't do it.


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