PS1/2 Emulator WiiStation - Another Fork of WiiSXRX released

DominoBright

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I finally decided to give this a shot, but it won't read from the USB hard drive at all. It's formatted to Fat32 and works perfectly fine with Nintendont and USB Loader GX. I did a somewhat long search and couldn't find a solution to this.

For what it's worth, I also tried putting only WiiStation on the USB hard drive and selected USB in the Homebrew Channel, but after a short load it stayed on the SD apps.
 

marchrius

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I finally decided to give this a shot, but it won't read from the USB hard drive at all. It's formatted to Fat32 and works perfectly fine with Nintendont and USB Loader GX. I did a somewhat long search and couldn't find a solution to this.

For what it's worth, I also tried putting only WiiStation on the USB hard drive and selected USB in the Homebrew Channel, but after a short load it stayed on the SD apps.
It happened to me too and iirc I wasn't able to solve the issue completely.

Try to load wiistation without any kind of forwarder and see if that fixes the issue.
 

Kirby6417

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I finally decided to give this a shot, but it won't read from the USB hard drive at all. It's formatted to Fat32 and works perfectly fine with Nintendont and USB Loader GX. I did a somewhat long search and couldn't find a solution to this.

For what it's worth, I also tried putting only WiiStation on the USB hard drive and selected USB in the Homebrew Channel, but after a short load it stayed on the SD apps.

So I’ve modded like 15 Wiis over the years with many SD cards and MicroSD cards and I run into problems like this sometimes, it’s just very very rare.

The last time I had a random error was with an SD card. Homebrew Channel read it fine, WiiMC read it fine (I was watching shows on it). But USB Loader GX and Nintendont couldn’t read or write to it at all. I tried the SD card on a different Wii and had the same problem. Reformatted several times; same problem.

And it was exactly the same model/brand SD card I always use. SanDisk, 256GB. So why did it happen??

I just returned it via Amazon and bought another and it worked.

So my personal experience is like 5% of SD cards will randomly not work on some apps, even if they work on others. So you might be having the same thing with your storage device… or not. But I just wanted to draw this strange possibility to your attention.
 

DominoBright

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Problem solved! So you know those scenarios where changing one thing makes a world of difference? It's been a while since I formatted my USB hard drive and while updating Wii hacking stuff I paid it no mind since it still worked with Nintendont and USB Loader GX, so I'm glad I looked a bit further into it.

Use MBR instead of GPT for the partition table, even if it's just one FAT32 partition!
 

Amuro-san

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I'm having problems saving the game in Resident Evil direct's cut, the saved game from the other version of the Wiistation keeps appearing, the one that made it work correctly in RE or forcing NTSC
Post automatically merged:

I solved the problem, I had to delete the saved files and then download the PS1 memorycard that is used in other emulators (just by chance)
 
Last edited by Amuro-san,

retrodern

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Hi Guys, I saw that there have been new builds of WiiStation recently, has the support for CHD format games improved? because I remember the last time I tried various CHD games, most of them crashed almost immediately
 

Ghostwalk

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Apologies if this has been discussed before, but has anyone been able to create an inject with overclock enabled for the latest 3.0 release?

I've been trying to create one, but neither TeconMoon 3.0.17.0 or UWUVCI 3.9Z seem to be able to do it for me. The first one generates an empty folder when I choose the cafe2wii option (it does work well when it isn't used), while UWUVCI, which apparently does not have an option to enable it or not, just gets stuck during the "Setting up C2W" step.
 

L0w

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Apologies if this has been discussed before, but has anyone been able to create an inject with overclock enabled for the latest 3.0 release?

I've been trying to create one, but neither TeconMoon 3.0.17.0 or UWUVCI 3.9Z seem to be able to do it for me. The first one generates an empty folder when I choose the cafe2wii option (it does work well when it isn't used), while UWUVCI, which apparently does not have an option to enable it or not, just gets stuck during the "Setting up C2W" step.

Why don't you just use the earlier provided forwarder?
 

steval_beaning

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I tried out castlevania symphony of the night with bilinear filitering turned off, and found it has quite bad pixel shimmering artifacts when scrolling - meaning that pixels aren't evenly spaced properly. I think this is because it runs at something like 256x240 (like the SNES) instead of 320x240? so the image is being stretched? I would guess you could try looking at how SNES9XGX/RX/etc handles scaling, since those emulators look fine to me
 

Amuro-san

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I'm having problems with saved games (at least in Resident Evil), when I save, sometimes the saved game after leaving the emulator and I come back, the saved game simply returns to the previous one, there is also the issue of forcing NTSC which gives the appearance wrong the image leaving it cropped
 

retrodern

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I'm having problems with saved games (at least in Resident Evil), when I save, sometimes the saved game after leaving the emulator and I come back, the saved game simply returns to the previous one, there is also the issue of forcing NTSC which gives the appearance wrong the image leaving it cropped
I had same problem with Driver 2 (disc two) every time I saved game after "Car Bomb" mission, the game doesn't save, I solved it by saving the state every time I finished a mission
However, with some games I had problems saving the state (Gran Turismo / Medievil), reloading the state the game was silent and sometimes gave a code dump error
 

MeXen

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I tried out castlevania symphony of the night with bilinear filitering turned off, and found it has quite bad pixel shimmering artifacts when scrolling - meaning that pixels aren't evenly spaced properly. I think this is because it runs at something like 256x240 (like the SNES) instead of 320x240? so the image is being stretched? I would guess you could try looking at how SNES9XGX/RX/etc handles scaling, since those emulators look fine to me
Where are you doing your tests? on a CRT? also have you disabled the trap filter and enabled 240p?
 

GustavoReis

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I found a bug in power rangers light speed rescue using lightrec (core problem?) since this does not happen with the old dynarec core
the character simply has a bug to jump in some parts of the game area, making it impossible to even pick up some items in certain parts
 

grandosegood

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Apologies if this has been discussed before, but has anyone been able to create an inject with overclock enabled for the latest 3.0 release?

I've been trying to create one, but neither TeconMoon 3.0.17.0 or UWUVCI 3.9Z seem to be able to do it for me. The first one generates an empty folder when I choose the cafe2wii option (it does work well when it isn't used), while UWUVCI, which apparently does not have an option to enable it or not, just gets stuck during the "Setting up C2W" step.
the forwarder from earlier is what you need, just replace the boot.dol for the latest version, delete configs if necessary
 

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