Backed up my EarthBound save from my Wii U and decided to inject the .ves file into my EarthBound N3DS save via svdt, and it turns out that it works without any modification whatsoever aside from renaming the file to the correct version (provided you make sure to remove all three files in the N3DS version's save folder first via svdt). Probably not super useful or convenient, though, considering how much legwork you have to do if you want to switch between the two platforms on a regular basis.
Of course, this is only tested with a single title and I don't have any other SNES VC titles on both consoles I could test this with, but comparing the .ves files via hex editor shows similar enough, if not identical structures.
I also dumped my copy of EarthBound Beginnings and converted the save to a format RetroArch's FCEUmm could read using some info from these threads, so now I got both on the go, haha.
Of course, this is only tested with a single title and I don't have any other SNES VC titles on both consoles I could test this with, but comparing the .ves files via hex editor shows similar enough, if not identical structures.
I also dumped my copy of EarthBound Beginnings and converted the save to a format RetroArch's FCEUmm could read using some info from these threads, so now I got both on the go, haha.
Last edited by Test Track,