Hello there, folks.
This is the first full blown update since the creation of this thread and we can finally share screenshots, updates and major changes to the game.
First and foremost, as you might notice with this post, we're not dead. I repeat, we're not dead. We still work actively on this project and are doing great progress.
We edited the menu layouts. Due to our font and translated text having no furigana anymore we had way too much space between each line left unfilled. That on itself wasn't a problem visually, since one could still read everything. But it left out much space to write text on. With changes to the menu layouts we could patch out those open spaces between each line, which gave us ~2 lines more to express the information per screen.
We hope you will stay tuned for when we do our first release and that you not have lost faith in our work.
Until then, always remember that fate always is in your hands.
Screenshots:
This is the first full blown update since the creation of this thread and we can finally share screenshots, updates and major changes to the game.
First and foremost, as you might notice with this post, we're not dead. I repeat, we're not dead. We still work actively on this project and are doing great progress.
Major changes
We replaced the font of the game with Roboto Condensed. Level5 used a font, that had relatively wide latin characters. So we decided recently to replace the existing font with a condensed, slimmer, and still readable one. This gave us way more free space to work with, since each line could hold more letters than before.We edited the menu layouts. Due to our font and translated text having no furigana anymore we had way too much space between each line left unfilled. That on itself wasn't a problem visually, since one could still read everything. But it left out much space to write text on. With changes to the menu layouts we could patch out those open spaces between each line, which gave us ~2 lines more to express the information per screen.
Translation
The most important thing for this visual novel, of course, is the story and accompanying texts. Currently our translation reached a status where an initial playthrough of the story would be possible, ignoring all the helpful side information given in the menus, qualitiy checked story text and post game content. We won't release anything until at least chapter 1 is fully translated, with all the aforementioned missing aspects done and there won't be an ETA of any sort still.Reverse engineering
Over the course of the last year, we reverse engineered way more of the games formats and code. With this new knowledge we are currently able to edit the games main flow, the individual scenes, and events. But what does that mean?
That means we basically could rearrange the stories order of events and edit them to a greater extent. Of course we aren't going to do that, but that's the capability of what our research brought to light until now. When our project is finished and we release our tools, modders might find great benefit in this sort of thing.We hope you will stay tuned for when we do our first release and that you not have lost faith in our work.
Until then, always remember that fate always is in your hands.
Screenshots: