Is the 3ds capable to play the game with hd texture?
Is the hd patch size will be big? if it's small enough improvements is improvements.It actually is, which kinda surprised me. But since it downscales everything to 3DS resolution again, this of course ends up looking not particularly much better than the vanilla version (although there is some minor improvement)
Is the hd patch size will be big? if it's small enough improvements is improvements.
I hope it's not huge.No idea yet honestly. All WIP and a lot of it is still a concept
am i the only one who sees, 404 - image not found? xD
might wanna use a different image host because the images are expired and give a 404 now.I would hope so since I checked the link and it works fine for me
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Let me give you one more
This is a WIP one and subject to change and while it runs on a real 3DS it doesn't look half as good as it does on a desktop.
But what if, someone decided that this game deserves more than the mushy textures we found ingame?
Well, this happens:
Excuse me for the rather large pictures and the compression but I hope it still shows the idea
EDIT: This won't be part of the translation patch we will release but rather hosted separately (if at all) as a "HD Texture Pack" kind of thing.
I thought I remember seeing someone called Roxas showing off Re: Digitize's models in Noesis. Is anybody in the translation team capable of extracting the 3D models?
When you say 'material', do you mean the textures?We understand how most of the model format works, but lack a proper exporter for them yet. A simple Obj with Vertices+UVs is possible, but we can't export stuff like rigging, material and animations yet.
It would require some work.
From my own experience, materials tend to mean how multiple textures are applied to a single model, though it's possible they do mean they havent been able to extract textures, idkWhen you say 'material', do you mean the textures?
When you say 'material', do you mean the textures?
I would PM @Romsstar but I don't know how to do that on this forum. Too different to what I know.Materials are information that define the surface of the model. It's information on how the surface is supposed to react to light (e.g. shininess, roughness and more).
Textures are typically considered part of it, although it's not strictly the case in this game.
The textures themselves (i.e. the image files) we're able to im-/export, though.
I don't think we've posted anything model related yet. It would be up to Romsstar, but I don't think we have anything worth showing in that regard anyways.