Well I hope you're wrong in regard to stamina and weapon and shield durability, cuz I genuinely loved those mechanics. I would love to see proper dungeons though for sure, but hey BOTW proved a Zelda game can still be great even without them, so I wont lose sleep if we don't end up getting proper dungeons.
Honestly, it just sounds like these modern Zelda games simply aren't for you, as you want them to be something different than what they are.
Limited stamina did nothing but force the player to play around an arbitrary gauge, and wait for it to refill when it was empty or nearly so; it just wasn't fun at all. Waste of time, that; there's a reason why no Legend of Zelda game save Skyward Sword utilised this godawful mechanic - it actively reduces player enjoyment. No need for it.
As for weapon/shield fragility, that made all the well-hidden gear and gear rewards feel utterly worthless, since they were all going to break in a mere handful of swings or shots or blocks. Not even the Master Sword escaped this horrific treatment. Skyward Sword had shield fragility, but you could repair damaged shields, there was a shield bar showing durability, and the lategame Hylian Shield was unbreakable - so it did this
far better than BotW did. I understand it was done to force the player to experiment with different weapons, but what if they didn't
want to? Assassin's Creed Origins and Odyssey had multiple weapon varieties, that the player could experiment with
if they wanted to, but they also allowed you to keep and strengthen weapons if you didn't, since their weapons were all unbreakable.
Oh, and I didn't even mention the lack of map markers, thereby not giving the player a sense of direction; feeling lost in a huge world ain't fun. I, for one, like to know what my goal is, where I'm heading, what to expect, and map markers accomplish all three. Sure, don't flood the map with them like Ubisoft does, but don't all but strip the game of them like BotW did.
Nor did i mention how the Gerudo are actively hostile and discriminatory towards men, yet that doesn't seem to matter, when vice-versa would and does generate a ton of outrage.
I just want GOOD Legend of Zelda games, like what Nintendo used to make. Games that are fun to play, and don't have active hindrances and limitations in what the player can do. An open-world LoZ game can be done right, but BotW wasn't it.