Game Name: Future Card Buddyfight: Aim for it! Buddy Champion!
Developer/Publisher: FuRyu, Shogakukan
Release: March 15, 2018
Genre: Card Game Simulator
Does it have lots of text?
Ow, yes. It's an Card Game, not an action-rpg. It Includes more than 3400 cards, Buddyfight: Aim for it! Buddy Champion! offers a good test case for that. ... sheer story accumulation alone, that takes no less than 10-30 hours of gameplay
Why I don't think this will come out in the West?
NA/EU Release: Not likely, Based of a popular card game in Japan.
even if it get licensed by bushiroad with the Buddyfight: Aim for it! Buddy Champion! license, that's far more obscure than it getting to US counterpart. bushiroad haven't grown outstandingly with their training card games. knowing that, a certain US country who localizes the anime stuff tends to be cautious due various competitive training card companies that can sell way more of their products. Anyone trying to have a similarly simulation-styled card game, they even went after a russian website due to someone's based project. Shogakukan cannot localize their gaming work because in Europe, manga from Shogakukan and Shueisha are published by local publishers such like Pika edition, Kana for the French market, and Tokyopop for the German market. Shogakukan, Shueisha and ShoPro have made a joint venture named Viz Media Europe just so they could possess some territory on the western land. Besides, there are already four games within the series, cause the franchise is too heavy based on the japanese markets.
What is it about?
It follows an typical gameplay on an untypical type of card game. I'm sure I'm not the only person who has found the Buddyfight gameplay mechanics to be a bit...well, a bit confusing. Unlike Vanguard and Weiss Schwarz, Buddyfight attempts to emulate the likes of Yugioh with the idea of "Play Timings", or periods of the game where certain events like using an ability or casting a spell can happen. Unfortunately, since Bushiroad as a company has no prior experience with this kind of a card game, their explanation and interpretation of this concept is vague at best. In short, while they
do know what they're doing with the game, they just can't seem to put it to words quite well.
The story follows an anime based type of cannon of the same card game. You have the usual protagonist that meats up with the monster in some city which ties the whole thing together, and fans of the series can enjoy an entertaining 30-hour story.
The first page shows in large how a player's turn looks. There are five distinct parts to a player's turn: Stand and Draw, Charge and Draw, Main Phase, Attack Phase, and Final Phase. Each phase serves as a way to dictate what can or cannot be done over the course of a turn. In short, You're allowed to build up to few decks, you have many specific terms and conditions to be met. A challenge to get to 100 Wins first! You fight figher after fighter until you get 100 Wins (You can break in between and keep your win record to do other things and come back to it later). Every 10 Wins rewards you with 2 Random Packs. Guest Characters return post game for the King of Buddyfight tournament! (Unfortunatly they have no Voice Acting or Animations) (EFoF = Explosive Fight of Friendship. aka The First Game. You even had this thing when the game was released, where I heard that there's a Password in month's CoroCoro on finding the card's actual code and Special Animations that appear every time you summon a specific card...
I have discovered a Glitch within the game, and this glitch is only possible with a Darkness Dragon World deck, the Online deck recipe saver, Dragon Force (Dragon World) or Dragon Force (SDW), Dark Sun Dragon Black Bal Dragon or Purgatory Knights Jackknife Dragon, and you do not have enough copies of Dragon Force (Darkness Dragon World).
When you load up a deck recipe containing Dragon Force and you do not have enough copies of that Dragon Force, the game will add copies of Dragon Force to match the decklist, however instead of adding the correct copy of Dragon Force it will instead add a different Dragon Force into the deck. (For example, the deck contains four copies of Dragon Force (DDW) but you only have 2, it will instead add 2 copies of Dragon Force (Dragon World). (This occurs most likely because the game tries to put the deck together using cards you own in game and all the basic Dragon Forces share a name)
Now usually in the physical game, if you have a card from a different world (Unless it's a Dual Card or Special Flag) it will be useless in gameplay and unusable. In the 3DS game it will not allow you to add cards from different worlds into your deck, I have tried to add Dragon Force (Dragon World) into a DDW and SDW deck with no success, but the game seems to bypass that barrier when creating the deck via a recipe obtained online.
So the release condition for Dragon Force (Dragon World) is you are at 6 life or less and you have a monster with Bal Dragon in its name on your field. There so happens to be a Bal Dragon in DDW... Dark Sun Dragon, Black Bal Dragon.
The release condition for Dragon Force (SDW) is you are at 6 life or less and you have a monster with Jackknife in its name on your field. There also so happens to be a Jackknife in DDW... Purgatory Knights, Jackknife Dragon.
What happened in my game was that the game added 2 copies of Dragon Force (Dragon World) into the Darkness Dragon World deck, so I decided to see if the game will let me use it. I added Black Bal Dragon into my deck and went into a fight. Eventually I managed to get down to 5 life, I had Dragon Force (Dragon World) in my hand along with Black Bal Dragon, I called Bal and suprisingly enough the game let me equip the Dragon Force and use its abilities despite my flag being Darkness Dragon World!
Popularity in Japan:
What will make
Future Card Buddyfight popular?
Future Card Buddyfight creator Yoshimasa Ikeda: Even if the players are not 100% sure of the rules, the game play is very logical. As a player, you can imagine the scenario and use logic, and the answer should come to the player. For example, if a player does not understand a language, it is very hard to explain the rules of baseball to them. However, you could show them a soccer game, and they could probably learn by watching.
For
Buddyfight, even if we don’t explain the specifics and rulings, the game is easy enough to learn from watching. However after learning the rules, the game suddenly has an interesting range of depth to it for the player. The game is easy enough for elementary school children, but is challenging enough for players who want to delve further.
The participants from today’s demo were more adults, but I noticed that they enjoyed the demo on multiple occasions.
Finally, I grew up with card games. I come from a card player mentality as an avid player who has made the shift to developer. I want people to
enjoy Buddyfight just as I have enjoyed other card games throughout my life
Screenshots:
Why I think it needs to be translated?
if you really love it, gather a few friends who has the same interest and start a community in your local area and start having matches? "It's time to buddyfight!? " That's why, I think they should be translated...
What I can do to help:
I can only help you with testing the game, that's all.