ROM Hack Skyrim mods not working

akblake

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Yeppers. Renamed the plugins file so it would stop loading, but the mods don't load whether I use the patch or delete it and its files completely. The ini files are where they should be, with the mod files in the data folder.
 

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LeyendaV

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Yeppers. Renamed the plugins file so it would stop loading, but the mods don't load whether I use the patch or delete it and its files completely. The ini files are where they should be, with the mod files in the data folder.
You must either use the plugins file or the main ini file to load the mods, not both. Also, if you are gonna use the plugins file, you have to put the exefs patch in the atmosphere\exefs_patches folder.
 
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akblake

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It's in the exefs_patches folder. I just disabled the plugins file since your skyrim.ini file already listed the esp files; it's one or the other, and since the ini had the data already, I killed the patch.

Neither way works.
 

LeyendaV

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It's in the exefs_patches folder. I just disabled the plugins file since your skyrim.ini file already listed the esp files; it's one or the other, and since the ini had the data already, I killed the patch.

Neither way works.
In that case, delete the plugins file instead of just renaming it. And also delete the exefs patch (or just back it up in your PC in case you wanna use it at some point).
I don't think that will solve the problem but at least won't be another obstacle while we are trying to solve this.
 

akblake

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In that case, delete the plugins file instead of just renaming it. And also delete the exefs patch (or just back it up in your PC in case you wanna use it at some point).
I don't think that will solve the problem but at least won't be another obstacle while we are trying to solve this.
I've tried it with the files deleted and with them renamed (on most systems, mangling the filetype renders a file inoperable), same behavior with the mods not loading
 

DarknessPlay3r

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In that case, delete the plugins file instead of just renaming it. And also delete the exefs patch (or just back it up in your PC in case you wanna use it at some point).
I don't think that will solve the problem but at least won't be another obstacle while we are trying to solve this.
This is starting to look like the game is only loading the expected (vanilla) esm files and stopping after that. You are using the Bypass plugin limit correct?
 

akblake

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This is starting to look like the game is only loading the expected esm files. You are using the Bypass plugin limit correct?
I have tried the plugin, and I've tried it without (editing the skyrim/en ini files with the plugin files deleted) and neither way will load the mods.
 

DarknessPlay3r

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I have tried the plugin, and I've tried it without (editing the skyrim/en ini files with the plugin files deleted) and neither way will load the mods.
That bypass limit is a must. Without it no mods will load and it will only load the vanilla esm files.

So lets take a step back and see. Can you post pictures of the following folders:
atmosphere\contents\01000A10041EA000\romfs\

atmosphere\exefs_patches\SkyrimPluginPatch\

Edit:

Inside the romfs folder Plugins should look like this inside a proper text editor (notepad ++ for example)
# Add your plugins below in the order you want them to load. The 1st plugin you add is the first one that loads.
# A * in front of the mod name means its enabled. Example below.
# Due to a bug in Skyrims code, the more plugins you add the more lag you will see in game.

*Cheat Room.esp
*Light Emiting Magika Sabers SSE.esp
*Book Covers Skyrim.esp
*Immersive Jewelry.esp
*SMIM-SE-Merged-NoRiftenRopes-NoSolitudeRopes.esp
*QuestDebugger.esp

Edit 2: I'm wondering if for some reason the ips file isn't being loaded?
 

akblake

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That bypass limit is a must. Without it no mods will load and it will only load the vanilla esm files.
Should it not be either I add the esm files in the skyrim.ini file and NOT use the patch (since I don't have more than 10 mods to load) or I add the esm files to the plugins file? One or the other, but not both?
 

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DarknessPlay3r

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Should it not be either I add the esm files in the skyrim.ini file and NOT use the patch (since I don't have more than 10 mods to load) or I add the esm files to the plugins file? One or the other, but not both?
No the patch is what loads the ini file, and then it allows extra esm files. OR the plugin file loads the listed esm files that are marked with an *.

Both methods require the ips file to work.

Post your patch file so we can look at it too.
 

akblake

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No the patch is what loads the ini file, and then it allows extra esm files. OR the plugin file loads the listed esm files that are marked with an *.

Both methods require the ips file to work.

Post your patch file so we can look at it too.
I tried it that way in the beginning, adding the esp files to both the sTestFile# list and to the plugins folder with *, but then was informed that I should only use one or the other. It was in the first guide I followed, to use all three files (plugins, skyrim, and skyrim_en)

Just added them back to the plugins file
 

DarknessPlay3r

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I would use the ini file from the bypass plugin limit and just modify the plugin file as I posted above. Try that and see if it works.

If I'm right the plugin file is loaded last, much like how it defines what mods get loaded on PC. If it's empty then chances are it's going to just default to the regular vanilla esm files and no mods.
 

LeyendaV

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That bypass limit is a must. Without it no mods will load and it will only load the vanilla esm files.
That's not true at all. You can load mods without it by simply adding them into the main ini. You'll have to respect the limit, but they will load anyways.


No the patch is what loads the ini file, and then it allows extra esm files. OR the plugin file loads the listed esm files that are marked with an *.

Both methods require the ips file to work.

Post your patch file so we can look at it too.
This is also incorrect. The patch doesn't load the ini files, LayeredFS does. The exefs patch is what loads the Plugins fie.
And having only the ini file doesn't require the patch at all.
 
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DarknessPlay3r

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That's not true at all. You can load mods without it by simply adding them into the main ini. You'll have to respect the limit, but they will load anyways.



This is also incorrect. The patch doesn't load the ini files, LayeredFS does. The exefs patch is what loads the Plugins fie.
And having only the ini file doesn't require the patch at all.
I had thought the hard limit for this version was 6 esm files.

I also assumed the only way it would accept a modified ini files was with an IPS patch. Good to know
 

DarknessPlay3r

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Ok so I spent the last 30mins or so reading up on this.

LeyendaV's .ini file should load all your mods assuming LayeredFS is loading the new ini file...

Are you testing with a brand new save for this?
 

akblake

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I've tried both- in-progress save and starting a new game from pulling into Helgen. No go on either
 

LeyendaV

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Weird thing is, he shouldn't need a fresh save slot in the system's internal memory in order to load mods. A prompt warning him about mods being loaded should appear when showing the title screen, and that's about it.
 

DarknessPlay3r

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I've tried both- in-progress save and starting a new game from pulling into Helgen. No go on either
Ok good.
Weird thing is, he shouldn't need a fresh save slot in the system's internal memory in order to load mods. A prompt warning him about mods being loaded should appear when showing the title screen, and that's about it.
Your right it doesn't, though it does look like AMS isn't loading the .ini file through LayeredFS like it should.

Curiously what AMS version are you using right now LeyendaV?
 

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