Homebrew [RELEASE] Wii-DOOM / Wii-HERETIC / Wii-HEXEN / Wii-STRIFE (ALL-IN-ONE) *PROPER*

Hielkenator

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On the dialogue where "SD-Card" is shown first, just press the "LEFT / RIGHT" buttons to select "USB" device. ;)

Edit: Got all games working except Strife from SD card.
So SD cards ARE compatible.
Also pressing left and right on the classic controller just scrolls to the end of the file list, small bug? ( Classic controller PRO )
The loader verifies the wad as compatible but, upon loading exit and mentions that psp...etc is'nt correct.
Is this the only game that need to be loaded from usb?
 
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nitr8

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Next release for Wii-DOOM includes bug fixes for walking into lowered sectors, "Bad V_DrawPatch" crash fix and re-introduces KEY BINDINGS from my PSP / PS VITA ports of Chocolate.
 

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Cid2mizard

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I have test R2 with usb support, /apps wads(channel) and iwad on usb support. I have install doom.wad with pimp my wii from usb and OK, after when i launch Wii-Doom, Chocolate DOOM start but i can not select usb files, only sd files are visble...
 

nitr8

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I have test R2 with usb support, /apps wads(channel) and iwad on usb support. I have install doom.wad with pimp my wii from usb and OK, after when i launch Wii-Doom, Chocolate DOOM start but i can not select usb files, only sd files are visble...

On the dialogue where "SD-Card" is shown first, just press the "LEFT / RIGHT" buttons to select "USB" device. ;)
 

nakata6790

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Edit: Got all games working except Strife from SD card.
So SD cards ARE compatible.
Also pressing left and right on the classic controller just scrolls to the end of the file list, small bug? ( Classic controller PRO )
The loader verifies the wad as compatible but, upon loading exit and mentions that psp...etc is'nt correct.
Is this the only game that need to be loaded from usb?


Good to know that SD card works, as well as CC support even if they are not endorsed officially.

Personally, i use Retroarch's prboom core for Doom wads but seeing as the Wii ports of Heretic and Hexen are subpar, i would like to try this new emu for those games as well as anything else that works on it that does not on RA.

Also like you, i wish to run everything from SD as far as homebrew apps go (i only use HDD for Wii,GC isos, emunand and movies. If an app misbehaves or corrupts data i prefer having to backup my 32GB SD than my 750GB HDD).
 

nitr8

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you may need to replace the existing PSPDOOM.WAD with the new one from this updated release. Check the file size between the one you allready got on your SD-card and the one coming with the new release. If they do differ, then take the one from the newest release *ALWAYS*.

Btw: I just updated the release once more right a few minutes ago. See the latest changes ALWAYS at the corresponding Google Code site to each port.
 
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nitr8

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AWESOME!!!!

Potential malware in link. btw.

What the hell are you talking about? There is nothing malware related in those releases / my ZIP file.

If you mean the website I used to upload the file for you to download, then please tell me another good host. I'm not going to use my dropbox account for that.
 

OriginalHamster

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you may need to replace the existing PSPDOOM.WAD with the new one from this updated release. Check the file size between the one you allready got on your SD-card and the one coming with the new release. If they do differ, then take the one from the newest release *ALWAYS*.

Btw: I just updated the release once more right a few minutes ago. See the latest changes ALWAYS at the corresponding Google Code site to each port.

I just updated the whole package, but still getting "pspdoom.wad file missing" error
 

ShadowOne333

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One important question...
Do these ports have support for MIDI or any kind of music files?

That was one important feature missing from the original WiiDoom port (BGM) that never got a chance to be implemented.

And also, does this support both Plutonia Experiment and TNT? (Doom expansions)
 

nitr8

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One important question...
Do these ports have support for MIDI or any kind of music files?

That was one important feature missing from the original WiiDoom port (BGM) that never got a chance to be implemented.

And also, does this support both Plutonia Experiment and TNT? (Doom expansions)

"in-wad-music" is supported and playing for all of my ports. Plutonia and TNT are both supported.
 

Godlance

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Woa, thank you so much. It's the first DooM port with native sound, and the control is amazing.

The only flaw is that I cannot choose USB or launch Strife (it says there is a problem with my pspstrife.wad version), but apart from that it's quite amazing.
 

XDel

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pspheretic.wad and pspstrife are in the same folders as the dol, but the program claims they are not present.

My DOOM and DOOM II iwads only want to load as pwads.

I can only control the menu with the classic controller, and A and B are reversed.
 

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