Rom hack will retain its original version's save type. Just check it with Gbata.exeActually, It's a rom hack, and the person who made it specifically said it needs a 128k flash.
Rom hack will retain its original version's save type. Just check it with Gbata.exeActually, It's a rom hack, and the person who made it specifically said it needs a 128k flash.
Not always. There are hacks that expand save files.Rom hack will retain its original version's save type. Just check it with Gbata.exe
Try this out. I was having the same issue, but this fixed it.When I run Pokemon: Apollo Version, it says the 1m circuit board is not installed, what do i do? I believe apollo version is a Firered hack but I could be wrong. I read somewhere to set saving as 128K but that didn't fix it or save either.
When I run Pokemon: Apollo Version, it says the 1m circuit board is not installed, what do i do? I believe apollo version is a Firered hack but I could be wrong. I read somewhere to set saving as 128K but that didn't fix it or save either.
I did download it, and I appreciate your work for the community. Yet, there is some type of error when I open it, and it won't tell me what it is. The error is probably my PC's, and not the injector. Later today I will try to find the error.Use my New Super Ultimate Injector. I uploaded a public beta in the 3dshacks subreddit. Search for it.
It just injects GBA roms in the correct way.
I have used hex editing to fix the saves also. Yet I get a save corruption message, but my save seems to be fine. Maybe I get this message because of the hex editing, but nothing is wrong. I do not know yet. Thanks for the reply!Try this out. I was having the same issue, but this fixed it.
https://gbatemp.net/threads/tutorial-fix-all-save-problems-for-pokémon-games-vc-gba.433266/
I can do everything except export or save it. When i try exporting the CIA to the file I want, it tells me it doesn't find specific files, which I didn't need for the old injector you made. And when i save the CIA it doesn't do anything at all. Do I have to have a tree of files within files? The old injector works fine for me.Use my New Super Ultimate Injector. I uploaded a public beta in the 3dshacks subreddit. Search for it.
It just injects GBA roms in the correct way.
I have used hex editing to fix the saves also. Yet I get a save corruption message, but my save seems to be fine. Maybe I get this message because of the hex editing, but nothing is wrong. I do not know yet. Thanks for the reply!
you might want to try a cia>3ds converter(i believe those exist? not sure)Is there a way to save the files as .3ds so I can use them with my Gateway card? Thanks!
you might want to try a cia>3ds converter(i believe those exist? not sure)
.3ds is a format used by flashcards to emulate a cartridge, virtual console games were never released as a cartridge so it probably won't work. but we won't know for sure until someone confirms it.
I have a few SEGA games in .3ds format but I think what they did is take a Sonic game and inyect the game there because all the games have the same menu, even when I search for cheat codes using Gateway they all share the same game ID...
download the new injector on reddit kekMost probably discussed already but can anyone tell me what is wrong with Pokemon Mystery Dungeon Red Rescue team save type, I can see its flash type but 1MB version, FLASH1M_V102 (1024Kbit) to be precise and the current Injector supports 512KB!!! What can I do??