Well, does anybody thing that they can test the current rebuild of smash-selector. It currently lacks all features that require internet(I haven't had time to figure out where the bug is in the download function), and I actually think I might scrap the qr reader idea and just have an enter url using keypad instead, once I get to that point. This version should include the ability to use any cfw you want along with any cfw that supports code splitting.(assuming that they use the game id thing as the name of the file) This version should also allow you to choose where you want your mods folders to be saved. Default is /saltysdMODS/ instead of each folder being called smashX they are now called Slot_X. You can edit most paths via the settings file in /3ds/data/smash_selector/settings.txt. I changed the hash function to be Murmur2 instead of sha1, because sha1 took too long for it to load. There are currently bugs that I'm working on including(all download features,generating a hash too many times causes it to crash,Display of generating hash(going to fix that when I'm able to compare online hash)). This may feel like an incomplete build, because it is. I just want something that people can use in the meantime while I work on finishing this. I also need to know of any other problems that I didn't just mention. Due to downloading not working currently, you will need to place the code.bin of your region into the MainCodeFolder. I did not test editing the settings file on windows, only viewing it, so there may be problems after saving. If that's the case, just delete the file and try editing it with a different program besides notepad. If you have any questions just ask, I know I didn't explain things well here.
Link to saltysd codes 1.1.6 all regions.
Any feedback is welcome as long as it is justified.
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@Billy Acuña Are you still up for making a GUI?