Once you've added skeleton/weighting support for cgfx files, will you also be adding .fbx format export support? Right now dae is supported, I don't really use this format but I believe it supports bones and weighting data, I might be wrong.
Additionally I've discovered that come bcres files do not load, unsure why, looks the same in hex to me as others that do load fine. Can also confirm that if I change the extension to .cgfx it loads fine (without UVS or textures) in Noesis using Chroxx's .cgfx plugin.
I've attached the file to this post so you can take a look, its the first I've encountered so far, its from Bravely Default, its one of the higher poly models used for the Alternate Reality viewer cards. The Agnes one loaded fine (missing some bits, but those same bits were also missing in Noesis).
Its only the Miko.bcres, but I figured it might rely on some of the other files for indexs.