I mean in menu at "Open..." select more than one file
Oh. Multiple at once. Shouldn't be too diffucult to implement.
I mean in menu at "Open..." select more than one file
Ah, okay, I get what you mean by reading it as a stream. Other videos work correctly, it's just the increased CPU usage which concerns me, especially as Placeholder.fmv is only 6KB and a single frame.What do you exactly mean?
I could try to add controls, but it is not very easy, as I read it as a stream.
Also, you can try other videos too. They should work correctly. (apart from some small glitches)
Ah, okay, I get what you mean by reading it as a stream. Other videos work correctly, it's just the increased CPU usage which concerns me, especially as Placeholder.fmv is only 6KB and a single frame.
Does this support cgfx or bcmdl files? I tried some of the files I have and it throws an error at me and crashes. Unless this release doesn't support it yet.
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.
************** Exception Text **************
System.IndexOutOfRangeException: Index was outside the bounds of the array.
at _3DS.NintendoWare.GFX.CMDL.SeparateDataShape.InterleavedVertexStreamCtr.GetVertexData(Polygon Destination, PrimitiveSet PrimitiveSet, CMDL Model)
at _3DS.NintendoWare.GFX.CMDL.SeparateDataShape.GetVertexData(CMDL Model)
at _3DS.UI.CGFXViewer.RenderModel()
at _3DS.UI.CGFXViewer.Render()
at _3DS.UI.CGFXViewer.CGFX_Load(Object sender, EventArgs e)
at System.Windows.Forms.Form.OnLoad(EventArgs e)
at System.Windows.Forms.Form.OnCreateControl()
at System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible)
at System.Windows.Forms.Control.CreateControl()
at System.Windows.Forms.Control.WmShowWindow(Message& m)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
at System.Windows.Forms.ContainerControl.WndProc(Message& m)
at System.Windows.Forms.Form.WmShowWindow(Message& m)
at System.Windows.Forms.Form.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
case VertexAttributeUsage.Color:
Destination.Colors = new Color[count];
for (int i = 0; i < count; i++)
{
Destination.Colors[i] = Color.FromArgb((int)(((Attributes.Length <= 3) ? 1.0 : Attributes[3]) * 255), (int)(Attributes[0] * 255), (int)(Attributes[1] * 255), (int)(Attributes[2] * 255));
}
break;
Interesting project
also, +920 for using C#
Interesting project
also, +920 for using C#
Thanks!Agreed. C# is a very good choice.
Also, holding shift in the model viewer doesn't speed it up. Also was looking in acnl when I found this (nsfl)
This seems pretty interesting.
How difficult would this be to expand into an application that could accept command line parameters?
My idea for this would be to build plugins for older computer disk formats and allow the disk images to be updated with make or a bat file.
Yeah some of the Persona Q models don't want to convert with this. And when they do the are all over the place some get placed right compared to my converter. I'm assuming its do to bone positions that it might have read? Since the weapon was usually placed at his feet compared to being at his hand. Can't wait to see what happens with this.
I will implement that.any chance you could add an option for zooming with buttons (like - & +) tried to have a go on my laptop and the scroll thing on the trackpad is annoying to use.
also it seems to crash if you try to open .bclyt files
i tried a few from NSMB2,they just crash the whole programI will implement that.
It should work. Which file is it?