Read the first post! You need to unblock the zip before unpacking. (Right Click->Properties->Unblock)
Only if you use the Windows Zip explorer, which you really shouldn't use.Is that just some new Windows security silliness or what?
I uploaded the new weekly build! Link in first post.
You can now play the bcstm files you open and open nds files.
No. Not yet.Have you updated the audio to bcstm conversion in this last build?
That's not possible (yet). You first need to extract them.Can someone please tell me how to use this? All i see is a bunch of folders.
edit. how can i open my n3ds roms with this rool?
still waiting for your skype name on pmThat's not possible (yet). You first need to extract them.
ARM9 decompression is done by executing the rom until the point it is
decompressed. This means that it should work with all compressed games.
From the Github repo:
Wouldn't it be easier to add the BLZ de/compression from CUE's DS Compressors? https://gbatemp.net/threads/nintendo-ds-gba-compressors.313278/
It includes the source code, so I'm not sure why you shouldn't do it this way.
The same compression is used in DSiWare manuals too, so I'm not sure how you'd de/recompress these by executing the rom.
Thanks for your tool, Gericom!
Could you please add support for .bflim files (Zelda ALBW graphics), to have possibility to convert them to png, bmp, whatever... and then back to .bflim. Same request for .ctxb files (Zelda: OoT 3D graphics).
There is a tool already which can convert those files to .png - texturipper (here at gbatemp), but it can't convert images back to .bflim or .ctxb.
Also, it will be very interesting to have support for font files, such as .ffnt (Zelda ALBW). This format is very similar to .brfnt, but when opened in tile editor (i.e. CrystalTile2) it shows me garbage, while .brfnt file can be opened and font is viewable in CT2.
In Zelda ALBW .ffnt files have no extension, they're packed in yaz0-compressed .sarc archive "RegionBoot.szs" (which does't have file names table).
I attached all three files for you (.bflim, .ctxb, .ffnt), so you can take a look at them.
I will have a look at them.
Do you have bflyt files aswell? (if you have it in the folder structure with blyt, timg etc., can you pm me?)
why would there be a 3dsx version? it s a program for seeing extracted rom assetsWill there be a 3dsx version