GBATemp doesn't actively promote anything, we just allow our users to discuss anything they want to talk about as long as it's legal. We have a great userbase that loves video games and is very passionate about them - that's the demographic developers would want to talk to. As for flashcarts, they don't automatically lead to piracy - it's the user's choice to break the law. A flashcart is like a knife - having one doesn't mean you're going to stab someone, some people just use them to slice bread.Interesting, I'll check it out. I'm surprised developers would send early copies of games for review to a site that promotes the use of flashcarts, though.
Resolution is a bigger problem here, yes - it does make objects visibly less detailed and, coupled with the smaller screen, makes objects harder to spot. That said, the crux here is the depth of view - a stronger platform tends to push the horizon further hence the stronger platform or the better optimized game will give you a better chance of seeing objects in the distance.Yes, it does not affect the field of view, but it affect the possibility of seeing something.
Actually, in this case, I find more of a problem the actual resolution, and not so much the size.
There are many features that in the original game you could clearly see in the far distance and kind of recognize, and they made you want to explore that weird thing (I find that part of the charm of Xenoblade).
That is lost because of resolution, now, just instead of let's say 20x20 pixels of better rendered recognizable image, you get the same in a 10x10 zone with poor quality that makes it difficult to recognize.
The size can also be a problem, when it is too small for your eyes to actually recognize things, but in this case it is a resolution problem.
Oh, whatever, I tried to write my point in a clear way, but I think the text came out horrible... I hope it is understandable.