Hardware Nintendo says the WiiU Pad isn't comfortable for NES Mario Bros.

DiscostewSM

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[quote="[url="http://gbatemp.net/user/157500-discostewsm/"%5DDiscostewSM%5B/url%5D"]Wouldn't it be something if what they meant by not playing Mario Bros very well on the Gamepad was that the Gamepad itself was attempting to process everything without the console?

And like I said, I'm talking about WII Virtual Console games running in WII Mode on the Wii U, not WII U Virtual Console. Do you know what the Wii U uses for VC games released for the Wii U? You sure don't, I sure don't, so STOP PRETENDING.

PS: I like how you start calling me fanboy and say my opinions are on "brand loyalty". Certainly you're above a comment about how even Sony doesn't recode every damn game to do this certain thing!
[/quote]

I am just going to assume you were replying to someone else, because your responses don't seem to fit with my comment. Must be because of the post merge.
 

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Uh, wow, an entire argument based on a shoddy news article because no one seems to have bothered reading the original Iwata Asks.

Really?

Midna is understandably mad.

They don't even mention VC compatibility anywhere at all, just that when they tried to play the NES version of Mario Bros. they found it was difficult, thus the redesign.
If ANYTHING this shows that they can in fact play VC games on the WiiU pad and the possibility exists for it in the future.
Heck, fundamentally thinking that VC titles won't be possible on the pad is kind of silly. They'd just be streaming the game from the WiiU like any other game.
 

DiscostewSM

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Uh, wow, an entire argument based on a shoddy news article because no one seems to have bothered reading the original Iwata Asks.

Really?

Midna is understandably mad.

They don't even mention VC compatibility anywhere at all, just that when they tried to play the NES version of Mario Bros. they found it was difficult, thus the redesign.
If ANYTHING this shows that they can in fact play VC games on the WiiU pad and the possibility exists for it in the future.
Heck, fundamentally thinking that VC titles won't be possible on the pad is kind of silly. They'd just be streaming the game from the WiiU like any other game.

But, is it a Wii VC game, or a WiiU VC game? It would be nice if it was the former, which then also brings up one other thing (slightly offtopic), and that is if those VC games are emulated upon the Wii design yet are using the GamePad screen + input, wouldn't that mean that Wii games in general could be played on it too?
 

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But, is it a Wii VC game, or a WiiU VC game? It would be nice if it was the former, which then also brings up one other thing (slightly offtopic), and that is if those VC games are emulated upon the Wii design yet are using the GamePad screen + input, wouldn't that mean that Wii games in general could be played on it too?

I'm pretty sure that the Iwata Asks segment doesn't shed light on anything having to do with playing Virtual Console titles on the gamepad screen. :'D In fact, if I remember correctly, the article doesn't say whether or not their Super Mario Bros. test was running on the gamepad screen, just that the game was being controlled by the gamepad. They very well could have been playing it on a TV, but controlling it with the gamepad. Regardless, that wasn't the point of their test.

Essentially, the test was to discern "hmm, how does the gamepad control games?", not "hmm, should we make VC games on the gamepad screen, or the TV?"

Also, I don't think it'd be feasible to play full-fledged Wii games on the Wii U gamepad, considering the control differences. :O Imagine playing the original Wii version of Wii Sports on the thing! :P

(Unless you meant playing Wii games with a Wiimote, and using the gamepad as a screen. If that's the case, it'd be silly!)
 

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But, is it a Wii VC game, or a WiiU VC game? It would be nice if it was the former, which then also brings up one other thing (slightly offtopic), and that is if those VC games are emulated upon the Wii design yet are using the GamePad screen + input, wouldn't that mean that Wii games in general could be played on it too?

I'm pretty sure that the Iwata Asks segment doesn't shed light on anything having to do with playing Virtual Console titles on the gamepad screen. :'D In fact, if I remember correctly, the article doesn't say whether or not their Super Mario Bros. test was running on the gamepad screen, just that the game was being controlled by the gamepad. They very well could have been playing it on a TV, but controlling it with the gamepad. Regardless, that wasn't the point of their test.

Essentially, the test was to discern "hmm, how does the gamepad control games?", not "hmm, should we make VC games on the gamepad screen, or the TV?"

Also, I don't think it'd be feasible to play full-fledged Wii games on the Wii U gamepad, considering the control differences. :O Imagine playing the original Wii version of Wii Sports on the thing! :P

(Unless you meant playing Wii games with a Wiimote, and using the gamepad as a screen. If that's the case, it'd be silly!)

It would be silly, but the WiiU gamepad does have a built in sensor bar.
 

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Why is everybody on this website so gung ho about closing threads? If you don't want to talk about something, don't talk about it. If no one wants to talk about something, then no one is going to talk about it and the thread will die on its own.
 
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10_0ARMY

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It isn't the end of the world that they won't have VC on the gamepad. Some classics don't really need the new controller anyways. It be nice to have it as a controller, but it isn't the end of the world. After all, the originals didn't have a gamepad.
 

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Well, they should have abandonded the idiotic Wii U gamepad in the first place. What's wrong with a simple controller like the ones we've been playing for years? The motion control and touchscreens etc. is ok, but it's nothing more than a novelty. Just stick on something that works!
 

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This is a false Statement/Announcement.

if you read the actual article:

Ibuki​
Yes. But after last year's E3, we heard it was difficult to use. "We played the NES version of Mario Bros. game on the Wii U GamePad and realized we couldn't do it very well."


Iwata​
I remember that with the design of the GamePad at the time, a good amount of people said it was tiring and difficult to play.

Thus the grips were added, face buttons visibly moved, pads became clickable sticks, among all the other changes with the 2012 Gamepad- which they were not discussing at the time

havent read through all the comments yet to see if this was already corrected
Thankyou
 

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Why is everybody on this website so gung ho about closing threads? If you don't want to talk about something, don't talk about it. If no one wants to talk about something, then no one is going to talk about it and the thread will die on its own.
The problem is some posts actually give some relevant information which can be lost in the topic while others are just arguments between a group of people. I guess asking for a short summary on the comments would be to much to ask though.
 
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oh well i say. If they cant be bothered to do what everyone wants then wait til the talented soft-modders out there get their hands dirty to make it work. Nintendos loss, that it'll force people to turn to soft-modding to get what Nintendo doesnt want to do.
 

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But, is it a Wii VC game, or a WiiU VC game? It would be nice if it was the former, which then also brings up one other thing (slightly offtopic), and that is if those VC games are emulated upon the Wii design yet are using the GamePad screen + input, wouldn't that mean that Wii games in general could be played on it too?

I'm pretty sure that the Iwata Asks segment doesn't shed light on anything having to do with playing Virtual Console titles on the gamepad screen. :'D In fact, if I remember correctly, the article doesn't say whether or not their Super Mario Bros. test was running on the gamepad screen, just that the game was being controlled by the gamepad. They very well could have been playing it on a TV, but controlling it with the gamepad. Regardless, that wasn't the point of their test.

Essentially, the test was to discern "hmm, how does the gamepad control games?", not "hmm, should we make VC games on the gamepad screen, or the TV?"

Also, I don't think it'd be feasible to play full-fledged Wii games on the Wii U gamepad, considering the control differences. :O Imagine playing the original Wii version of Wii Sports on the thing! :P

(Unless you meant playing Wii games with a Wiimote, and using the gamepad as a screen. If that's the case, it'd be silly!)

It would be silly, but the WiiU gamepad does have a built in sensor bar.

Exactly.
If the Wii U gamepad has a sensor bar and its meant to play Wii games with a Wii remote on the portable screen, then obviously the Wii U is able to stream anything on the screen regardless if it is Wii U mode or Wii mode.
And if we can play Wii games on the gamepad screen obviously in Wii mode, then why shouldn't we be able to play VC games on it ?
I think there is something else going on here.
 

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But, is it a Wii VC game, or a WiiU VC game? It would be nice if it was the former, which then also brings up one other thing (slightly offtopic), and that is if those VC games are emulated upon the Wii design yet are using the GamePad screen + input, wouldn't that mean that Wii games in general could be played on it too?

I'm pretty sure that the Iwata Asks segment doesn't shed light on anything having to do with playing Virtual Console titles on the gamepad screen. :'D In fact, if I remember correctly, the article doesn't say whether or not their Super Mario Bros. test was running on the gamepad screen, just that the game was being controlled by the gamepad. They very well could have been playing it on a TV, but controlling it with the gamepad. Regardless, that wasn't the point of their test.

Essentially, the test was to discern "hmm, how does the gamepad control games?", not "hmm, should we make VC games on the gamepad screen, or the TV?"

Also, I don't think it'd be feasible to play full-fledged Wii games on the Wii U gamepad, considering the control differences. :O Imagine playing the original Wii version of Wii Sports on the thing! :P

(Unless you meant playing Wii games with a Wiimote, and using the gamepad as a screen. If that's the case, it'd be silly!)

It would be silly, but the WiiU gamepad does have a built in sensor bar.

Exactly.
If the Wii U gamepad has a sensor bar and its meant to play Wii games with a Wii remote on the portable screen, then obviously the Wii U is able to stream anything on the screen regardless if it is Wii U mode or Wii mode.
And if we can play Wii games on the gamepad screen obviously in Wii mode, then why shouldn't we be able to play VC games on it ?
I think there is something else going on here.
Not necessarily, that sensor bar could be only for using wiimote's pointer in WiiU games.
 

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Not necessarily, that sensor bar could be only for using wiimote's pointer in WiiU games.

The sensor bar is nothing more than 2 powered Infrared LEDs that have no data connection to the console whatsoever. Unless the Gamepad is designed to turn the sensor bar off in certain cases (unlike the Wii, which was always on when the console was on), anything that has an IR camera on it, like the Wiimotes, can use it.
 
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Deleted_171835

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How the fuck did this thread reach 4 pages? Did anyone bother reading the actual Iwata Asks and understanding the context behind the quote?

They're talking about how it was difficult to play Mario Bros. on the old controller prototype (E3 2011 one) which lead to the them re-designing the controller resulting in the one we have now. Not any of this bullshit about it not being comfortable for Virtual Console.
 

AshuraZro

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If this topic is going to continue to exist it should say "Wii U Game Pad was redesigned during development due to being difficult to use as a traditional controller".

In fact nobody should post news if they aren't willing to read the source material.
 
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Arm73

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Not necessarily, that sensor bar could be only for using wiimote's pointer in WiiU games.

The sensor bar is nothing more than 2 powered Infrared LEDs that have no data connection to the console whatsoever. Unless the Gamepad is designed to turn the sensor bar off in certain cases (unlike the Wii, which was always on when the console was on), anything that has an IR camera on it, like the Wiimotes, can use it.
Wait a minute.
Isn't the Wii U fullz backwards compatible with Wii retail discs ? And isn't there an image somewhere with a Wii game played on the gamepad with a Wii remote ?
I don't care about any of the bulls that have popped out in this tread, the only thing that catches my attention here is the theory that when the Wii U is in Wii mode ( like it will be to play VC games ) then any newer hardware will be disabled, preventing VC games to be played on the gamepad.
If that would be the only reason, then it shouldn't be possible to play Wii games on the pad either.
On the other hand, if it's really possible to play Wii games on the second screen ( and it has a sensor bar ) , then what would prevent VC games to be played on it ?
 

DiscostewSM

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Not necessarily, that sensor bar could be only for using wiimote's pointer in WiiU games.

The sensor bar is nothing more than 2 powered Infrared LEDs that have no data connection to the console whatsoever. Unless the Gamepad is designed to turn the sensor bar off in certain cases (unlike the Wii, which was always on when the console was on), anything that has an IR camera on it, like the Wiimotes, can use it.
Wait a minute.
Isn't the Wii U fullz backwards compatible with Wii retail discs ? And isn't there an image somewhere with a Wii game played on the gamepad with a Wii remote ?
I don't care about any of the bulls that have popped out in this tread, the only thing that catches my attention here is the theory that when the Wii U is in Wii mode ( like it will be to play VC games ) then any newer hardware will be disabled, preventing VC games to be played on the gamepad.
If that would be the only reason, then it shouldn't be possible to play Wii games on the pad either.
On the other hand, if it's really possible to play Wii games on the second screen ( and it has a sensor bar ) , then what would prevent VC games to be played on it ?

When I think they say it can't use newer hardware for Wii games, I assume they mean it can't do things like render at 1080p (vs upscaling), or use the touch-screen portion of the Gamepad, because the original games have no idea those exist. Displaying the game on the Gamepad, on the other hand, wouldn't require Wii mode to do anything differently. The OS simply redirects the video/audio output to the Gamepad instead of the TV. The 3DS does this sort of redirection with DS games, where instead of sending the rendered image directly to the screen, it sends it to a buffer and does some post-process scale filtering. The fact that the Home button on the 3DS can be used when in "DS mode" is enough to suggest that some things can be done.
 

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