ROM Hack Official Mario Kart 7 - Custom Track Grand Prix 7 (CTGP-7)

What would you like to see more?

  • New Custom Tracks

    Votes: 114 61.6%
  • New Extra Features (such as backwards cam, etc)

    Votes: 71 38.4%

  • Total voters
    185
  • Poll closed .

Gaming796

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Using the sdk to create bcwavs and the hex injecting them to the bcsar. (Has to be same or less lenght). We need to guess the sounds first, however.
So here's it. I got the CTR-SDK.zip from mega.nz. I used the tool bcwav converter 32 to convert my .wav to .bcwav. I got the hex and renamed by .bcwav. Only thing I don't know is how to inject this .bcwav into the .bcsar. Can you please help me out with that too?

--------------------- MERGED ---------------------------

When you get a prepatched 1.1 game :P
Nice joke.
 
Last edited by Gaming796,

Gaming796

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Now you need to find the correct bcwav. Search for cwav strings, or use a ram cwav dumper.
I've done that. That's how I renamed the BCWAV accordingly. Just tell me how to inject the BCWAV into the BCSAR.

--------------------- MERGED ---------------------------

I've done that. That's how I renamed the BCWAV accordingly. Just tell me how to inject the BCWAV into the BCSAR.
I've renamed it to "0x7C4560.bcwav"
 

Gaming796

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Remember that the new bcwav must be smaller or equal in size than the original.
Right. Old one was 11 sec. New one is 10.7 sec

--------------------- MERGED ---------------------------

Right. Old one was 11 sec. New one is 10.7 sec
Did you forget how to inject the BCWAV into the BCSAR or something....

--------------------- MERGED ---------------------------

Right. Old one was 11 sec. New one is 10.7 sec

--------------------- MERGED ---------------------------


Did you forget how to inject the BCWAV into the BCSAR or something....
Reason I'm asking you help is because Google can't tell me how to do it. So please respond. 'Cause I really wanna use custom SFX. If you tell me how to do it, I'll make a Tutorial Thread so that others can know how to hack SFX in the Game.
 

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Last edited by Gaming796,

PabloMK7

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Go to the address of the name of the cwav, click edit, select block, length: The size in bytes of the new cwav (make sure to change value type to dec, or convert the bytes to hex).
Now open the new cwav, select all, copy, go to the bcsar and paste.
 

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Can the number of offline multiplayer races be changed? Marion cart ds has unlimited offline PvP races but 3ds version has only 4 races on local play
 

Gaming796

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Honest request:
  • Fix the lag at Banshee Boardwalk 2 (During Grand Prix Races)
  • Make the turns at GBA Riverside Park a bit more wider and place the Piranha Plants at a decent distance from the track
  • And MOST IMPORTANT: REMOVE BAYSIDE BOULEVARD!!!!
Hoping a positive response, PabloMK7 and those other CT makers out there...
 
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PabloMK7

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Honest request:
  • Fix the lag at Banshee Boardwalk 2 (During Grand Prix Races)
  • Make the turns at GBA Riverside Park a bit more wider and place the Piranha Plants at a decent distance from the track
  • And MOST IMPORTANT: REMOVE BAYSIDE BOULEVARD!!!!
Hoping a positive response, PabloMK7 and those other CT makers out there...
I don't have the source of any of the tracks, so I can't just edit the model (ask Baoulettes and BB). Only when all 32 tracks are replaced, I'll start replacing less quality tracks with newer ones :P

Also, I never had lag in Banshee Broadwalk 2, it has been tested thousands of times in GP :/ (Give more info?)
 
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Gaming796

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I don't have the source of any of the tracks, so I can't just edit the model (ask Baoulettes and BB). Only when all 32 tracks are replaced, I'll start replacing less quality tracks with newer ones :P

Also, I never had lag in Banshee Broadwalk 2, it has been tested thousands of times in GP :/ (Give more info?)
You might not have, but I seriously do. And it kills me every time it starts lagging when I'm right about to rocket start and accidently burnout...
 
Last edited by Gaming796,

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