That's weird :/0.8
Says not enough memory
Type of 3ds, firmware, CFW, ntr version?
That's weird :/0.8
Says not enough memory
New 3ds, latest fw on luma/a9lh and latest ntr with updated bannerThat's weird :/
Type of 3ds, firmware, CFW, ntr version?
Did you try again?, it may be a casual bug.New 3ds, latest fw on luma/a9lh and latest ntr with updated banner
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Can i manual update
i manually updated as the updater wouldn't workDid you try again?, it may be a casual bug.
So here's it. I got the CTR-SDK.zip from mega.nz. I used the tool bcwav converter 32 to convert my .wav to .bcwav. I got the hex and renamed by .bcwav. Only thing I don't know is how to inject this .bcwav into the .bcsar. Can you please help me out with that too?Using the sdk to create bcwavs and the hex injecting them to the bcsar. (Has to be same or less lenght). We need to guess the sounds first, however.
Nice joke.When you get a prepatched 1.1 game
Now you need to find the correct bcwav. Search for cwav strings, or use a ram cwav dumper.Can you please help me out with that too?
I've done that. That's how I renamed the BCWAV accordingly. Just tell me how to inject the BCWAV into the BCSAR.Now you need to find the correct bcwav. Search for cwav strings, or use a ram cwav dumper.
I've renamed it to "0x7C4560.bcwav"I've done that. That's how I renamed the BCWAV accordingly. Just tell me how to inject the BCWAV into the BCSAR.
Remember that the new bcwav must be smaller or equal in size than the original.I've done that. That's how I renamed the BCWAV accordingly. Just tell me how to inject the BCWAV into the BCSAR.
Right. Old one was 11 sec. New one is 10.7 secRemember that the new bcwav must be smaller or equal in size than the original.
Did you forget how to inject the BCWAV into the BCSAR or something....Right. Old one was 11 sec. New one is 10.7 sec
Reason I'm asking you help is because Google can't tell me how to do it. So please respond. 'Cause I really wanna use custom SFX. If you tell me how to do it, I'll make a Tutorial Thread so that others can know how to hack SFX in the Game.Right. Old one was 11 sec. New one is 10.7 sec
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Did you forget how to inject the BCWAV into the BCSAR or something....
That doesn't mean anything, you have to check file size in bytesRight. Old one was 11 sec. New one is 10.7 sec
WTF?That doesn't mean anything, you have to check file size in bytes
Thank God! Both are 539,592 bytes (526 KB)WTF?
How'd you do that?Go to the address of the name of the cwav, click edit, select block, length: The size in bytes of the new cwav (make sure to change value type to dec, or convert the bytes to hex).
Now open the new cwav, select all, copy, go to the bcsar and paste.
I don't have the source of any of the tracks, so I can't just edit the model (ask Baoulettes and BB). Only when all 32 tracks are replaced, I'll start replacing less quality tracks with newer onesHonest request:
Hoping a positive response, PabloMK7 and those other CT makers out there...
- Fix the lag at Banshee Boardwalk 2 (During Grand Prix Races)
- Make the turns at GBA Riverside Park a bit more wider and place the Piranha Plants at a decent distance from the track
- And MOST IMPORTANT: REMOVE BAYSIDE BOULEVARD!!!!
You might not have, but I seriously do. And it kills me every time it starts lagging when I'm right about to rocket start and accidently burnout...I don't have the source of any of the tracks, so I can't just edit the model (ask Baoulettes and BB). Only when all 32 tracks are replaced, I'll start replacing less quality tracks with newer ones
Also, I never had lag in Banshee Broadwalk 2, it has been tested thousands of times in GP :/ (Give more info?)
You might not have, but I seriously do. And it kills me every time it starts lagging when I'm right about to rocket start and accidently burnout...
Give more info?