I believe you lol, the only thing I want is more info, like 3ds model, cfw/hans, character, etcIf you want, I can even give you evidence that it lags. Should I?
When v1.0 is out, I think all 32 Tracks might be replaced. Also, the bottom Map and Mini Map might be fixed. If all that is done, will you PLEASE remove BAYSIDE BOULEVARD? I honestly hate it. It's a pain in the ass to just drive 3 Laps without hitting cars or bumping into walls or going off-road on sharp turns!!!I believe you lol, the only thing I want is more info, like 3ds model, cfw/hans, character, etc
Hopefully @Stewie1.0 will be able to fix it.Hi! I love this hack it's so much fun, but I would like to give a suggestion. The cheese mouse level or whatever it's called has a jump that's impossible without a mushroom, and CPUs get stuck there in an endless loop. This bug just lets you win the game and I thought that you would like to know this if you want to fix it. I really appreciate you making this by the way, I know how long this stuff takes!
Also, SNES Ghost Valley 3 has THE WORST GLITCH OF ALL TIME! There's a part before the last 2 turns or something where CPUs endlessly drive and fall of? Any ideas when this can be fixed?Hopefully @Stewie1.0 will be able to fix it.
I guess your track is OK....I made the peach beach, and although it's kind of a shitty CT by today's standards, it still bugs me that i'm never mentioned as a "custom track creator" in the credits on these CTGP 7 threads. :L
MK7Tester never told me that :/I made the peach beach, and although it's kind of a shitty CT by today's standards, it still bugs me that i'm never mentioned as a "custom track creator" in the credits on these CTGP 7 threads. :L
You know, in the beginning, when I was in v0.8 of CTGP-7, the track use to lag on the start line. That use to be my only problem. But now it seems fixed. It IS a nice port. Similar to the Wii. Good job.You don't have to hide it. It's bad. It could use an update, but I just have no motivation to hack MK7 anymore :S Sorry
MK7Tester never told me that :/
I'll ask him....
SNES Ghost Valley 2 not 3 lol. And yes I know about it, I'm just too lazy to fix it xD. And lately I dont have the time. For any hacks reallyAlso, SNES Ghost Valley 3 has THE WORST GLITCH OF ALL TIME! There's a part before the last 2 turns or something where CPUs endlessly drive and fall of? Any ideas when this can be fixed?
Sorry for that mistake. But I really like Glitch.You messed up while making the KMP, right?SNES Ghost Valley 2 not 3 lol. And yes I know about it, I'm just too lazy to fix it xD. And lately I dont have the time. For any hacks really
Well at the time, I didn't know how to make the height correctly. So now, it's a really easy fixSorry for that mistake. But I really like Glitch.You messed up while making the KMP, right?
When v1.0 is out, I think all 32 Tracks might be replaced. Also, the bottom Map and Mini Map might be fixed. If all that is done, will you PLEASE remove BAYSIDE BOULEVARD? I honestly hate it. It's a pain in the ass to just drive 3 Laps without hitting cars or bumping into walls or going off-road on sharp turns!!!
Full detail:Can you provide me your 3ds Model?
method to load custom track?
Cause Banshee Boardwalk 2 that I made has been tested for HOURS on my OLD 3DS using NTR CFW.
I had no lag without any custom vehicle.
If it lags with custom vehicle/char or anything unrelated to the CT itself I might be unable to help.
Maybe it could be related to the slot it's been installed.
At base it use "MarineRoad" slot if I'm correct.
Feel free to provide more details I will try to assist as much as I can