Make A NES Classic Coin Operated?

HOME-Resonance

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I'm planning on making an arcade machine that uses an NES Classic as its base I will give it arcade joysticks for NES from Monster Joysticks and get 2 NES to NES Classic Controller Adapter and many things from a Home Depot or something, the screen will be a CRT TV, and I will connect it to the TV using an HDMI to AV Adapter, lastly I want to make it look and act like an arcade from the 80's and 90's
 
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Plazorn

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thats a great idea, however coin accepting mechanisms probably wouldn't work with the nes classic. If you needed such a mechanism, you'd have to use a Raspberry Pi or similar. Eta Prime has a good guide on how to set it up. Also if you used a Pi you wouldn't be limited to just nes games, but snes, n64, playstation, etc.
 

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thats a great idea, however coin accepting mechanisms probably wouldn't work with the nes classic. If you needed such a mechanism, you'd have to use a Raspberry Pi or similar. Eta Prime has a good guide on how to set it up. Also if you used a Pi you wouldn't be limited to just nes games, but snes, n64, playstation, etc.

Thanks, I didn't know about them, which model will be the best and be the cheapest I kinda don't want to spend over 2 or 3000 bucks
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Thanks, I didn't know about them, which model will be the best and be the cheapest I kinda don't want to spend over 2 or 3000 bucks
I meant on the project itself not the board
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What emulators can you put on it I want to add Game.com, R-Zone, Tiger LCD games, and Game & Watch
 
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Plazorn

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Thanks, I didn't know about them, which model will be the best and be the cheapest I kinda don't want to spend over 2 or 3000 bucks
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I meant on the project itself not the board
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What emulators can you put on it I want to add Game.com, R-Zone, Tiger LCD games, and Game & Watch
Raspberry Pi 5 would be best, but it is about $130 now. The Pi 4 would definitely be good enough for your needs though, it ranges from $60-$100. I don’t know what you mean about “project,” so I guess just do what you were going to do with the nes classic, maybe using a generic usb joystick for controllers? Also Retroarch can emulate many systems, and even has a kiosk mode for arcade systems, so that may be an option?
 

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Raspberry Pi 5 would be best, but it is about $130 now. The Pi 4 would definitely be good enough for your needs though, it ranges from $60-$100. I don’t know what you mean about “project,” so I guess just do what you were going to do with the nes classic, maybe using a generic usb joystick for controllers? Also Retroarch can emulate many systems, and even has a kiosk mode for arcade systems, so that may be an option?
The project I'm referring to is the arcade cabniet I'm planning on using Monster Joysticks arcade pad things becuase they use real arcade buttons and parts so I can give it a true real acrade feeling also I am going to paint blue, red, green, yellow, black, and white to be very vibrant and catch people's atention many things will be added to make it feel like a authentic experience I guess will use a Rasberry Pi 4 as the base, I will be adding LED lights that flash many diffrent colors that will also catch people's atention
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The project I'm referring to is the arcade cabniet I'm planning on using Monster Joysticks arcade pad things becuase they use real arcade buttons and parts so I can give it a true real acrade feeling also I am going to paint blue, red, green, yellow, black, and white to be very vibrant and catch people's atention many things will be added to make it feel like a authentic experience I guess will use a Rasberry Pi 4 as the base, I will be adding LED lights that flash many diffrent colors that will also catch people's atention
I will add a very big vareity of games so all people will be able to play and not be left out .
It will be 2 player (maybe 4) so many people can play together and I will make sure it looks and works like an actuall arcade cabneit. I might make a racing chair and get a steering wheel for some racing games, and get some light guns for gun games (if that will even work) I want it to be very fun and I want everybody to enjoy it
 
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Jayro

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The arcade coin acceptor seen in that video is just wired up to the "coin" button in Retropie, which is *usually* set to "Select" on gamepads. You can but them in several places, and set them to take a varying degree of coins, or just one specific type like American/Canadian quarters.
 

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I'm not sure where this has to do with the Wii but
I'm planning on making an arcade machine that uses an NES Classic as its base I will give it arcade joysticks for NES from Monster Joysticks and get 2 NES to NES Classic Controller Adapter and many things from a Home Depot or something, the screen will be a CRT TV, and I will connect it to the TV using an HDMI to AV Adapter, lastly I want to make it look and act like an arcade from the 80's and 90's

You would have better results with the CRT using a Nintendo Wii as it can natively output 240p signals and the NES classic can't, however you would get more emulation options on an NES classic as well as the ability to use CRT shaders,
 

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I'm not sure where this has to do with the Wii but


You would have better results with the CRT using a Nintendo Wii as it can natively output 240p signals and the NES classic can't, however you would get more emulation options on an NES classic as well as the ability to use CRT shaders,
Would I be able to connect a arcade joystick I think if I used wiimotes I might break part of the arcade and maybe make it coin operated
 

0arsoluto

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hello. I have a project to make one or two arcade machines using a Wii as an emulator system. You can put an arcade stick on it using PS1 to GameCube controller adapters or even better by making a mod to a GameCube controller and connecting it to a set of arcade buttons and sticks (there are tutorials on YouTube on how to make the mod to the GameCube controller to adapt it). Regarding the use of a wallet on Wii, I suppose that an electronic system can be adapted to work with certain emulators or modified so that using a certain command from the remote control, it executes the credit input and connects it to the currency input... I suppose that It won't be very difficult for someone who knows electronics... but come on, for me that's the least of it. If I have to press a button to enter a game and another to exit (in Retroarch you can limit the exit from a game to the use of a single button without exiting the menu)... the wallet, like everything else, will be funny for you the first few times. You use it but then it is somewhat uncomfortable, you want a quick response from the system to play another game. I will use my modified wiiflow to work vertically (for vertical games) and my modified wiiflow for horizontal games. So my intention is to make an arcade that allows both configurations of the CRT television or to make two arcade machines.
 
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