JGecko U Setup Guide

Discussion in 'Wii U - Hacking & Backup Loaders' started by BullyWiiPlaza, May 12, 2016.

  1. .44 Magnum

    .44 Magnum GBAtemp Regular

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    Looks like we're making progress. By using the browser TCP Gecko Installer and an older version of JGecko U (version just before codehandler integration) I was able to connect to Twilight Princess HD. Unfortunately, once I added a couple of codes I could not send them. When I clicked on send codes it froze JGecko U. All other versions I have of JGecko U have the codehandler integrated and they would not connect.

    The first time I tried to install the browser version of TCP Gecko Installer in gave me an error stating that I needed to install a kernel exploit. So I went to loadiine.ovh and installed cafiine + kernel, went back into the browser and pressed home to exit cafiine, then when back into the browser once again, entered http://wj44.ml/py/ and the TCP Gecko Installer was successful.

    Are there any other options or anything else in general I should try with the browser version of the TCP Gecko Installer that might give a better result?
     
    Last edited by .44 Magnum, Jan 6, 2018
  2. BullyWiiPlaza
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    BullyWiiPlaza Nintendo Hacking <3

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    It's not supported, of course it won't work correctly. But knowing that it can connect to Twilight Princess is the most important thing.
     
  3. MichiS97

    MichiS97 "Leftist snowflake milennial"

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    Thanks for giving it a try!
     
  4. .44 Magnum

    .44 Magnum GBAtemp Regular

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    Yes, I was able to connect three different times without issue.

    No problem! I'm just glad it connected, hopefully that will help Bully figure out what the problem is.
     
  5. cearp

    cearp the ticket master

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    @BullyWiiPlaza - you say in the youtube video (for sd cheats, yeah i'm talking about it again!) that we can't use homebrew channel to load mocha/tcpgecko...
    i have haxchi, but not cbhc.
    i don't really want to set up cbhc because it's possible to brick, like if i lose the sd card (or something like that?)

    in your video, you use the mii maker to load the hax, is it possible to do this without cbhc? or, is there another method?

    thanks for your time :)

    ----


    aha!
    either something has been fixed, or i'm just lucky, or you were just unlucky with the blackscreen, because:
    it works for me fine with my normal setup.
    1. my wiiu turns on, i load haxchi
    2. i go to the homebrew launcher, load mocha sd version, it returns me to home menu.
    3. i go back to the homebrew launcher, load the latest tcpgecko, press X.
    4. back on home menu, i run my game, and the codes work :)


    thanks!
     
    Last edited by cearp, Jan 7, 2018
  6. BullyWiiPlaza
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    BullyWiiPlaza Nintendo Hacking <3

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    CBHC is not mandatory, just any way of loading Homebrew. And yes, I saw your "edit", just saying. :P
     
  7. cearp

    cearp the ticket master

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    But I thought you said in the video, using homebrew launcher 2.1 gives a black screen?
     
  8. BullyWiiPlaza
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    BullyWiiPlaza Nintendo Hacking <3

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    Yes, when you run Mocha and then the TCP Gecko Installer. If it exits, it gives you a black screen. Not sure why, dimok should've fixed this but he's gone. :(
     
  9. cearp

    cearp the ticket master

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    Yeah and my post earlier was saying that I don't get a black screen :)
     
  10. BullyWiiPlaza
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    BullyWiiPlaza Nintendo Hacking <3

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    Nice, I don't know why it's just me then. :|
    Anyway, I don't care about that issue anymore :P
     
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  11. Gamerjin

    Gamerjin Advanced Member

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    I think i doing something wrong with the youtube video for loading Sd cheats. i generated the gctu, copied it on my SD card at /codes folder. im using CBHC to start the homebrew launcher, then proceed to the mocha launcher.
    i even used the mocha link on the youtube video and in the homebrew app store.

    and just in case, mocha settings are as followed:
    config view:default
    skip menu:off
    show image:off
    dont relaunch OS:on
    Launch System Menu:off (that way i can go straight to tcp installer. oh and i did tried with this both on and off)
    redNAND:off

    so, after tcp installer screen show up, i press 'X' for Sd cheat loading, go to the game on the Usb and i get stuck in the loading screen for the game "Child of light" and i only have 1 code in the gctu. its a button-activated code so it shouldn't be active until the buttons are pressed.

    so, did i miss a step?
     
  12. Pelicanfuture

    Pelicanfuture Newbie

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    Hi, sorry to interrupt your situation, @Gamerjin , but I literally just made an account for GBAtemp just for this, when I'm trying to inject VC SNES roms (specifically a hacked super mario RPG called super luigi RPG with luigi instead of mario) and it's a .sfc file, I get this error;
    java.lang.IllegalStateException: Unknown File Extension!
    ...
    ...
    ...
    and the ...'s are text that basically says where the unknown file extension is located, I would love to know how to ifx this error and which file extensions i can use for the snes vc rom injection!
    Thank you and have a nice day!
     
  13. BullyWiiPlaza
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    BullyWiiPlaza Nintendo Hacking <3

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    Sorry. If you change the extension to .nes it will continue to inject. I will fix this issue in the next update so you won't have to do that anymore.

    EDIT:
    Now updated.
     
    Last edited by BullyWiiPlaza, Jan 13, 2018 at 3:18 PM
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  14. Pelicanfuture

    Pelicanfuture Newbie

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    Thx @BullyWiiPlaza, but now there's a different error, it basically says that socket write error and why it doesn't work, here's the file BTW, maybe it will work on your guys' computer :( or you guys can troubleshoot it for me since i really don't understand what's happening when that error occurs.
    Thanks in advance and have a nice day!

    — Posts automatically merged - Please don't double post! —

    never mind, i just wasn't properly connected to the wii u, sorry for bothering you guys and have a nice day!
     
  15. BullyWiiPlaza
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    BullyWiiPlaza Nintendo Hacking <3

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    It probably just crashed because you uploaded a bigger ROM than the virtual console default and it overflowed the emulator. But it seems like you got it fixed. :)
     
  16. Pelicanfuture

    Pelicanfuture Newbie

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    Hi @BullyWiiPlaza, now the same thing's happening except with n64, z64, and v64 files, PLEASE HELP!
    Thank you and have a nice day,
    Peli
     
  17. MichiS97

    MichiS97 "Leftist snowflake milennial"

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    Anything new on the Twilight Princess HD front? I'm back from my vacation now, so if you need a tester, just hit me up :)
     
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