Hacking JGecko U Setup Guide

.44 Magnum

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I don't know what to do, it just doesn't connect because for some reason the TCP Gecko Installer isn't accepting connections at that time but it should be since it works for other games and even old commits didn't help. Anyone who can try the browser TCP Gecko Installer (not sure if it's firmware 5.3.2 only)?
http://wj44.ml/py/

I can try it but only in two weeks, I'm in England right now and didn't take my Wii U with me. Can you give it a shot, @.44 Magnum ?
http://loadiine.ovh/gate.php works on 5.5.1 as well

Looks like we're making progress. By using the browser TCP Gecko Installer and an older version of JGecko U (version just before codehandler integration) I was able to connect to Twilight Princess HD. Unfortunately, once I added a couple of codes I could not send them. When I clicked on send codes it froze JGecko U. All other versions I have of JGecko U have the codehandler integrated and they would not connect.

The first time I tried to install the browser version of TCP Gecko Installer in gave me an error stating that I needed to install a kernel exploit. So I went to loadiine.ovh and installed cafiine + kernel, went back into the browser and pressed home to exit cafiine, then when back into the browser once again, entered http://wj44.ml/py/ and the TCP Gecko Installer was successful.

Are there any other options or anything else in general I should try with the browser version of the TCP Gecko Installer that might give a better result?
 
Last edited by .44 Magnum,

BullyWiiPlaza

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Looks like we're making progress. By using the browser TCP Gecko Installer and an older version of JGecko U (version just before codehandler integration) I was able to connect to Twilight Princess HD. Unfortunately, once I added a couple of codes I could not send them. When I clicked on send codes it froze JGecko U. All other versions I have of JGecko U have the codehandler integrated and they would not connect.

The first time I tried to install the browser version of TCP Gecko Installer in gave me an error stating that I needed to install a kernel exploit. So I went to loadiine.ovh and installed cafiine + kernel, went back into the browser and pressed home to exit cafiine, then when back into the browser once again, entered http://wj44.ml/py/ and the TCP Gecko Installer was successful.

Are there any other options or anything else in general I should try with the browser version of the TCP Gecko Installer that might give a better result?
It's not supported, of course it won't work correctly. But knowing that it can connect to Twilight Princess is the most important thing.
 

MichiS97

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Looks like we're making progress. By using the browser TCP Gecko Installer and an older version of JGecko U (version just before codehandler integration) I was able to connect to Twilight Princess HD. Unfortunately, once I added a couple of codes I could not send them. When I clicked on send codes it froze JGecko U. All other versions I have of JGecko U have the codehandler integrated and they would not connect.

The first time I tried to install the browser version of TCP Gecko Installer in gave me an error stating that I needed to install a kernel exploit. So I went to loadiine.ovh and installed cafiine + kernel, went back into the browser and pressed home to exit cafiine, then when back into the browser once again, entered http://wj44.ml/py/ and the TCP Gecko Installer was successful.

Are there any other options or anything else in general I should try with the browser version of the TCP Gecko Installer that might give a better result?
Thanks for giving it a try!
 

.44 Magnum

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It's not supported, of course it won't work correctly. But knowing that it can connect to Twilight Princess is the most important thing.

Yes, I was able to connect three different times without issue.

Thanks for giving it a try!

No problem! I'm just glad it connected, hopefully that will help Bully figure out what the problem is.
 

cearp

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@BullyWiiPlaza - you say in the youtube video (for sd cheats, yeah i'm talking about it again!) that we can't use homebrew channel to load mocha/tcpgecko...
i have haxchi, but not cbhc.
i don't really want to set up cbhc because it's possible to brick, like if i lose the sd card (or something like that?)

in your video, you use the mii maker to load the hax, is it possible to do this without cbhc? or, is there another method?

thanks for your time :)

----


aha!
either something has been fixed, or i'm just lucky, or you were just unlucky with the blackscreen, because:
it works for me fine with my normal setup.
1. my wiiu turns on, i load haxchi
2. i go to the homebrew launcher, load mocha sd version, it returns me to home menu.
3. i go back to the homebrew launcher, load the latest tcpgecko, press X.
4. back on home menu, i run my game, and the codes work :)


thanks!
 
Last edited by cearp,

BullyWiiPlaza

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@BullyWiiPlaza - you say in the youtube video (for sd cheats, yeah i'm talking about it again!) that we can't use homebrew channel to load mocha/tcpgecko...
i have haxchi, but not cbhc.
i don't really want to set up cbhc because it's possible to brick, like if i lose the sd card (or something like that?)

in your video, you use the mii maker to load the hax, is it possible to do this without cbhc? or, is there another method?

thanks for your time :)
CBHC is not mandatory, just any way of loading Homebrew. And yes, I saw your "edit", just saying. :P
 

Gamerjin

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I think i doing something wrong with the youtube video for loading Sd cheats. i generated the gctu, copied it on my SD card at /codes folder. im using CBHC to start the homebrew launcher, then proceed to the mocha launcher.
i even used the mocha link on the youtube video and in the homebrew app store.

and just in case, mocha settings are as followed:
config view:default
skip menu:off
show image:off
dont relaunch OS:on
Launch System Menu:off (that way i can go straight to tcp installer. oh and i did tried with this both on and off)
redNAND:off

so, after tcp installer screen show up, i press 'X' for Sd cheat loading, go to the game on the Usb and i get stuck in the loading screen for the game "Child of light" and i only have 1 code in the gctu. its a button-activated code so it shouldn't be active until the buttons are pressed.

so, did i miss a step?
 

Pelicanfuture

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Hi, sorry to interrupt your situation, @Gamerjin , but I literally just made an account for GBAtemp just for this, when I'm trying to inject VC SNES roms (specifically a hacked super mario RPG called super luigi RPG with luigi instead of mario) and it's a .sfc file, I get this error;
java.lang.IllegalStateException: Unknown File Extension!
...
...
...
and the ...'s are text that basically says where the unknown file extension is located, I would love to know how to ifx this error and which file extensions i can use for the snes vc rom injection!
Thank you and have a nice day!
 

BullyWiiPlaza

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Hi, sorry to interrupt your situation, @Gamerjin , but I literally just made an account for GBAtemp just for this, when I'm trying to inject VC SNES roms (specifically a hacked super mario RPG called super luigi RPG with luigi instead of mario) and it's a .sfc file, I get this error;
java.lang.IllegalStateException: Unknown File Extension!
...
...
...
and the ...'s are text that basically says where the unknown file extension is located, I would love to know how to ifx this error and which file extensions i can use for the snes vc rom injection!
Sorry. If you change the extension to .nes it will continue to inject. I will fix this issue in the next update so you won't have to do that anymore.

EDIT:
Now updated.
 
Last edited by BullyWiiPlaza,
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Pelicanfuture

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Thx @BullyWiiPlaza, but now there's a different error, it basically says that socket write error and why it doesn't work, here's the file BTW, maybe it will work on your guys' computer :( or you guys can troubleshoot it for me since i really don't understand what's happening when that error occurs.
Thanks in advance and have a nice day!

--------------------- MERGED ---------------------------

Thx @BullyWiiPlaza, but now there's a different error, it basically says that socket write error and why it doesn't work, here's the file BTW, maybe it will work on your guys' computer :( or you guys can troubleshoot it for me since i really don't understand what's happening when that error occurs.
Thanks in advance and have a nice day!
never mind, i just wasn't properly connected to the wii u, sorry for bothering you guys and have a nice day!
 

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  • Super Mario RPG - Legend of the Seven Stars (USA)Super Luigi RPG beta.rar
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BullyWiiPlaza

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Thx @BullyWiiPlaza, but now there's a different error, it basically says that socket write error and why it doesn't work, here's the file BTW, maybe it will work on your guys' computer :( or you guys can troubleshoot it for me since i really don't understand what's happening when that error occurs.
It probably just crashed because you uploaded a bigger ROM than the virtual console default and it overflowed the emulator. But it seems like you got it fixed. :)
 

Fener1907

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hallo hab eine frage die ich schon lange in google gesucht habe aber leider finde ich mich ziemlich genervt vortäuschen suche
wir kommen zu meinem problem und du kannst pokemon ds platin auch über den jgecko betrügen oder nicht
Bitten Sie um Hilfe und danken Sie im Voraus, weil ich nicht so stark auf Englisch bin Entschuldigung, dass ich die ganze Sache mit dem Goggleübersetzer mache
 
Last edited by Fener1907,

Fener1907

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Probieren Sie es einfach aus. Wenn es abstürzt, wird es wahrscheinlich nicht funktionieren (auf einen TCP Gecko Installer Bug oder war auch immer)

Ich habe TCC gecko gestartet und dann habe ich mit jgecko verbunden die verbindung war ok, aber wenn ich jetzt installiere oder die sendung habe ich so, dass ich das spiel das gestartet habe in meinem fall pokemon platin aber winke ich breche die Verbindung und Start haxchi hangt das Ganze auf
Ist es möglich, das Pokemon-Spiel über Loadline zu modifizieren?
 
Last edited by Fener1907,

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