Hacking Help with Loadiine GX2 on 5.0.0

dbkdbk2

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Hi,

So I'm having trouble with Loadiine GX2 on 5.0.0. I've looked around for the past couple of hours, but haven't found any solutions.

I've gotten Loadiine GX2 to launch. But the games just seem to freeze. I have tried Bayonetta and when that didn't work, I tried EDGE. Every time I try to launch a game, I just get a black screen.

Here is what I've been doing: going to wiiubru.com, this opens up HBL. Through HBL I open up Loadiine GX2. I see the game icons now, and tap these. Instead of the game opening up, I get a black screen.

Am I missing anything?
 

dbkdbk2

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SD:/wiiu/games/Bayonetta [TITLEID]/

Edit: Can you confirm something for me, with the current version of Loadiine GX2, while using MiiMaker mode, you don't need to actually open up MiiMaker, right? All I'm doing right now is opening up HBL and then launching Loadiine GX2 through HBL.
 
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NWPlayer123

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SD:/wiiu/games/Bayonetta [TITLEID]/
Edit: Can you confirm something for me, with the current version of Loadiine GX2, while using MiiMaker mode, you don't need to actually open up MiiMaker, right? All I'm doing right now is opening up HBL and then launching Loadiine GX2 through HBL.
TitleID should be the 6 digit identifier, Bayonetta 1 is AAFE01 (A is used for Wii U, AF, in E(nglish)/USA, from publisher 01 (Nintendo))
And correct, the HBL is already inside Mii Maker, that's what the Wii U logo wait part is for, it's switching from browser to Mii Maker to use SD access
inside Bayonetta [AAFE01] should be /code, /content, /meta, no vol needed
 

andriy921

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SD:/wiiu/games/Bayonetta [TITLEID]/

Edit: Can you confirm something for me, with the current version of Loadiine GX2, while using MiiMaker mode, you don't need to actually open up MiiMaker, right? All I'm doing right now is opening up HBL and then launching Loadiine GX2 through HBL.
You don't need to manually select any thing since hbl/loadiine already run from miimaker (to prove this jus press home in hbl - you'll be loaded into miimaker).
Best game to test if this works at all - trying WWHD - i find it some sort of standard game for test. Just be sure that logging is disabled, that game does not like it.
From the other hand you can try to see what logs tell you for the current game.
And also you should definitely try version that came before my changes.
 

dbkdbk2

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TitleID should be the 6 digit identifier, Bayonetta 1 is AAFE01 (A is used for Wii U, AF, in E(nglish)/USA, from publisher 01 (Nintendo))
And correct, the HBL is already inside Mii Maker, that's what the Wii U logo wait part is for, it's switching from browser to Mii Maker to use SD access
inside Bayonetta [AAFE01] should be /code, /content, /meta, no vol needed

Haha, I couldn't remember what the TITLE ID was for sure, so I just typed "TITLEID". But yeah, I had AAFE01 down. I've got the three folders in there too.


You don't need to manually select any thing since hbl/loadiine already run from miimaker (to prove this jus press home in hbl - you'll be loaded into miimaker).
Best game to test if this works at all - trying WWHD - i find it some sort of standard game for test. Just be sure that logging is disabled, that game does not like it.
From the other hand you can try to see what logs tell you for the current game.
And also you should definitely try version that came before my changes.

Thanks, I'll try this soon.
 

vgplayer54

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Wait what??? We can use Loadiine on 5.5.0 now? When did we get a kernel exploit? I can't seem to find a tutorial of how to set this up
 

dbkdbk2

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While I'm waiting for WWHD, I tried out Shovel Knight as well. Same thing, black screeen. I tried formatting my SD card again at 64kb. Same issue with black screen...

Just to reiterate, I am on 5.0.0 U, all I have done is added the files to my SD card and launched HBL through wiiubru.com. I'm assuming that the exploit runs on its own through launching HBL (so that I manually don't need to do anything).
 

andriy921

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Try looking into logs. And make sure you load USA dumps.

--------------------- MERGED ---------------------------

And which version of loadiine are you using?
 

dbkdbk2

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Try looking into logs. And make sure you load USA dumps.

And which version of loadiine are you using?

I've tried both the latest (unstable) release and v0.2 released on March 3rd 2016.

Umm, sorry, what do I set my Log Server IP address to?
 

dbkdbk2

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dbkdbk2

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hmmm... [0] LogString =>("OSDynLoad_Acquire: sndcore2 result: -1") in both logs. Have you tried the one before the latest nightly?

99% certain I'm loading the March 3rd release right now. I'll just copy the folder on to my SD card again to be sure.
 

andriy921

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So do this one additional test:
Open exploit in browser. After executing exploit you'll see transitional screen. White screen with blue "wii u" in the right bottom. It should play some music. Does that music ever change/stop?
 
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