Hacking Help with Loadiine GX2 on 5.0.0

dbkdbk2

Active Member
OP
Newcomer
Joined
Apr 24, 2016
Messages
26
Trophies
0
Age
34
XP
56
Country
United States
Hi,

So I'm having trouble with Loadiine GX2 on 5.0.0. I've looked around for the past couple of hours, but haven't found any solutions.

I've gotten Loadiine GX2 to launch. But the games just seem to freeze. I have tried Bayonetta and when that didn't work, I tried EDGE. Every time I try to launch a game, I just get a black screen.

Here is what I've been doing: going to wiiubru.com, this opens up HBL. Through HBL I open up Loadiine GX2. I see the game icons now, and tap these. Instead of the game opening up, I get a black screen.

Am I missing anything?
 

dbkdbk2

Active Member
OP
Newcomer
Joined
Apr 24, 2016
Messages
26
Trophies
0
Age
34
XP
56
Country
United States
SD:/wiiu/games/Bayonetta [TITLEID]/

Edit: Can you confirm something for me, with the current version of Loadiine GX2, while using MiiMaker mode, you don't need to actually open up MiiMaker, right? All I'm doing right now is opening up HBL and then launching Loadiine GX2 through HBL.
 
Last edited by dbkdbk2,

NWPlayer123

Well-Known Member
Member
Joined
Feb 17, 2012
Messages
2,642
Trophies
0
Location
The Everfree Forest
XP
6,693
Country
United States
SD:/wiiu/games/Bayonetta [TITLEID]/
Edit: Can you confirm something for me, with the current version of Loadiine GX2, while using MiiMaker mode, you don't need to actually open up MiiMaker, right? All I'm doing right now is opening up HBL and then launching Loadiine GX2 through HBL.
TitleID should be the 6 digit identifier, Bayonetta 1 is AAFE01 (A is used for Wii U, AF, in E(nglish)/USA, from publisher 01 (Nintendo))
And correct, the HBL is already inside Mii Maker, that's what the Wii U logo wait part is for, it's switching from browser to Mii Maker to use SD access
inside Bayonetta [AAFE01] should be /code, /content, /meta, no vol needed
 

andriy921

Well-Known Member
Member
Joined
Dec 1, 2015
Messages
268
Trophies
0
Age
33
XP
240
Country
SD:/wiiu/games/Bayonetta [TITLEID]/

Edit: Can you confirm something for me, with the current version of Loadiine GX2, while using MiiMaker mode, you don't need to actually open up MiiMaker, right? All I'm doing right now is opening up HBL and then launching Loadiine GX2 through HBL.
You don't need to manually select any thing since hbl/loadiine already run from miimaker (to prove this jus press home in hbl - you'll be loaded into miimaker).
Best game to test if this works at all - trying WWHD - i find it some sort of standard game for test. Just be sure that logging is disabled, that game does not like it.
From the other hand you can try to see what logs tell you for the current game.
And also you should definitely try version that came before my changes.
 

dbkdbk2

Active Member
OP
Newcomer
Joined
Apr 24, 2016
Messages
26
Trophies
0
Age
34
XP
56
Country
United States
TitleID should be the 6 digit identifier, Bayonetta 1 is AAFE01 (A is used for Wii U, AF, in E(nglish)/USA, from publisher 01 (Nintendo))
And correct, the HBL is already inside Mii Maker, that's what the Wii U logo wait part is for, it's switching from browser to Mii Maker to use SD access
inside Bayonetta [AAFE01] should be /code, /content, /meta, no vol needed

Haha, I couldn't remember what the TITLE ID was for sure, so I just typed "TITLEID". But yeah, I had AAFE01 down. I've got the three folders in there too.


You don't need to manually select any thing since hbl/loadiine already run from miimaker (to prove this jus press home in hbl - you'll be loaded into miimaker).
Best game to test if this works at all - trying WWHD - i find it some sort of standard game for test. Just be sure that logging is disabled, that game does not like it.
From the other hand you can try to see what logs tell you for the current game.
And also you should definitely try version that came before my changes.

Thanks, I'll try this soon.
 

vgplayer54

Well-Known Member
Member
Joined
Feb 4, 2010
Messages
555
Trophies
1
XP
1,933
Country
Canada
Wait what??? We can use Loadiine on 5.5.0 now? When did we get a kernel exploit? I can't seem to find a tutorial of how to set this up
 

dbkdbk2

Active Member
OP
Newcomer
Joined
Apr 24, 2016
Messages
26
Trophies
0
Age
34
XP
56
Country
United States
While I'm waiting for WWHD, I tried out Shovel Knight as well. Same thing, black screeen. I tried formatting my SD card again at 64kb. Same issue with black screen...

Just to reiterate, I am on 5.0.0 U, all I have done is added the files to my SD card and launched HBL through wiiubru.com. I'm assuming that the exploit runs on its own through launching HBL (so that I manually don't need to do anything).
 

andriy921

Well-Known Member
Member
Joined
Dec 1, 2015
Messages
268
Trophies
0
Age
33
XP
240
Country
Try looking into logs. And make sure you load USA dumps.

--------------------- MERGED ---------------------------

And which version of loadiine are you using?
 

dbkdbk2

Active Member
OP
Newcomer
Joined
Apr 24, 2016
Messages
26
Trophies
0
Age
34
XP
56
Country
United States
Try looking into logs. And make sure you load USA dumps.

And which version of loadiine are you using?

I've tried both the latest (unstable) release and v0.2 released on March 3rd 2016.

Umm, sorry, what do I set my Log Server IP address to?
 

dbkdbk2

Active Member
OP
Newcomer
Joined
Apr 24, 2016
Messages
26
Trophies
0
Age
34
XP
56
Country
United States

andriy921

Well-Known Member
Member
Joined
Dec 1, 2015
Messages
268
Trophies
0
Age
33
XP
240
Country

dbkdbk2

Active Member
OP
Newcomer
Joined
Apr 24, 2016
Messages
26
Trophies
0
Age
34
XP
56
Country
United States
hmmm... [0] LogString =>("OSDynLoad_Acquire: sndcore2 result: -1") in both logs. Have you tried the one before the latest nightly?

99% certain I'm loading the March 3rd release right now. I'll just copy the folder on to my SD card again to be sure.
 

andriy921

Well-Known Member
Member
Joined
Dec 1, 2015
Messages
268
Trophies
0
Age
33
XP
240
Country
So do this one additional test:
Open exploit in browser. After executing exploit you'll see transitional screen. White screen with blue "wii u" in the right bottom. It should play some music. Does that music ever change/stop?
 
  • Like
Reactions: NexoCube

Site & Scene News

Popular threads in this forum

General chit-chat
Help Users
  • No one is chatting at the moment.
  • K3Nv2 @ K3Nv2:
    It must be the 1st already
  • BakerMan @ BakerMan:
    1st of what?
  • BakerMan @ BakerMan:
    may?
  • K3Nv2 @ K3Nv2:
    Oh yeah it's in September
  • Xdqwerty @ Xdqwerty:
    @BakerMan, yea i think its different
  • BakerMan @ BakerMan:
    ok, because here it's in september, right before the fuckin school year starts
  • Xdqwerty @ Xdqwerty:
    good night
  • BakerMan @ BakerMan:
    as to you
  • K3Nv2 @ K3Nv2:
    How do you know if the night will be good when you're asleep
  • BakerMan @ BakerMan:
    because i didn't say i was asleep
  • BakerMan @ BakerMan:
    i said i was sleeping...
  • BakerMan @ BakerMan:
    sleeping with uremum
  • K3Nv2 @ K3Nv2:
    Even my mum slept on that uremum
  • TwoSpikedHands @ TwoSpikedHands:
    yall im torn... ive been hacking away at tales of phantasia GBA (the USA version) and have so many documents of reverse engineering i've done
  • TwoSpikedHands @ TwoSpikedHands:
    I just found out that the EU version is better in literally every way, better sound quality, better lighting, and there's even a patch someone made to make the text look nicer
  • TwoSpikedHands @ TwoSpikedHands:
    Do I restart now using what i've learned on the EU version since it's a better overall experience? or do I continue with the US version since that is what ive been using, and if someone decides to play my hack, it would most likely be that version?
  • Sicklyboy @ Sicklyboy:
    @TwoSpikedHands, I'll preface this with the fact that I know nothing about the game, but, I think it depends on what your goals are. Are you trying to make a definitive version of the game? You may want to refocus your efforts on the EU version then. Or, are you trying to make a better US version? In which case, the only way to make a better US version is to keep on plugging away at that one ;)
  • Sicklyboy @ Sicklyboy:
    I'm not familiar with the technicalities of the differences between the two versions, but I'm wondering if at least some of those differences are things that you could port over to the US version in your patch without having to include copyrighted assets from the EU version
  • TwoSpikedHands @ TwoSpikedHands:
    @Sicklyboy I am wanting to fully change the game and bend it to my will lol. I would like to eventually have the ability to add more characters, enemies, even have a completely different story if i wanted. I already have the ability to change the tilemaps in the US version, so I can basically make my own map and warp to it in game - so I'm pretty far into it!
  • TwoSpikedHands @ TwoSpikedHands:
    I really would like to make a hack that I would enjoy playing, and maybe other people would too. swapping to the EU version would also mean my US friends could not legally play it
  • TwoSpikedHands @ TwoSpikedHands:
    I am definitely considering porting over some of the EU features without using the actual ROM itself, tbh that would probably be the best way to go about it... but i'm sad that the voice acting is so.... not good on the US version. May not be a way around that though
  • TwoSpikedHands @ TwoSpikedHands:
    I appreciate the insight!
    TwoSpikedHands @ TwoSpikedHands: I appreciate the insight!