pitman said:
I have a question about the game itself, I have seen that this looks similar to Devil Survivor, is it really that way ? and how does the game flow, do you have the freedom to do other stuff (if there are any) besides the main quest or is it just like Fire Emblem (since I read here that there are 32 chapters) ?
All about the game:
-The Game is Very Linear... no side Quest at all... it's story driven.
-Once you are on a battlefield you move like any Strategy RPG along a tile floor.
-You have 3 characters per party, total (up to chapter 26 where I am right now) you can have 5 party of 3 people in it.... but only 3 party on a battlefield (so only 2 party are on the bench)
-You can "Summon" Party Members for your party, as long as you have the money (ELE) The summon character will be the Overall level of your team... the cost of the summoning depends on the unit and the equipment you have in stock... Summoning a unit cost 500 per type of character.... but that cost will change depending on the equipment you have in hand... if for instance you summon a Black Mage, but you have absolutely no Black Mage equipment, the cost will be blown because as you summon the unit, it will automatically buy the best equipment for the black mage from the store. On the other hand if you already have all the stuff needed for a black mage, the summoning wont cost much.
-You can place anyone in your party except for Leaders (leaders are main characters in the story... each one are leaders... so you can match up any units to a leader)
-Summoned Characters, once in a party, they will grow... hum... lets say "befriend" to the leader... at one point in game you will be able to Merge a summoned character to the leader, giving the leader a Boost in stats but also inherit a skill or magic from that summoned character. The longer a leader has been with the same summoned character, the better the stats will have.
-A leader that falls in battle only retires (the next chapter the leader will be available) but a summoned unit that dies, will die permanently. You can Resurrect your fallen units, as long as the "VS" fight isn't over (and you have a revive potion/spell) but as soon as the fight is over, if you haven't resurrected your fallen unit, it will vanish.
-On the battlefield each party has to stay together for an efficient fight... so all 3 member of a party needs to move together... when one character of a party enters in battle, the whole party is in battle... if lets say you have a party made entirely of swordsmen gets into a battle... and you didnt move them as a group (on the battlefield all 3 characters are very far apart) once in battle, the distance will drastically lower their attack power/accuracy... a swordsman can only attack if the enemy is maximum 3 square distance from him... from 3 to 5 square the swordsman's attack and accuracy drops 50% and beyond 5 squares he wont be able to attack at all.
-On the Battlefield You have an Action Bar that fills up at each start of turn... that action bar diminishes as you move your units.... the further away you move your units, the more you suck up that Action Bar... to do battle your Action Bar needs to be higher than 1/3 (you see a line that tells you the minimum required for battle). On the other hand, in the event that you are completely surrounded, and you cant move around, you don't Need to move around, so your Action Bar is full, you can attack 2 or even 3 times back to back (which really clears up an area), as long as you have enough of your Action bar.
-Once in a "VS" Battle, you play as a turn based RPG... each characters Attack/cast spells/items/defend turn by turn (including enemies) and to know which one will have the action first is determined by their speed.
-What doesnt make sense to me in game is: On the Battlefield, if an enemy attacks you, you'll go into the VS fight, the enemy will attack you once (per units in their party) and then the round is over. But when you attack an enemy, and go in the VS fight, the round wont be over until either one party will be killed... except Boss Fights... when a boss fight attacks you... it's a fight to the death... So basically, grunt units attacking you have a free shot which you cant defend.
That's pretty much it.
The story is great
The FMVs in game are top notch
The fights are always good
***Minor Spoilers***
*Protip* Emu REALLY Sucks at first when you get her.... TRAIN HER, she's now my main Fighting force, she became Much stronger than my main character and she is still lower level than my main character.
*Protip* Leave some action to your 3rd party: when you get your 3rd party (Emu) the game gets really easy because you can still manage to kill everything using only the 2 first party.... but leave some for your 3rd party to get a chance to level up.... and don't worry, the game gets harder and the 3rd party will have its hands full... I'd really wish I could have all my 5 parties on the battlefield right now....
*Protip* Magic that is Area Effects also Split the Damage... if for example your Level 3 Fire spell does 600 damage, and you target it to 3 units... the 600 will be split in 3 and will only do 200 of damage per target... sometimes AOE aren't the best choice of action.
*Protip* Black Mages totally kicks ass... I got one in almost every party.