PS4 and Xbox One are already dirt cheap, and most SKU's come with a game or two, which Nintendo needs to replicate if they want to carry the momentum they have.
Alright for one thing, you and I have a different definition of "dirt cheap". The standalone PS4 is $270 and PS4 Pro is $400. The Xbox One is $350 with the S at $400. That's a lot of cheeseburgers, son.
That said, consoles only bundle with games at end of life to improve sales. Notice how memory and game bundles increase as consoles in stores as the years go by. I actually had to filter out game bundles to find those aforementioned standalone console prices online because they're difficult to find in the mess of bundles.
The bundling not only serves to maintain interest, but to make people think they're getting a deal by buying the console with that game. This is an old practice and is not indicative of an actually good video game library. (cause Xbox One sure as fuck doesn't compete with PS4 in terms of library diversity and exclusivity)
Every console begins as standalone and will continue to sell standalone for as long as the manufacturer can make sales this way. At launch, the Playstation 4 and Xbox One had tons of ports from the previous generation, partially thanks to Ubisoft. This doesn't mean they had a lot of games, though you could argue they had
something to do.
The Nintendo Switch will be fine at the end of the year. It's release feels premature, but much like the 3DS, it will gain momentum as more and more games are released in the year (the 3DS took two years to gain momentum, tho). At the end of the day, If you're thirsty for games, don't purchase a launch console.
I'm just worried developers are rushing to get their titles out and leave bugs in.
If nintendo owns the games then they can do whatever they like with regards to licensing. If they don't they can presumably still go find the IP owners and say we are trying to be a proper online company, stop laughing, what will it take to get you on our mini game library service?
They own the license, but it needs to be renewed for each Virtual Console release. You can't just throw it at the console...that's not how the copyright system works.
Many pieces of DLC would seem to last longer than a lot of games that would likely hit such platforms.
"Seem", "would likely", and "such consoles"? This is such a hypothetical, baseless sentence I have no idea what game you're referencing or if such a game exists...or what you're even trying to prove. I sure as fuck didn't spend more time playing Fallout 4's Far Harbor DLC than Fallout 4 itself. Makes no sense.
Shovelware is software with little to no effort put into it's creation. How is that even relevant to your comment, unless you're implying you'd rather play shovelware DLC than actual games? If so, have some self-respect, jeez.
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what's gonna happen to all the unsold wii u's? gonna join E.T. in the landfill?
Get sold at lower prices until they're sold eventually. The second the Wii U becomes cheaper, people will arrive in droves to snatch dat shit.
Breath of the Wild is on Wii U. All Nintendo needs to do is release a cheaper Wii U console with that game digitally bundled. Whoosh.
People crack on the Wii U, but
it sold 14 million units worldwide. It is the least successful console in a the last 20 (30?) years, but I promise you that number will jump with that Zelda bundle and lower price. Which would at least make it jump over the Playstation Vita and it's 15 million.