That model in particular you posted is also in the public decompilation repository:Looks like they are in this copy I have. However if they are that basic it should be possible to grab them from the ROM and generate like many other things.
https://github.com/n64decomp/sm64/blob/master/levels/castle_courtyard/areas/1/2/model.inc.c
Once compiled and built, they are embedded in the binary, even if you compile it for Linux/OpenGL.
I am aware, that's what I was referring to, unless the people who made the port have extensively modified the game to be able to load models and textures at runtime.
They aren't included in the decomp but you need them to build the game, unless you've done extensive modifications to it to be able to load it externally.Well, if the assets aren't included with the decomp, then I'd say it's a safe bet.
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Wow, some people really do some incredible things. Hope someone manages to make a nice level editor for this.
This makes me wish all source code for every abandoned/cancelled/obsolete software would be released and freely available for everyone so those devoted enough can make something out of it.
I wish copyright terms weren't so long, if they were 25 or 30 years sm64 would be close to entering the public domain by now.