I was able to find the source code for both and DirectX and OpenGL versions of this port, but I'll prepare to compile the OpenGL version soon (I'm on Ubuntu 18.04 64-bit x86). Another person posted the command-line steps which I will put here again (thank
@nastys for providing them!):
Code:
sudo apt install build-essential pkg-config git binutils-mips-linux-gnu python3 zlib1g-dev libaudiofile-dev libsdl2-dev x11proto-randr-dev libusb-dev libglfw3-dev libusb-1.0.0-dev
make TARGET_N64=0 -j4
Where -j4 can be replaced with the number of CPU cores + 1 the port will be compiled on. For a quad-core CPU, that means -j5. VERSION=jp can be used in place of the default VERSION=us to build a port based off of the Japanese ROM instead.
When/if I have successfully compiled my version and try it out, I'll come back with the results.