I would love to see a 3DS port tbh !
Oh indeed. That would be quite great. F Zero X as well please!
I would love to see a 3DS port tbh !
Apparently, the same source code can be compiled on Linux with GLX.Why dx12 over opengl, vulkan, dx11?
this is the one i haveSo is the gofile .exe safe or not?
sudo apt install build-essential pkg-config git binutils-mips-linux-gnu python3 zlib1g-dev libaudiofile-dev libsdl2-dev x11proto-randr-dev libusb-dev libglfw3-dev libusb-1.0.0-dev
make TARGET_N64=0 -j$(nproc)
I doubt we'll have the source for the port specifically until the project is considered complete, or maybe even ever.
Releasing the source right now would mean more proof for Nintendo that they're using copywritten material, and although they obviously are, the less proofs against 'em is the safest for the project and for them.
Also, if you're worried about viruses, you can check the executable with VirusTotal.
The source code doesn't include the assets.They would be in legal trouble regardless of source code availability, since they are already using nintendo characters, assets and trademarks.
Interesting, I was unaware the decompile project required the models and animations from the game's binary (afaik the models in sm64 are built with the binary, but they may have changed this), does this release not include any models and textures then?The source code doesn't include the assets.
While they appear to have made an effort to remove things the one I got had coordinates for models within the levels it seems.The source code doesn't include the assets.
So the models are actually hardcoded?While they appear to have made an effort to remove things the one I got had coordinates for models within the levels it seems.
View attachment 207570
They are hardcoded in the binary, but the decompilation project (mostly) doesn't include them, you have to extract them into c source code with a tool they provide.So the models are actually hardcoded?
Well, if the assets aren't included with the decomp, then I'd say it's a safe bet.They are hardcoded in the binary, but the decompilation project (mostly) doesn't include them, you have to extract them into c source code with a tool they provide.
I am not sure if the port requires you to provide a rom.
Once compiled and built, they are embedded in the binary, even if you compile it for Linux/OpenGL.I am not sure if the port requires you to provide a rom.
Looks like they are in this copy I have. However if they are that basic it should be possible to grab them from the ROM and generate like many other things.So the models are actually hardcoded?