Homebrew Help compiling my Retro theme for wii u?

puss2puss

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Wich folder dis you ended up using, resources? Do you have to drop the images files inside resources, ir the images folders?
And, do you need to drop 'resources' in 'common' ?
Thanks :P
 

rw-r-r_0644

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If you set up compiler/libraries/etc. you should be able to replace the resources in /data/images and recompile it. This way the images will be included in the executable.

The channel also seems to try to load the resources from the sdcard so idk why it failed:
Code:
Resources::LoadFiles("fs:/wiiu/apps/homebrew_launcher/resources");
 

puss2puss

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If you set up compiler/libraries/etc. you should be able to replace the resources in /data/images and recompile it. This way the images will be included in the executable.

The channel also seems to try to load the resources from the sdcard so idk why it failed:
Code:
Resources::LoadFiles("fs:/wiiu/apps/homebrew_launcher/resources");
Nice! Are there any images that are in the executable, but arent in any folders?..like, the blue font with bubbles.. i remember when making themes for the vwii's hbc, i could easyly edit the 3 bubble files and the background image.. but now, i cant seem to find ALL the images..
 

rw-r-r_0644

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Nice! Are there any images that are in the executable, but arent in any folders?..like, the blue font with bubbles.. i remember when making themes for the vwii's hbc, i could easyly edit the 3 bubble files and the background image.. but now, i cant seem to find ALL the images..
Nope, that are generated on the fly. You should search for the code reffering to GuiParticleImage
 

puss2puss

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Nope, that are generated on the fly. You should search for the code reffering to GuiParticleImage
Thanks!
But, how can they be generated on fly without having is own textures? I mean, there must be texture files for the bubbles and the background..no?
 

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