Not that easy on Brazil, haha.
But is there a hard way?
Okay, i'm buying a new SD card.
Just kidding, I'm learning more about these things and possibly will do it.
Not that easy on Brazil, haha.
But is there a hard way?
Telling us what game does work, but omitting the one that doesn't isn't the best way to get help. Have you checked the loadiine compatibility list? That might tell you if modifications are needed to make the game work on your region.So I'm trying to launch an out of region game from USB. ...
"Error Code: 150-3033
An error has occurred.
The USB storage device may not be receiving enough power."
... Another game I've dumped, Mario 3D World, works fine using the same method.
Guys! Good Job on this nice work.
Any chance you are developing a way to install the games from a USB HDD to ANOTHER, instead of reading the games from the SD and writting them on the USB HDD? Currently i'm installing 133 games to each client. It's a total of around 1tb and using 128gb SD cards to do that it's consuming me alot of time.
Hi, So i've got a 16GB SDcard that i bought JUST to hack the WiiU. (only just set up the SDcard for hacking so far) I've also just got a 2tb portable HDD.
Currently i can't install games to the HDD can I?
I need a higher capacity SDcard or wait for more work to be done on CFW/Mocha?
Yeah, which is why i askedYou can, but bear in mind that there are Wii U games far more heavier than the capacity of your SD. You'd be fine with a 32 GB card
The OP explains that you need the encrypted/WUP files, which you can download or extract from a WUD or disc. They'll be *.app, *.h3, title.* as opposed to either wud (disc image) or code,content,meta (loadiine format).Yeah, which is why i asked
I'm not even sure what i'm looking at.. WUD games are 23.3GB i thought maybe these are what i need..
where as others are only a few GB (not sure of format/how to use?)
Yeah, which is why i asked
I'm not even sure what i'm looking at.. WUD games are 23.3GB i thought maybe these are what i need..
where as others are only a few GB (not sure of format/how to use?)
First, keep in mind that you can't expect to gain 234 pages of understanding from any one post. You need to do a lot of reading. SysNAND is the built-in memory on the WiiU. Clean sysNAND would be system memory that you haven't permanently installed anything non-Nintendo to it, and you aren't currently running any system hack at the time that you run the game. (You're always going to need an active exploit of some sort to install the game)You can only install games which exist in disc format on a clean sysNAND because you need a clean ticket.What does that mean exactly? I can install WUD files with this method, right? Does that mean any WUD with the correct region? This sysNAND part made me confuse.
RedNAND (redirected NAND) is having a copy of your sysNAND on SD, then running a patcher which redirects the NAND reads and writes to the SD copy. RedNAND is never 'clean' because you always have to start that redirector somehow. The program that takes care of the redirection also patches the signature check, region check, and a few other things, so if you're running from RedNAND, then you know you can run titles with broken signatures. (eShop titles and DLC)You can install non legit DLC on redNAND, or on SysNAND but you need to patch the signature before installing or launching the game. Again, this sysNAND, redNAND makes me totally confuse.
You shouldn't have to worry about wrong tickets these days (because the main source for them only has valid tickets), but no, the region is not part of the ticket.Fix the ticket data IF it's wrong.A wrong ticket means that is not the same region as my console?
I don't know what this is referring to. Out of region games maybe? Those might not work for language file reasons. You already know about the loadiine compatibility list. The out-of-region issues mentioned there persist here.And finally: I've seen in the tutorial that not all games work on this method. Is there a list of games that work? I'd prefer not going to CFW for fear of bricking my console, but if there is no other game to play what I want, I'm eager to try it.
You need to exploit the browser (or already have Haxchi installed, which you don't if you don't know how to launch HBL) but that does not require CFW (which is really in-memory system modification on the WiiU). You only have to visit a web page that hosts the exploit. (like loadiine.ovh)Edit: Two questions I forgot: There is a point in the tutorial where is said to launch the Homebrew Launcher. The console doesn't need to be on CFW to do it?
If you use your region's game, then yes, they will work perfectly, to the extent that the eShop version of the game would.Also, I read the Loadiine compatibility list, and there's a lot of games that don't run 100%. With this method, they all work perfectly?
First, keep in mind that you can't expect to gain 234 pages of understanding from any one post. You need to do a lot of reading. SysNAND is the built-in memory on the WiiU. Clean sysNAND would be system memory that you haven't permanently installed anything non-Nintendo to it, and you aren't currently running any system hack at the time that you run the game. (You're always going to need an active exploit of some sort to install the game)
A clean ticket is one that hasn't been modified in any way, which means that the signature in the ticket still matches the data in the ticket. Disc tickets have a console ID of 00000000, so they can install on any console. Valid eShop tickets have the console ID of the purchaser. If you were to change the console ID in an eShop ticket to 00000000, you'd break the signature, so only disc tickets can be 'clean' and still work on a console other than the original one.
You don't install WUD files, you extract the installable (WUP) content from the WUD file using discu or wud2app, then install that. So if you have a wud file and its key, you can install the game - just not directly.
You should know that for a given title ID, the content you extract from the disc or WUD file will almost always match the eShop version. (Wii Sports Club is a notable exception) That means that if you have the disc ticket, you can cleanly install the files obtainable directly from Nintendo's servers.
RedNAND (redirected NAND) is having a copy of your sysNAND on SD, then running a patcher which redirects the NAND reads and writes to the SD copy. RedNAND is never 'clean' because you always have to start that redirector somehow. The program that takes care of the redirection also patches the signature check, region check, and a few other things, so if you're running from RedNAND, then you know you can run titles with broken signatures. (eShop titles and DLC)
You can also run a program that will apply those same patches without redirecting NAND reads and writes. When you do that, you can install and run titles with bad signatures while still using your sysNAND. That means that you can run eShop titles and DLC where the only 'real' values in the ticket are the TitleID and decryption key. The rest of the data in the ticket is usually made up of standard or arbitrary values. The disadvantage here, compared to using clean disc tickets, is that you have to run the patcher after each console restart if you're going to install or run the games that don't have valid tickets.
You shouldn't have to worry about wrong tickets these days (because the main source for them only has valid tickets), but no, the region is not part of the ticket.
I don't know what this is referring to. Out of region games maybe? Those might not work for language file reasons. You already know about the loadiine compatibility list. The out-of-region issues mentioned there persist here.
You need to exploit the browser (or already have Haxchi installed, which you don't if you don't know how to launch HBL) but that does not require CFW (which is really in-memory system modification on the WiiU). You only have to visit a web page that hosts the exploit. (like loadiine.ovh)
If you use your region's game, then yes, they will work perfectly, to the extent that the eShop version of the game would.
I'll admit that the ticket part is not very clear to me yet (I don't know yet how do you differentiate a ticket from a game), but if I understood, the ticket is like an identification of the game that the console does to see if its legit
If possible, obtain the WUP/usb-ready/NUS/*.app,*.h3,title.* version of the game instead of WUD (disc image) format. That way you're downloading only as much data as is needed for the game instead of 23GB.and the games are downloaded in the WUD format which can be installed with WUP installer.
Yes, you can play your disc games. You don't need CFW to use a WiiU-formatted external hard drive for your games.I can still play my original games after going CFW and using external HDD, right?
Correct, as long as you know that 'backup' means 'the installed extraction (or NUS download) of your own or someone else's same-region disc game with its valid ticket.' You only need the browser exploit to run Homebrew Launcher so you can run WupInstaller. After the games are installed, you can reboot and run those games without doing anything.Oh, and so in fact, if I wanna play backups only, I don't need CFW for what I see, right?
Yes, the ticket is a small file, <1KB, that validates that your console is allowed to run the game. Normally, eShop installs this file onto your console for you when you purchase something, and it's on the disc for disc games.
If possible, obtain the WUP/usb-ready/NUS/*.app,*.h3,title.* version of the game instead of WUD (disc image) format. That way you're downloading only as much data as is needed for the game instead of 23GB.
Yes, you can play your disc games. You don't need CFW to use a WiiU-formatted external hard drive for your games.
Correct, as long as you know that 'backup' means 'the installed extraction (or NUS download) of your own or someone else's same-region disc game with its valid ticket.' You only need the browser exploit to run Homebrew Launcher so you can run WupInstaller. After the games are installed, you can reboot and run those games without doing anything.
If i have a tik file, how do i check if it's from a disc or eShop?Yes, the ticket is a small file, <1KB, that validates that your console is allowed to run the game. Normally, eShop installs this file onto your console for you when you purchase something, and it's on the disc for disc games.
If it's a game title ticket from that site, it's a disc ticket. You can use the disc ticket with install files obtained from disc or from an eShop download of the same TitleID (the titleID is at 0x1DC in the ticket.) There are a few disc games that seem like they'd be the same title by name, but aren't, e.g. Giana Sisters Twisted Dreams on eShop vs. GSTD Director's Cut on disc. There are also some titles that were on disc, but aren't on the eShop. (And of course, there are tons that are eShop only.)If i have a tik file, how do i check if it's from a disc or eShop?
Does it matter which it's from?
Are all tik files from 'that main source' disc versions?