@cearp I was trying to make a remove all weeds code but so far it crashes your console . I'm thinking it's because it modifies the item tag so I'm getting help so that it doesn't modify item tag. In version 1.1 I will release item duplication
Any chance you could make a code that keeps you giant using the famous mushroom?
Weeder modifies the item tag to 0x7FFE since there's a item tag with bytes matching weeds. Do you know if their tag is 0x0000? If so I can just change the code to search for 0x0000 <weed value> and replace 0x00007FFE. As for the mega code, I think sprite size might be in RAM and it might be possible to search it by dumping ram before you eat the mushroom, then eat it, freeze the game by opening NTR while your character is large and search for any values that increase. Of course this would be a whole lot easier if someone with Gateway could search this @Mega-Mew do you want to help?modifies the item tag meaning you're setting the flag for it to be wilted?
It appears to be an animation, so the only way to keep you giant would be to freeze the animation. Possible maybe, but difficult
That an animation.Weeder modifies the item tag to 0x7FFE since there's a item tag with bytes matching weeds. Do you know if their tag is 0x0000? If so I can just change the code to search for 0x0000 <weed value> and replace 0x00007FFE. As for the mega code, I think sprite size might be in RAM and it might be possible to search it by dumping ram before you eat the mushroom, then eat it, freeze the game by opening NTR while your character is large and search for any values that increase. Of course this would be a whole lot easier if someone with Gateway could search this @Mega-Mew do you want to help?
Yeah the player has multiple animations, so first we have to find the growing animation, and then the point where your character is the largest in the animation.That an animation.
Easy to find:
The value is big when the animation is almost finished, and smaller when the anim start.
That can took 1 minute to find with Gateway.
Or you have also a byte who change according to the character animation.
too bad item duplication doesn't work online like city folkGoing to test out the new stuff.
too bad item duplication doesn't work online like city folk
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@MrDavidPerson Do you know where I can find this:
It's a simple RAM write with spider, so translating it to NTR will be easy
Yes, it will help. I can use the debugger to see what values it changesI have a qr code I don't think that will help tho.
Yes, it will help. I can use the debugger to see what values it changes
Try entering and exiting a building after applying itOk made multiple dumps and I've narrowed my results down to 6 addresses... none of them make the player invisible
yea that's what I'm doing. It would be better if we had the exact action replay code that is being used because they're easy to convertTry entering and exiting a building after applying it
you have to enter and exit a building for it to work with the qr code.
doesn't the address and value appear in the url? forgot how ARCodes workyea that's what I'm doing. It would be better if we had the exact action replay code that is being used because they're easy to convert
Well you can try to message ariankordi he might still have the code for it.yea that's what I'm doing. It would be better if we had the exact action replay code that is being used because they're easy to convert
Asked 2 people, 1 if it's possible to decode action replay codes from qr codes, and I asked the creator of the code...Well you can try to message ariankordi he might still have the code for it.