Homebrew Hi-Resolution DS Emulation

BORTZ

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The only way that would be remotely possible is if you got something like this... But even then, I think you need the external program running overtop of the DS... and the DS simply doesnt have that kind of power. The DS's processor is underclocked because thats how nintendo likes it.
 

FAST6191

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["no, it is not available for android"]
Meh, there goes the whole point.

Really? From the looks of the stuff from the OP and beyond the idea was first a proof of concept that you could render the the DS' 3d systems at higher resolution than native, and get something useful out of it, an idea that had been kicking around for a few years without many people doing anything about it. After that proof of concept came refinements and bugfixes. Hardly seems to miss the point or be pointless.
 

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Really? From the looks of the stuff from the OP and beyond the idea was first a proof of concept that you could render the the DS' 3d systems at higher resolution than native, and get something useful out of it, an idea that had been kicking around for a few years without many people doing anything about it. After that proof of concept came refinements and bugfixes. Hardly seems to miss the point or be pointless.
The point is DS games belong on a portable device with a touch screen. If you want to emulate DS games, then phones are the best hardware for that.
 
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FAST6191

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The point is DS games belong on a portable device with a touch screen. If you want to emulate DS games, then phones are the best hardware for that.

I figured it might be but I usually find the bulk of DS play is in front of the computer when waiting for downloads/watching stuff, or at least effectively so.

Equally the amount of DS games that really benefited from the touchscreen, much less touchscreen that even a laptop touchpad could do justice, is not so many.

On portable, with it, and the GBA before it, being the home of gameplay styles that many assumed had died after the 16 bit era and more than a few ports from the same timeframe I am not so sure that even applies.

Were there portable games and were there games that used the touchscreen that you genuinely needed a stylus and the form factor? Absolutely. Such things are definitely a minority though.
 

DiscostewSM

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The point is DS games belong on a portable device with a touch screen. If you want to emulate DS games, then phones are the best hardware for that.


But the DS isn't just about the touch-screen. Sure, touch-screen-only games would possibly do fine, but now apply the usual combo of tactile controls to it, and such a thing would likely require a wireless controller since both the touch-screen interface and placements for on-screen buttons would be rather cluttered. The phone may be completely capable of emulating the handheld, but using it for actual play is a different story.
 
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WiiUBricker

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But the DS isn't just about the touch-screen. Sure, touch-screen-only games would possibly do fine, but now apply the usual combo of tactile controls to it, and such a thing would likely require a wireless controller since both the touch-screen interface and placements for on-screen buttons would be rather cluttered. The phone may be completely capable of emulating the handheld, but using it for actual play is a different story.
I never said that you don't need a controller.
 

OP_Mega

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I don't know if somebody else asked this, but is it possible to get filtering to work with this to sharpen up some of those 2d sprites?
I mean, thats whats up, and I don't know why it wouldn't work with it now in the first place? How hard is it to place some scan lines on the screen? Must be using a different engine(?) then the normal one that lets you use filters is my only guess.

Also, anybody have an older version of this emu? I have the newest and openGL is not the way to go and I hear many people saying it is faster in openGL using the older version. Thanks.
 

Duo8

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I don't know if somebody else asked this, but is it possible to get filtering to work with this to sharpen up some of those 2d sprites?
I mean, thats whats up, and I don't know why it wouldn't work with it now in the first place? How hard is it to place some scan lines on the screen? Must be using a different engine(?) then the normal one that lets you use filters is my only guess.

Also, anybody have an older version of this emu? I have the newest and openGL is not the way to go and I hear many people saying it is faster in openGL using the older version. Thanks.

I guess you just modify the 2D hardware emulation to use filters.
Maybe he hasn't got around to that yet.
 

AsPika2219

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regxh

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i dont know but sometimes while playing this on OGLx3 becomes slow, although having core i7 3.8 clocked processor, still sometimes it only emulates 20fps. i noticed while toggling the SLI (ON, OFF) or the PHYSX (to different option, CPU GPU1, GPU2) sometimes do the trick... the speed goes back to 60fps...
does anybody noticed it also???
thanks
 

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