FIX94 T'sup bud I know you're super busy with Nintendon't lately and real life stuff but wanted to bring a cover breaking bug up in r1072 for plugins to your attention, whenever you can if you can check it out, it would be awesome.
Hard to explain w/o taking video but I'll do my best, I'll also post a vid up later when I have some more time. Basically when creating the cache for any plugin, the covers are completely warped and not displaying properly. When I check out the cache folder in "/wiiflow/cache/snes" in r1072 for example, it does create a cache file there but it also created several other sub-folders leading to an empty directory, I.E. /wiiflow/cache/snes/boxcovers/snes/...
This does not happen with 4.2.1, I haven't been able to test which rev exactly broke this, if anyone has some spare time that can test intermittently between r1058 -r1072 , it would be very much appreciated, if not it's no big deal I keep most of my compiles and I'll try to go back a few revs and see where it broke.
I was setting up a friends Wii with some plugins from scratch and that's how I find out about this, the cache and covers for the Wii games were created with no problem and all games still launch and play with joy lol. So far all plugins I've tried SNES-Next, GenplusGX, VBA-Next NESTopia have this issue.
EDIT: By the way my covers are in JPEG format not PNG, that might matter.
I've narrowed down a few culprits going by the changelog to jpeg stuff
Code:
r1068 -added back some missing cover converting code for jpegs
r1063 -switched from libjpeg to the turbojpeg wrapper from libjpeg-turbo to simplify the whole jpeg decoding code by alot
r1060 -optimized THP file playback and JPG extraction alot, it should now work fine with 640x480 30fps without any crash or freeze anymore
again this is all speculation, I don't know jack when it comes to coding, but it might help narrow down the bug if anyone has some time to test and don't want to go back revs 1-by-1.