fair warning: i have no idea what i'm doing and i'm mainly trying to just brute force this with clicking and dragging and dropping assets at random and hoping for the best
so i'm attempting to swap out the music for a ps1 game, i've already done all the audio editing and such, the game ended up using a single .xa container for all the music. i was able to use XA Audio Converter to rip the xa's to 8 wav files, edit, then re-package the wav's back to xa. i ran the new xa files through jpsxdec and extracted wavs, and all 22 new tracks matched exactly to the table of contents. the old .xa file and the new .xa file are the *exact* same file size. so compatibility should be exact.
so the audio side, everything is perfect. now to get this jammed into an iso and boot on a console....
now here's my issue.... i assumed i would just be able to put my ps1 retail disc in my pc, drag and drop the folders from the disc to my pc, swap out the xa files, then drag and drop the folders into img burn, burn the disc, and put it in my ps1.
didn't work. at all. i don't anything whatsoever about coding. i work with audio/video so i need some help.
so i discovered a couple of programs one being psx mode 2, and another being psximager.
-with psx mode 2 i'm using console compromise to give it a GUI because i don't understand command line. i was able to inject the new .xa to the iso, and burn the disc and launch it in my console, but there was no music, when i go back to the disc image and run the .xa through audio converter, the audio is just static. so apparantly the app did someting wrong?? does anyone have experience with this to give me a workflow?
-and with psx imager, i have no idea what to do with that, because i can't find a .exe to launch, and even if i did, i don't know what command's to type or how it even works. if someone wants to hold my hand and walk me through it that would be great, but i need a .exe to launch on windows, and i can't find an already packaged version of the program.
so can someone lend me some knowledge on what the proper way to swap .xa files out and burn the disc? any help will be appreciated, because i think i've exhausted all of my 'mr magoo stumbling into things that so far have been working' against all conventional wisdom
thanks!
looked into mkpsxiso as well, that also is not an exe file, but a bunch of greek alphabet soup on github. why arent these tools in executable forms?? i'm just so close to the end. i just need to figure out how to pack and burn. the hard part should be over with. i would have assumed this should be the easy part: creating a bin/cue.
so i'm attempting to swap out the music for a ps1 game, i've already done all the audio editing and such, the game ended up using a single .xa container for all the music. i was able to use XA Audio Converter to rip the xa's to 8 wav files, edit, then re-package the wav's back to xa. i ran the new xa files through jpsxdec and extracted wavs, and all 22 new tracks matched exactly to the table of contents. the old .xa file and the new .xa file are the *exact* same file size. so compatibility should be exact.
original xa file:
size: 138 MB (144,770,348 bytes)
size on disc: 138 MB (144,773,120 bytes)
edited xa file:
size: 138 MB (144,770,348 bytes)
size on disc: 138 MB (144,773,120 bytes)
so the audio side, everything is perfect. now to get this jammed into an iso and boot on a console....
now here's my issue.... i assumed i would just be able to put my ps1 retail disc in my pc, drag and drop the folders from the disc to my pc, swap out the xa files, then drag and drop the folders into img burn, burn the disc, and put it in my ps1.
didn't work. at all. i don't anything whatsoever about coding. i work with audio/video so i need some help.
so i discovered a couple of programs one being psx mode 2, and another being psximager.
-with psx mode 2 i'm using console compromise to give it a GUI because i don't understand command line. i was able to inject the new .xa to the iso, and burn the disc and launch it in my console, but there was no music, when i go back to the disc image and run the .xa through audio converter, the audio is just static. so apparantly the app did someting wrong?? does anyone have experience with this to give me a workflow?
-and with psx imager, i have no idea what to do with that, because i can't find a .exe to launch, and even if i did, i don't know what command's to type or how it even works. if someone wants to hold my hand and walk me through it that would be great, but i need a .exe to launch on windows, and i can't find an already packaged version of the program.
so can someone lend me some knowledge on what the proper way to swap .xa files out and burn the disc? any help will be appreciated, because i think i've exhausted all of my 'mr magoo stumbling into things that so far have been working' against all conventional wisdom
thanks!
Post automatically merged:
looked into mkpsxiso as well, that also is not an exe file, but a bunch of greek alphabet soup on github. why arent these tools in executable forms?? i'm just so close to the end. i just need to figure out how to pack and burn. the hard part should be over with. i would have assumed this should be the easy part: creating a bin/cue.
Last edited by k_huntington,