Homebrew Zelda Game DS (WIP)

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Playing now will post errors.

Errors:
1. Intro has a spelling error (has "the" instead of "there" in the first sentence).
2. Still has movement glitch.
3. Can't leave Link's house (unless that's all you have right now...
4. You need to fix the music looping in the house so it sounds nice

Feedback:
1. Nice music and graphics.
2. Intro needs improvement, it seem like you just stuck a bunch of facts in there "This force is known as the Spirit Force" "This is called the Oracle of Past." "This time is known as the Oracle Night." You should make it sound more... appealing?
3. Link starts off... well that's it. What are we supposed to do? Walk out the house and play around? Is there going to be a cut scene when he exits the door so the player knows what he/she is supposed to be doing?
4. The credits menu looks like a blob of text. I think it should have a nice Credit format (Center it and make the text smaller).
5. I don't know about this one, but 6MB for two rooms, a menu, credits, and an intro? Is that a lot or am I just a noob?
 
It doesn't look like you have made any progress from the video you showed us. You said you had people and enemies. Is that true?

Some advice compress your images and sounds!
 
Skullcollector said:
I only have the progress up to both rooms done.

Please Help:

What grammer mistakes?

"Many, many years ago, the was an unstoppable force"

That's really the only mistake I found, but read my #2 on my feedback.
 
Thanks everyone for your help. The comments will be taken into consideration and will be implemented into the next version.
 
There are run on sentences, sentences started with "and", sentence fragments, and lots of comma's in the wrong places.
 
Thanks, the whole story will be changed tomorrow. Tommorow is big cleanup day. I will:

-Add outside.
-Fix credits jumble words problem
-Different, more appropriate title theme music
-Fix story scene
-Fix Link movement

Anything else need to be sorted?

EDIT: The outside is already done, but just not accessable in the demo.
 
Skullcollector said:
What grammer mistakes?
"...dark realms were created, villages destroyed, and just as the world was on the verge of destruction a boy in green came with his mighty blade. He drove out the darkness and sealed the Spirits in a far away land, the Oracle Land..."


The underline is corrections. Also:

"The night he rid the evil, is known as the Oracle Night, celebrated once in a hundred years..."

Maybe you meant "celebrated once every hundred years..." ?
 
Skullcollector said:
-Different, more appropriate title theme music

I thought it was good, not sure why you don't think it's not appropriate for the game, though I shouldn't really say that since I hardly know anything about the game.
 
Skullcollector said:
Any recommendations on good theme music?
I kinda liked the music.
frown.gif
 
Well, I guess everyone has an opinion and a right to vote for things on it.

TO Everyone.
If you could add something/remove something, in this game, what would it be?
 
Skullcollector said:
TO Everyone.
If you could add something/remove something, in this game, what would it be?

That's very hard to say, since all we can access is two rooms.

So for now, how about some furniture for Links house lol.
 
I think you should just maybe change the intro a little bit, maybe even completely rewrite it. Other than that what you have so far isn't bad, but it's not much. I'd say focus on adding more content instead of working out every single bug and don't plan on releasing demos every time you make a little change.
 
I also think you should redo the intro it seems a little vague when talking about link being "sealed in a tomb", i'm assuming he's dead and that the character you play with is a later incarnation? try to expand on this for example could present link find the sword in past links tomb or is the oracle of past going to play a part? maybe they are the same person? I also think you should focus on one name for the alternate world, "dark realm", "oracle land" and "spirit world" etc are all good names but try to pick one. As I understand it the "spirit force" is the main antagonist, what about personifying it into an object or person? maybe the spirit force is possessing someone? I think the oracle of past is a good idea and ties in nicely to the oracle of ages, will it be used like normal equipment or is it going to be a one off event? The top screen displays a rather nice concept art from other games but why Majora's mask? is it also going to feature or did you just like the look of it? I know I'm knit picking but could you get the concept art to appear in order and in relation to the intro text, it's a bit confusing when it talks about the spirit force then the Ocarina is shown. As far as font is concerned I would make it smaller an make it the background look older if you know what I mean, try looking at past Zelda games and mimic those. Obviously I don't expect you to follow any of these suggestions but I would at least get a strong story going and make it look nice.
 
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