1. luke9631

    OP luke9631 Newbie
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    Hi everyone.
    So, as I really wanted to try the features of modifying 3d models in Pokèmon I wrote a simple program which randomly swaps the names of the files in the garc romfs/a/0/2/1 (where OW models are). Everything seems to work flawlessly in the game (100 times funnier btw) except one simple thing: this
    As you can see the player model is the same but glitchy. The strange thing is not the glitch itself but the fact that it's still the same model. I immediately checked the garc but every player model I found (002,159..) was randomized correctly so where did I go wrong?
    In particular the glitch happens when I modify the "002.154" model of the garc, if I touch it (regardless of what the other player models in the garc are) the ow in-game starts bugging while reamining the default one (as in the picture).
    In the same way if i leave 002 untouched and I edit the others, the in-game player doesn't change and doesn't glitch. I know it's hard to explain but I think this community can help me out maybe.
    Perhaps the player model OW is in another path? I don't know, I'm clueless right now.
    Thanks for the help.

    Also, feel free to tell me if I posted in the wrong section, I will delete the thread immediately.
     
  2. trainboy2019

    trainboy2019 Well-Known Member
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    The player's clothing models are stored elsewhere. That may be your problem. This shows most if not all garcs in the XY romfs.
     
  3. luke9631

    OP luke9631 Newbie
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    Well that was easier than I thought, thank you.
    It's a shame that the actual player model (in 0/8/9) is so complicated to edit ç_ç
    Thanks again for the help
     
  4. trainboy2019

    trainboy2019 Well-Known Member
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    you're welcome
     
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